SimulationCraft 1115-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.1.5.60568 Live (hotfix 2025-05-09/60568, git build 1de8cc0f9d)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Evoker

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-01-20 Ebon Might is 5%
Ebon Might (effect#1) base_value 5.00 6.50

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Rogue

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-05-06 Grand Melee Blade Flurry Bonus
Grand Melee (effect#2) base_value 20.00 10.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Ïntaru : 2,355,036 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
2,355,036.12,355,036.12,894.9 / 0.123%573,067.0 / 24.3%235,698.5
Resource Out In Waiting APM Active
Focus9.69.50.00%49.5100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/%C3%AFntaru
TalentC4PAIKKe/J2LdooRW3uJg8yy0bstNwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmhxwMmZwMjZDzmZMzYWmZGGzMzy2gxyA
Set Bonus
Scale Factors for Ïntaru Damage Per Second
Wdps Crit Haste Mastery Vers Agi
Scale Factors 151.52 36.38 34.17 32.04 28.62 25.94
Normalized 5.84 1.40 1.32 1.24 1.10 1.00
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 1.91 1.80 1.79 1.81 1.80 1.81
Ranking
  • Wdps > Crit > Haste > Mastery > Vers > Agi
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=25.94, CritRating=36.38, HasteRating=34.17, MasteryRating=32.04, Versatility=28.62, Dps=151.52 )

Scale Factors for other metrics

Scale Factors for Ïntaru Priority Target Damage Per Second
Wdps Crit Haste Mastery Vers Agi
Scale Factors 151.52 36.38 34.17 32.04 28.62 25.94
Normalized 5.84 1.40 1.32 1.24 1.10 1.00
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 1.91 1.80 1.79 1.81 1.80 1.81
Ranking
  • Wdps > Crit > Haste > Mastery > Vers > Agi
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=25.94, CritRating=36.38, HasteRating=34.17, MasteryRating=32.04, Versatility=28.62, Dps=151.52 )
Scale Factors for Ïntaru Damage Per Second (Effective)
Wdps Crit Haste Mastery Vers Agi
Scale Factors 151.52 36.38 34.17 32.04 28.62 25.94
Normalized 5.84 1.40 1.32 1.24 1.10 1.00
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Crit > Haste > Mastery > Vers > Agi
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=25.94, CritRating=36.38, HasteRating=34.17, MasteryRating=32.04, Versatility=28.62, Dps=151.52 )
Scale Factors for Ïntaru Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Fight Length
Mastery Agi Crit Vers Wdps Haste
Scale Factors -0.00 -0.00 -0.00 -0.00 0.00 0.00
Normalized 1.00 1.00 0.01 0.01 -0.01 -0.69
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Mastery > Agi > Crit > Vers > Wdps > Haste
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=0.00, HasteRating=-0.00, MasteryRating=0.00, Versatility=0.00, Dps=-0.00 )
Scale Factors for Raid Damage Per Second
Wdps Crit Haste Mastery Vers Agi
Scale Factors 151.52 36.38 34.17 32.04 28.62 25.94
Normalized 5.84 1.40 1.32 1.24 1.10 1.00
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 1.91 1.80 1.79 1.81 1.80 1.81
Ranking
  • Wdps > Crit > Haste > Mastery > Vers > Agi
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=25.94, CritRating=36.38, HasteRating=34.17, MasteryRating=32.04, Versatility=28.62, Dps=151.52 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Ïntaru2,355,036
A Murder of Crows 28,0881.2%0.00.00s00Periodic110.337,993104,89876,43657.5%35.0%

Stats Details: A Murder Of Crows

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.00110.92110.272.520.00000.94698,427,732.718,427,732.710.00%80,246.540.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit42.54%46.91011537,993.2335,01647,45338,022.07043,9841,782,3311,782,3310.00%
crit57.46%63.350150104,897.8083,100156,748104,685.580147,5946,645,4016,645,4010.00%

Action Details: A Murder Of Crows

  • id:131894
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:spell_cast_speed
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:30
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:15.00
  • base_tick_time:1.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_PANDEMIC

Spelldata

  • id:131894
  • name:A Murder of Crows
  • school:physical
  • tooltip:Under attack by a flock of crows.
  • description:Summons a flock of crows to attack your target, dealing {$=}{{$131900s1=0}*{$d=15 seconds}} Physical damage over {$d=15 seconds}.

Action Details: A Murder Of Crows Peck

  • id:131900
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:131900
  • name:A Murder of Crows
  • school:physical
  • tooltip:
  • description:Deals {$s1=0} physical damage.

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Modify Spell SchoolBanshee's Mark4679021SETshadow
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Aimed Shot 633,69126.9%77.73.84s2,444,0682,016,914Direct78.6922,0563,237,6702,416,05464.5%

Stats Details: Aimed Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage77.7378.630.000.000.001.21180.0000189,967,067.23271,381,253.2330.00%2,016,913.882,016,913.88
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit35.48%27.901149922,056.47583,0421,517,876921,491.73796,2801,078,96425,723,58936,747,94730.00%
crit64.52%50.7330753,237,670.391,582,2205,702,3293,239,965.242,859,9333,750,084164,243,479234,633,30630.00%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:11.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.

Action Priority List

    st
    [D]:7.76
  • if_expr:talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
    st
    [G]:23.15
  • if_expr:(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
  • target_if_expr:debuff.spotters_mark.up
    st
    [I]:47.17
  • if_expr:buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
  • target_if_expr:debuff.spotters_mark.up|max_prio_damage

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Hasted Cooldown Duration (Category)Marksmanship Hunter1370166SET1.000
Spell Direct AmountSpecialized Arsenal4595421PCT10.0%
Spell Periodic AmountSpecialized Arsenal4595422PCT10.0%
Modify Recharge Time (Category)Ammo Conservation4597945SET-1000.000
Spell Direct AmountEagle's Accuracy4733691PCT5.0%
Arcane Shot 153,6886.5%47.16.30s978,864823,385Direct47.0476,8051,342,365980,30158.2%

Stats Details: Arcane Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage47.0646.990.000.000.001.18880.000046,068,387.6246,068,387.620.00%823,384.94823,384.94
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit41.83%19.66539476,804.60444,838602,835476,683.76448,845509,1049,372,0569,372,0560.00%
crit58.17%27.3412481,342,365.231,055,6841,987,6031,344,022.791,192,5331,528,18336,696,33136,696,3310.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:40
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Action Priority List

    st
    [F]:47.06
  • if_expr:buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
  • target_if_expr:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter13701610PCT25.0%
Black Arrow 430,740 (525,003)18.3% (22.3%)31.69.71s4,979,3194,213,448Direct31.5 (347.3)1,692,1985,745,7874,093,48059.2% (62.0%)

Stats Details: Black Arrow

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage31.6031.540.000.000.001.18180.0000129,102,427.96129,102,427.960.00%4,213,448.214,213,448.21
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit40.76%12.862271,692,198.43966,1232,291,1991,688,325.421,243,0882,274,02221,752,43821,752,4380.00%
crit59.24%18.686345,745,786.642,624,4608,870,8735,749,142.294,169,1587,628,793107,349,990107,349,9900.00%

Action Details: Black Arrow

  • id:466930
  • school:shadow
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:466930
  • name:Black Arrow
  • school:shadow
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Shadow damage and {$468572=}o1 Shadow damage over {$468572d=14 seconds}. Only usable on enemies above {$s3=80}% health or below {$s2=20}% health.

Action Priority List

    st
    [E]:31.60
  • if_expr:talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
  • target_if_expr:dot.black_arrow_dot.ticking|max_prio_damage

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter1370168PCT7.0%
Spell Direct AmountMarksmanship Hunter13701612PCT57.5%
Spell Periodic AmountMarksmanship Hunter13701613PCT57.5%
Spell Critical Bonus MultiplierImproved Deathblow3787693PCT25.0%
    Black Arrow (_dot) 5,5970.2%0.00.00s00Periodic255.16,58306,5830.0%85.0%

Stats Details: Black Arrow Dot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.00255.09255.0948.870.00001.00001,679,254.361,679,254.360.00%6,582.990.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%255.091433586,582.966,0228,1616,583.226,3816,8551,679,2541,679,2540.00%

Action Details: Black Arrow Dot

  • id:468572
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.025000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.58
  • base_multiplier:1.00
  • dot_duration:14.00
  • base_tick_time:1.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:468572
  • name:Black Arrow
  • school:shadow
  • tooltip:Suffering {$s1=0} Shadow damage every {$t1=1} sec.
  • description:{$@spelldesc466930=You attempt to finish off a wounded target, dealing {$s1=0} Shadow damage and {$468572=}o1 Shadow damage over {$468572d=14 seconds}. Only usable on enemies above {$s3=80}% health or below {$s2=20}% health.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter13701612PCT57.5%
Spell Periodic AmountMarksmanship Hunter13701613PCT57.5%
    Shadow Surge 45,3271.9%0.00.00s00Direct37.6177,884497,441361,75857.5%

Stats Details: Shadow Surge

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0037.560.000.000.000.00000.000013,587,347.0313,587,347.030.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit42.47%15.95439177,883.67165,797224,660177,846.66166,787195,3282,837,3682,837,3680.00%
crit57.53%21.61743497,440.60393,995730,827497,962.87425,782651,85610,749,97910,749,9790.00%

Action Details: Shadow Surge

  • id:444269
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:8
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:444269
  • name:Shadow Surge
  • school:shadow
  • tooltip:
  • description:{$@spelldesc467936=Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing {$444269s1=0} Shadow damage to all enemies near the target. Damage reduced beyond {$s1=8} targets.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter13701614PCT50.0%
    Black Arrow (_withering_fire) 43,3391.8%0.00.00s00Direct23.1213,412687,819560,62373.2%

Stats Details: Black Arrow Withering Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0023.140.000.000.000.00000.000012,973,767.3212,973,767.320.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit26.81%6.21017213,412.28204,996232,351213,186.490232,2841,324,2741,324,2740.00%
crit73.19%16.94334687,819.12486,494767,134688,373.42631,292747,14611,649,49311,649,4930.00%

Action Details: Black Arrow Withering Fire

  • id:468037
  • school:shadow
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:468037
  • name:Black Arrow
  • school:shadow
  • tooltip:
  • description:{$@spelldesc466990={$?=}c1[While Call of the Wild is active][While Trueshot is active], you surrender to darkness, granting you Deathblow{$?=}c1[ every {$466991t4=4} sec][]. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of {$s3=2} additional Black Arrows at nearby targets at {$s4=50}% effectiveness.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter13701612PCT57.5%
Spell Periodic AmountMarksmanship Hunter13701613PCT57.5%
Bleak Arrows 154,4006.6%99.33.04s466,050175,134Direct99.1224,216647,215467,07757.4%

Stats Details: Bleak Arrows

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage99.3199.090.000.000.002.66110.000046,283,845.2746,283,845.270.00%175,133.84175,133.84
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit42.58%42.201868224,215.55106,773363,062224,019.30152,160297,3509,462,2149,462,2140.00%
crit57.42%56.903185647,214.59253,3921,198,708647,363.48480,120833,38536,821,63136,821,6310.00%

Action Details: Bleak Arrows

  • id:467718
  • school:shadow
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:5.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:467718
  • name:Bleak Arrows
  • school:shadow
  • tooltip:Firing at the target.
  • description:{$@spelldesc467749=Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a {$?=}c1[{$s1=20}][{$s2=8}]% chance to grant Deathblow. {$@=}spellicon378770 {$@=}spellname378770 The cooldown of {$?a466932=true}[Black Arrow][Kill Shot] is reset. {$@=}spellaura378770}
Explosive Shot 161,8686.9%4.462.83s10,988,7639,177,812Direct12.21,980,5575,504,2543,994,81757.2%

Stats Details: Explosive Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage4.4212.150.000.000.001.19740.000048,559,805.2048,559,805.200.00%9,177,812.369,177,812.36
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit42.83%5.210171,980,557.421,597,9412,706,5711,955,905.4402,677,39610,310,73710,310,7370.00%
crit57.17%6.950205,504,253.963,797,2938,804,4715,466,935.5408,685,96038,249,06838,249,0680.00%

Action Details: Explosive Shot

  • id:212431
  • school:fire
  • range:40.0
  • travel_speed:120.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:3.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:212431
  • name:Explosive Shot
  • school:fire
  • tooltip:Exploding for {$212680s1=0} Fire damage after {$t1=3} sec.
  • description:Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.

Action Details: Explosive Shot Damage

  • id:212680
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:5
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:212680
  • name:Explosive Shot
  • school:fire
  • tooltip:
  • description:{$@spelldesc212431=Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.}

Action Priority List

    st
    [C]:4.42
  • if_expr:talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter1370169PCT15.0%
Spell Direct AmountBlackrock Munitions4620361PCT8.0%
Master Marksman 230,3829.8%365.40.82s189,0540Periodic148.8464,2020464,2020.0%99.2%

Stats Details: Master Marksman

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage365.410.00148.81148.81363.720.00002.000069,082,190.8169,082,190.810.00%232,108.400.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%148.81116179464,201.854,5872,873,543464,475.81335,060623,52369,082,19169,082,1910.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc260309=Your ranged ability critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 173,7297.4%22.613.45s2,307,0281,280,395Periodic224.5111,581316,396232,04558.8%11.7%

Stats Details: Rapid Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage22.580.00225.19224.480.001.80180.155452,087,749.5674,410,996.3930.00%1,280,395.011,280,395.01
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit41.19%92.4646148111,581.31103,717140,554111,564.87106,436116,75910,316,71014,738,14230.00%
crit58.81%132.0273191316,395.51246,141464,282316,580.98292,835344,93641,771,04059,672,85430.00%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.15
  • base_multiplier:1.00
  • dot_duration:2.00
  • base_tick_time:0.22
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=20}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=2} Focus.|r

Action Details: Rapid Fire Tick

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:2.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=20}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=2} Focus.|r}

Action Priority List

    st
    [H]:22.58
  • if_expr:(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountStreamline2603671PCT15.0%
Spell Periodic AmountStreamline2603672PCT15.0%
Spell Tick TimeAmmo Conservation4597941PCT-34.0%
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountSurging Shots3915591PCT35.0%
Spell Periodic AmountSurging Shots3915592PCT35.0%
Spell Direct AmountEagle's Accuracy4733691PCT5.0%
Razor Fragments 150,8436.4%26.511.30s1,706,0560Periodic70.8638,5560638,5560.0%47.2%

Stats Details: Razor Fragments

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage26.510.0070.8370.8310.290.00002.000045,226,259.5245,226,259.520.00%319,268.220.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%70.8331115638,555.88216,9753,253,391639,565.12398,8591,034,48745,226,26045,226,2600.00%

Action Details: Razor Fragments

  • id:385638
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:5
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:385638
  • name:Razor Fragments
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc384790=After gaining Deathblow, your next {$?a466932=true}[Black Arrow][Kill Shot] will deal {$388998s1=75}% increased damage, and shred up to {$s1=5} targets near your {$?a466932=true}[Black Arrow][Kill Shot] target for {$s2=35}% of the damage dealt by {$?a466932=true}[Black Arrow][Kill Shot] over {$385638d=6 seconds}.}

Affected By (Passive)

Type Spell ID # +/% Value
Modify Spell SchoolBlack Arrow4669322SETshadow
Steady Shot 27,9031.2%53.65.25s156,409127,041Direct53.488,261219,762156,71552.1%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage53.5553.450.000.000.001.23120.00008,375,826.1011,965,453.8830.00%127,041.20127,041.20
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit47.95%25.63104988,260.6784,133113,84488,225.0084,48892,8442,261,8623,231,22930.00%
crit52.05%27.821048219,761.68199,663370,629219,734.09205,282240,4546,113,9648,734,22530.00%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:20.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage.{$?=}c2[ Reduces the cooldown of Aimed Shot by {$=}{{$s2=2000}/1000}.1 sec.][] Usable while moving. |cFFFFFFFFGenerates {$77443s1=20} Focus.|r

Action Priority List

    st
    [J]:53.78

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Vile Contamination 16,9380.7%28.010.51s183,6200Periodic96.029,70972,40753,53055.8%96.0%

Stats Details: Vile Contamination

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage27.990.0096.0296.0226.990.00003.00005,139,764.215,139,764.210.00%17,842.750.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit44.21%42.45217029,708.952,06055,58929,405.0612,60244,9871,261,2331,261,2330.00%
crit55.79%53.57278272,407.334,893145,18271,512.9426,031108,8323,878,5313,878,5310.00%

Action Details: Vile Contamination

  • id:473602
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1872.02
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:300.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:473602
  • name:Vile Contamination
  • school:shadow
  • tooltip:Suffering {$=}w1 Shadow damage every {$t1=3} sec.
  • description:{$@spelldesc471316=Your attacks have a very high chance to contaminate your target with industrial runoff up to {$473602u=25} times, dealing {$=}{{$s1=428}*{$=}<rolemult>} Shadow damage per stack every {$473602t1=3} sec until their demise.}
pet - dark_hound 246476 / 98503
melee 246,4764.2%119.22.41s247,662183,659Direct119.2133,224331,042247,65857.8%

Stats Details: Melee

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage119.19119.190.000.000.001.34850.000029,518,808.6029,518,808.600.00%183,659.20183,659.20
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit42.15%50.2414104133,224.22129,195146,436133,211.73129,311139,9366,693,3266,693,3260.00%
crit57.85%68.9521152331,042.31306,605382,469330,818.08311,935353,55122,825,48322,825,4830.00%

Action Details: Melee

  • id:0
  • school:shadow
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Simple Action Stats Execute Interval
Ïntaru
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.50.00s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.500.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [A]:1.50
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
Trueshot 3.793.12s

Stats Details: Trueshot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage3.730.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:Critical strike chance increased by {$s4=10}% and critical strike damage increased by {$s5=20}%. The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=150})))}%.
  • description:Increases your critical strike chance by {$s4=10}% and critical strike damage by {$s5=20}% for {$d=15 seconds}. Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=150})))}%.{$?a260404=true}[ Consuming Spotter's Mark reduces the cooldown of Trueshot by {$=}{{$260404s1=2000}/1000}.1 sec][]

Action Priority List

    st
    [B]:3.73
  • if_expr:variable.trueshot_ready

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.51%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.51%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bulletstorm22.5202.013.5s1.3s10.8s81.20%0.00%0.0 (0.0)8.2

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_bulletstorm
  • max_stacks:20
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:disabled
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:2.7s / 33.1s
  • trigger_min/max:0.1s / 31.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:74.15% / 88.91%

Stack Uptimes

  • bulletstorm_1:1.29%
  • bulletstorm_2:1.29%
  • bulletstorm_3:1.29%
  • bulletstorm_4:1.29%
  • bulletstorm_5:1.29%
  • bulletstorm_6:1.29%
  • bulletstorm_7:1.29%
  • bulletstorm_8:1.29%
  • bulletstorm_9:1.29%
  • bulletstorm_10:69.57%

Spelldata

  • id:389020
  • name:Bulletstorm
  • tooltip:Aimed Shot damage increased by {$s1=2}%. {$?a471428=true}[Aimed Shot critical strike damage increased by {$s2=0}%.][]
  • description:{$@spelldesc389019=Damage from Rapid Fire increases the damage of Aimed Shot by {$389020s1=2}% for {$389020d=15 seconds}, stacking up to {$389020u=15} times. New stacks do not refresh duration and are removed upon casting Rapid Fire.}
  • max_stacks:15
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Dawnthread Lining7.810.939.9s16.2s23.5s61.41%0.00%10.9 (10.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_dawnthread_lining
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:756.00

Trigger Details

  • interval_min/max:5.3s / 265.9s
  • trigger_min/max:0.1s / 133.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 203.9s
  • uptime_min/max:27.52% / 93.96%

Stack Uptimes

  • dawnthread_lining_1:61.41%

Spelldata

  • id:457666
  • name:Dawnthread Lining
  • tooltip:Critical Strike increased by {$=}w2.
  • description:{$@spelldesc457665={$?a455524=false}[|cnRED_FONT_COLOR:Modified by Cool Sunset Bracers.|r Your gear cools similarly to Woven Duskthread, gaining {$s1=504} Versatility when over {$457667s1=80}% health.] [Your gear warms with Woven Dawnthread and gains {$s1=504} Critical Strike when over {$457667s1=80}% health.]}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Deathblow27.26.511.1s11.6s3.6s31.58%0.00%6.6 (6.6)0.6

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_deathblow
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:false
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 102.2s
  • trigger_min/max:0.0s / 151.4s
  • trigger_pct:99.79%
  • duration_min/max:0.0s / 17.1s
  • uptime_min/max:9.57% / 60.35%

Stack Uptimes

  • deathblow_1:31.58%

Spelldata

  • id:378770
  • name:Deathblow
  • tooltip:Your next {$?a466932=true}[Black Arrow][Kill Shot] can be used on any target, regardless of their current health.
  • description:{$@spelldesc378769=Aimed Shot now has a {$s2=15}% chance and Rapid Fire now has a {$s1=25}% chance to grant Deathblow. {$?a466932=true}[Black Arrow][Kill Shot] critical strike damage is increased by {$s3=25}%. {$@=}spellicon378770 {$@=}spellname378770 The cooldown of {$?a466932=true}[Black Arrow][Kill Shot] is reset. {$@=}spellaura378770}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:101.00%
Explosive Adrenaline5.40.061.0s61.0s28.6s51.72%0.00%0.0 (0.0)4.9

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_explosive_adrenaline
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:3210.00

Trigger Details

  • interval_min/max:60.0s / 63.5s
  • trigger_min/max:60.0s / 63.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:45.71% / 55.26%

Stack Uptimes

  • explosive_adrenaline_1:51.72%

Spelldata

  • id:1218713
  • name:Explosive Adrenaline
  • tooltip:Critical Strike increased by {$=}w1.
  • description:{$@spelldesc1218714=Repurpose a Seaforium charge to give your heart a kick, causing your first ability every {$s2=60} sec to trigger Explosive Adrenaline, granting {$s1=3915} Critical Strike for {$1218713d=15 seconds}. While exploding, Critical Strikes cause you to blow up again, extending this duration by 1 sec, up to 15 times.}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Flask of Alchemical Chaos (Crit)2.10.6111.6s76.5s35.3s25.04%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 350.7s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 87.31%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:25.04%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6112.6s77.6s35.3s24.94%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 347.5s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 234.8s
  • uptime_min/max:0.00% / 84.98%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:24.94%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6112.2s76.9s35.2s24.82%0.00%2.8 (2.8)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 346.5s
  • trigger_min/max:30.0s / 300.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 261.6s
  • uptime_min/max:0.00% / 88.83%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:24.82%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6111.7s76.4s35.5s25.20%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.3s / 346.1s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 76.73%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:25.20%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
House of Cards3.70.096.8s99.7s14.8s18.07%0.00%0.0 (0.0)3.6

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_house_of_cards
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:8591.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:House of Cards

Stat Details

  • stat:mastery_rating
  • amount:8972.13

Trigger Details

  • interval_min/max:90.0s / 177.0s
  • trigger_min/max:90.0s / 177.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:15.02% / 20.96%

Stack Uptimes

  • house_of_cards_1:18.07%

Spelldata

  • id:466681
  • name:House of Cards
  • tooltip:Mastery increased by {$=}w1.
  • description:Deal yourself in, granting you {$=}{{$466680s1=10478}*(1-{$466680s2=10}/100)} to {$=}{{$466680s1=10478}*(1+{$466680s2=10}/100)} Mastery for {$d=15 seconds} and stacking the deck. Stacking the deck increases the minimum Mastery on future hands by {$=}{{$466680s1=10478}*({$466680s2=10}/100/3)} until you leave combat, up to {$1219158u=3} times.
  • max_stacks:0
  • duration:15.00
  • cooldown:90.00
  • default_chance:0.00%
In the Rhythm12.110.525.7s13.5s18.8s75.35%0.00%10.5 (10.5)11.3

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_in_the_rhythm
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-1000.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:12.0s / 111.8s
  • trigger_min/max:2.5s / 33.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 107.8s
  • uptime_min/max:64.70% / 87.59%

Stack Uptimes

  • in_the_rhythm_1:75.35%

Spelldata

  • id:407405
  • name:In the Rhythm
  • tooltip:The time between your Auto Shots is reduced by {$=}{-{$s1=1000}/1000}.1 sec.
  • description:{$@spelldesc407404=When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by {$=}{-{$407405s1=1000}/1000}.1 sec for {$407405d=12 seconds}.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Jackpot!11.68.826.8s14.7s13.4s51.73%54.65%8.8 (8.8)11.1

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_jackpot
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 107.8s
  • trigger_min/max:0.0s / 71.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 71.5s
  • uptime_min/max:30.36% / 75.51%

Stack Uptimes

  • jackpot_1:51.73%

Spelldata

  • id:1218033
  • name:Jackpot!
  • tooltip:Auto shot damage increased by {$s1=200}% and the time between auto shots is reduced by {$=}{{$s2=500}/-1000}.1 sec.
  • description:{$@spelldesc1215633=Your spells and abilities have a chance to hit a |cFFFFFFFFJackpot!|r that increases your auto shot damage by {$1218033s1=200}% and reduces the time between auto shots by {$=}{{$1218033s2=500}/-1000}.1 sec for {$1218033d=10 seconds}. Casting Trueshot always hits a |cFFFFFFFFJackpot!|r}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Lock and Load7.80.134.1s33.6s1.8s4.66%9.90%0.1 (0.1)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.6s / 298.3s
  • trigger_min/max:1.6s / 298.3s
  • trigger_pct:8.00%
  • duration_min/max:0.0s / 5.9s
  • uptime_min/max:0.00% / 11.97%

Stack Uptimes

  • lock_and_load_1:4.66%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot{$?a473380=false}['s damage is increased by {$473380s1=15}%,][] costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Maybe Stop Blowing Up5.40.061.0s61.0s54.5s98.48%0.00%0.0 (0.0)4.4

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_maybe_stop_blowing_up
  • max_stacks:1
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:60.0s / 63.5s
  • trigger_min/max:60.0s / 63.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 60.0s
  • uptime_min/max:96.16% / 99.84%

Stack Uptimes

  • maybe_stop_blowing_up_1:98.48%

Spelldata

  • id:1218715
  • name:Maybe Stop Blowing Up
  • tooltip:You must wait before blowing up again.
  • description:{$@spelldesc1218714=Repurpose a Seaforium charge to give your heart a kick, causing your first ability every {$s2=60} sec to trigger Explosive Adrenaline, granting {$s1=3915} Critical Strike for {$1218713d=15 seconds}. While exploding, Critical Strikes cause you to blow up again, extending this duration by 1 sec, up to 15 times.}
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Moving Target78.70.03.8s3.8s3.5s91.13%98.71%0.0 (0.0)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_moving_target
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.6s / 8.9s
  • trigger_min/max:1.6s / 8.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 7.8s
  • uptime_min/max:81.47% / 96.55%

Stack Uptimes

  • moving_target_1:91.13%

Spelldata

  • id:474293
  • name:Moving Target
  • tooltip:The damage of your next Aimed Shot is increased by {$s1=20}%.
  • description:
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
On Target33.60.019.9s8.9s21.1s67.90%0.00%0.0 (0.0)9.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_on_target
  • max_stacks:4
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.04
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:asynchronous
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:4.00%

Trigger Details

  • interval_min/max:0.9s / 159.7s
  • trigger_min/max:0.8s / 101.2s
  • trigger_pct:99.99%
  • duration_min/max:0.0s / 143.8s
  • uptime_min/max:40.37% / 92.73%

Stack Uptimes

  • on_target_1:37.17%
  • on_target_2:20.71%
  • on_target_3:8.33%
  • on_target_4:1.69%

Spelldata

  • id:474257
  • name:On Target
  • tooltip:Haste increased by {$s1=4}%.
  • description:{$@spelldesc471348=Consuming Spotter's Mark grants {$474257s1=4}% increased Haste for {$474257d=10 seconds}, stacking up to {$474257u=4} times. Multiple instances of this effect can overlap.}
  • max_stacks:4
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Precise Shots78.70.03.8s0.0s0.3s8.87%100.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_precise_shots
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:100.00%
  • default_value:0.90
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stack Uptimes

  • precise_shots_2:8.87%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?a471363=true}[Kill Shot, ][]Arcane Shot or Multi-Shot increased by {$s1=100}% and their Focus cost is reduced by {$s3=40}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot to deal {$260242s1=100}% more damage and cost {$260242s3=40}% less Focus. Your Auto Shot damage is increased by {$s2=100}% but the time between your Auto Shots is increased by {$=}{{$s1=2000}/1000}.1 sec.}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Razor Fragments27.16.611.1s11.6s3.7s31.97%0.00%6.7 (6.7)0.2

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_razor_fragments
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.75
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 102.2s
  • trigger_min/max:0.0s / 151.4s
  • trigger_pct:99.79%
  • duration_min/max:0.0s / 21.4s
  • uptime_min/max:9.57% / 61.85%

Stack Uptimes

  • razor_fragments_1:31.97%

Spelldata

  • id:388998
  • name:Razor Fragments
  • tooltip:Your next Kill Shot will deal {$s1=75}% increased damage, and shred up to {$s2=5} targets near your Kill shot target for {$s3=35}% of the damage dealt by Kill Shot over {$385638d=6 seconds}.
  • description:{$@spelldesc384790=After gaining Deathblow, your next {$?a466932=true}[Black Arrow][Kill Shot] will deal {$388998s1=75}% increased damage, and shred up to {$s1=5} targets near your {$?a466932=true}[Black Arrow][Kill Shot] target for {$s2=35}% of the damage dealt by {$?a466932=true}[Black Arrow][Kill Shot] over {$385638d=6 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Storm's Fury5.71.648.2s36.6s13.8s26.30%0.00%1.6 (1.6)5.4

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_storms_fury
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste_rating
  • amount:3910.00

Trigger Details

  • interval_min/max:15.6s / 163.0s
  • trigger_min/max:5.2s / 147.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 69.6s
  • uptime_min/max:8.44% / 62.58%

Stack Uptimes

  • storms_fury_1:26.30%

Spelldata

  • id:449100
  • name:Storm's Fury
  • tooltip:Filled with the storm's fury, gaining {$=}w1 Haste rating.
  • description:{$@spelldesc445317=|cnNORMAL_FONT_COLOR:Earthen Enhancements - Wondrous Weapons|R Permanently enchants a weapon to sometimes grant you Storm's Fury, bestowing {$=}ec1s1 Haste to you for {$449100d=12 seconds}. Cannot be applied to items lower than level {$=}ecim.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Streamline68.944.54.4s2.7s4.2s95.91%0.00%44.5 (54.3)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_streamline
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.6s / 33.9s
  • trigger_min/max:0.8s / 6.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 33.9s
  • uptime_min/max:91.24% / 98.06%

Stack Uptimes

  • streamline_1:1.33%
  • streamline_2:94.57%

Spelldata

  • id:342076
  • name:Streamline
  • tooltip:Your next Aimed Shot has its Focus cost and cast time reduced by {$=}w1%.
  • description:Your next Aimed Shot casts {$s1=20}% faster. Stacks up to {$u=2} times.
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Tempered Potion1.50.0305.2s0.0s27.5s13.45%0.00%0.0 (0.0)1.2

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:300.0s / 330.6s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:9.96% / 18.18%

Stack Uptimes

  • tempered_potion_1:13.45%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Trueshot3.70.091.3s93.3s20.4s25.41%33.68%0.0 (0.0)3.5

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:63.7s / 113.0s
  • trigger_min/max:72.2s / 113.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 21.0s
  • uptime_min/max:20.86% / 31.98%

Stack Uptimes

  • trueshot_1:25.41%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:Critical strike chance increased by {$s4=10}% and critical strike damage increased by {$s5=20}%. The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=150})))}%.
  • description:Increases your critical strike chance by {$s4=10}% and critical strike damage by {$s5=20}% for {$d=15 seconds}. Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=150})))}%.{$?a260404=true}[ Consuming Spotter's Mark reduces the cooldown of Trueshot by {$=}{{$260404s1=2000}/1000}.1 sec][]
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Withering Fire3.70.091.3s93.3s20.4s25.41%36.74%18.1 (18.1)3.5

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_withering_fire
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:4.00

Trigger Details

  • interval_min/max:63.7s / 113.0s
  • trigger_min/max:72.2s / 113.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 21.0s
  • uptime_min/max:20.86% / 31.98%

Stack Uptimes

  • withering_fire_1:25.41%

Spelldata

  • id:466991
  • name:Withering Fire
  • tooltip:Casting Black Arrow fires a barrage of {$466990s3=2} additional Black Arrows at nearby targets.
  • description:{$@spelldesc466990={$?=}c1[While Call of the Wild is active][While Trueshot is active], you surrender to darkness, granting you Deathblow{$?=}c1[ every {$466991t4=4} sec][]. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of {$s3=2} additional Black Arrows at nearby targets at {$s4=50}% effectiveness.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave2.60.038.5s38.5s7.9s33.93%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Ïntaru_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.0s / 331.4s
  • trigger_min/max:8.0s / 331.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:33.93%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave5.10.635.8s31.5s7.9s67.42%0.00%0.6 (0.6)0.0

Buff Details

  • buff initial source:Ïntaru_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.0s / 313.7s
  • trigger_min/max:1.0s / 313.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:67.42%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave5.51.334.3s27.1s7.9s76.89%0.00%1.3 (1.3)0.0

Buff Details

  • buff initial source:Ïntaru_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:4.0s / 352.3s
  • trigger_min/max:1.0s / 352.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:76.89%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave6.42.232.8s23.6s7.9s89.80%0.00%2.2 (2.2)0.0

Buff Details

  • buff initial source:Ïntaru_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.0s / 322.5s
  • trigger_min/max:1.0s / 322.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:89.80%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave6.82.931.9s21.7s7.9s99.33%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.0s / 336.6s
  • trigger_min/max:1.0s / 332.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:99.33%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave6.53.035.5s23.1s7.9s100.00%0.00%3.0 (3.0)0.0

Buff Details

  • buff initial source:Ïntaru_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.0s / 298.4s
  • trigger_min/max:1.0s / 294.3s
  • trigger_pct:100.00%
  • duration_min/max:0.3s / 8.0s
  • uptime_min/max:100.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:100.00%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave6.83.031.1s20.8s7.9s100.00%0.00%3.0 (3.0)0.0

Buff Details

  • buff initial source:Ïntaru_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.0s / 277.2s
  • trigger_min/max:1.0s / 270.2s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 8.0s
  • uptime_min/max:100.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:100.00%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Crystallization

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_crystallization
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:733.25

Spelldata

  • id:453250
  • name:Crystallization
  • tooltip:{$=}pri increased by {$=}w1.
  • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Fathomdweller's Runed Citrine

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_fathomdwellers_runed_citrine
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:mastery_rating
  • amount:1983.19

Spelldata

  • id:462535
  • name:Fathomdweller's Runed Citrine
  • tooltip:
  • description:Grants {$?a462535=false}[{$=}w1]?a462342[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=80}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=80}/100)*({$462342s5=5663}/3)}] Mastery. In addition, all other Singing Citrine effects are increased based on your total Mastery.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%
Stacked Deck

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_stacked_deck_trinket
  • max_stacks:3
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1219158
  • name:Stacked Deck
  • tooltip:Future Gallyjack hands from House of Cards have their minimum Mastery increased by {$=}w1.
  • description:{$@spelldesc466681=Deal yourself in, granting you {$=}{{$466680s1=10478}*(1-{$466680s2=10}/100)} to {$=}{{$466680s1=10478}*(1+{$466680s2=10}/100)} Mastery for {$d=15 seconds} and stacking the deck. Stacking the deck increases the minimum Mastery on future hands by {$=}{{$466680s1=10478}*({$466680s2=10}/100/3)} until you leave combat, up to {$1219158u=3} times.}
  • max_stacks:3
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Stormbringer's Runed Citrine

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_stormbringers_runed_citrine
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:619.75
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:708.21
  • stat:haste_rating
  • amount:708.21
  • stat:mastery_rating
  • amount:708.21
  • stat:versatility_rating
  • amount:708.21

Spelldata

  • id:462536
  • name:Stormbringer's Runed Citrine
  • tooltip:
  • description:Grants {$?a462536=false}[{$=}w1]?a462342[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=25}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=25}/100)*({$462342s5=5663}/3)}] of every secondary stat.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
The Sushi Special

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_the_sushi_special
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:470.00

Spelldata

  • id:461957
  • name:Well Fed
  • tooltip:Mastery increased by {$=}w9.
  • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Windsinger's Runed Citrine (Crit)

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_windsingers_runed_citrine_Crit
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:2478.98
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:2832.27

Spelldata

  • id:462534
  • name:Windsinger's Runed Citrine
  • tooltip:
  • description:Grants {$?a462342=false}[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=100}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=100}/100)*({$462342s5=5663}/3)}] of your highest secondary stat.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
Deathblow33.813.062.09.0s0.0s102.1s
Precision Detonations7.80.022.034.1s1.6s299.4s
Surging Shots Rapid Fire reset11.81.025.024.0s0.8s282.9s
TWW S2 MM 4pc Explosive12.20.030.020.6s0.0s299.4s
delayed_aa_channel12.33.023.023.5s2.0s209.7s
Uptime Avg % Min Max Avg Dur Min Max
Dawnthread Lining57.24%16.40%92.31%23.7s0.2s203.9s
Focus Cap12.80%2.91%24.70%1.7s0.0s5.2s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Aimed Shot0.8410.0014.7746.1520.21120.739
Rapid Fire1.7330.00117.03035.53312.63373.475
Trueshot1.3860.0018.0723.7830.02118.138
Explosive Shot33.8920.002280.660115.1670.000280.660
Black Arrow2.1420.00167.05663.80318.728130.523

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
Ïntaru
Focus RegenFocus948.971,651.2558.14%1.74237.3212.57%
Rapid FireFocus225.18402.9714.19%1.7947.4010.52%
Steady ShotFocus53.55786.0327.67%14.68284.9626.61%
Change Start Gain/s Loss/s Overflow End (Avg) Min Max
Focus65.09.479.57569.669.90.2100.0
Usage Type Count Total Tot% Avg RPE APR
Ïntaru
Aimed ShotFocus78.731,336.5646.56%16.9817.20142,130.90
Arcane ShotFocus47.061,129.4839.35%24.0024.0040,787.26
Black ArrowFocus31.60316.0011.01%10.0010.00497,913.64
Explosive ShotFocus4.4288.393.08%20.0020.00549,376.85

Statistics & Data Analysis

Fight Length
Ïntaru Fight Length
Count 9999
Mean 300.01
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Ïntaru Damage Per Second
Count 9999
Mean 2355036.08
Minimum 1828467.26
Maximum 3023184.74
Spread ( max - min ) 1194717.48
Range [ ( max - min ) / 2 * 100% ] 25.37%
Standard Deviation 147692.0721
5th Percentile 2115545.62
95th Percentile 2601447.67
( 95th Percentile - 5th Percentile ) 485902.05
Mean Distribution
Standard Deviation 1476.9946
95.00% Confidence Interval ( 2352141.22 - 2357930.93 )
Normalized 95.00% Confidence Interval ( 99.88% - 100.12% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 152
0.1% Error 15109
0.1 Scale Factor Error with Delta=300 186207872
0.05 Scale Factor Error with Delta=300 744831487
0.01 Scale Factor Error with Delta=300 18620787155
Priority Target DPS
Ïntaru Priority Target Damage Per Second
Count 9999
Mean 2355036.08
Minimum 1828467.26
Maximum 3023184.74
Spread ( max - min ) 1194717.48
Range [ ( max - min ) / 2 * 100% ] 25.37%
Standard Deviation 147692.0721
5th Percentile 2115545.62
95th Percentile 2601447.67
( 95th Percentile - 5th Percentile ) 485902.05
Mean Distribution
Standard Deviation 1476.9946
95.00% Confidence Interval ( 2352141.22 - 2357930.93 )
Normalized 95.00% Confidence Interval ( 99.88% - 100.12% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 152
0.1% Error 15109
0.1 Scale Factor Error with Delta=300 186207872
0.05 Scale Factor Error with Delta=300 744831487
0.01 Scale Factor Error with Delta=300 18620787155
DPS(e)
Ïntaru Damage Per Second (Effective)
Count 9999
Mean 2355036.08
Minimum 1828467.26
Maximum 3023184.74
Spread ( max - min ) 1194717.48
Range [ ( max - min ) / 2 * 100% ] 25.37%
Damage
Ïntaru Damage
Count 9999
Mean 676561424.90
Minimum 426281709.84
Maximum 938377389.92
Spread ( max - min ) 512095680.09
Range [ ( max - min ) / 2 * 100% ] 37.85%
DTPS
Ïntaru Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Ïntaru Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Ïntaru Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Ïntaru Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Ïntaru Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats
1 0.00 variable,name=stronger_trinket_slot,op=setif,value=1,value_else=2,condition=!trinket.2.is.house_of_cards&(trinket.1.is.house_of_cards|!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)))
2 0.00 summon_pet,if=talent.unbreakable_bond
3 0.00 aimed_shot,if=active_enemies=1|active_enemies=2&!talent.volley
4 0.00 steady_shot
Default action list Executed every time the actor is available.
# count action,conditions
0.00 variable,name=trueshot_ready,value=cooldown.trueshot.ready&((!raid_event.adds.exists|raid_event.adds.count=1)&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>5|trinket.1.cooldown.ready|trinket.2.has_use_buff&trinket.2.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>5|trinket.2.cooldown.ready|trinket.1.has_use_buff&trinket.1.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
5 1.00 auto_shot
6 0.00 call_action_list,name=cds
7 0.00 call_action_list,name=trinkets
8 0.00 call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
9 0.00 call_action_list,name=trickshots,if=active_enemies>2
actions.cds
# count action,conditions
0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
0.00 berserking,if=buff.trueshot.up|fight_remains<13
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
A 1.50 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
actions.st
# count action,conditions
0.00 volley,if=!talent.double_tap&(talent.aspect_of_the_hydra|active_enemies=1|buff.precise_shots.down&(cooldown.rapid_fire.remains+action.rapid_fire.execute_time<6|!talent.bulletstorm))&(!raid_event.adds.exists|raid_event.adds.in>cooldown|active_enemies>1)
0.00 rapid_fire,if=hero_tree.sentinel&buff.lunar_storm_ready.up|!talent.aspect_of_the_hydra&talent.bulletstorm&active_enemies>1&buff.trick_shots.up&(buff.precise_shots.down|!talent.no_scope)
B 3.73 trueshot,if=variable.trueshot_ready
C 4.42 explosive_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
D 7.76 aimed_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
0.00 volley,if=talent.double_tap&buff.double_tap.down
E 31.60 black_arrow,target_if=min:dot.black_arrow_dot.ticking|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
0.00 kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
0.00 multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&active_enemies>1&!talent.aspect_of_the_hydra&(talent.symphonic_arsenal|talent.small_game_hunter)
F 47.06 arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
G 23.15 aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
H 22.58 rapid_fire,if=(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)
I 47.17 aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
0.00 explosive_shot,if=!set_bonus.thewarwithin_season_2_4pc|!talent.precision_detonation
0.00 black_arrow,if=!talent.headshot
J 53.78 steady_shot
actions.trinkets
# count action,conditions
0.00 variable,name=buff_sync_ready,value=cooldown.trueshot.ready
0.00 variable,name=buff_sync_remains,value=cooldown.trueshot.remains
0.00 variable,name=buff_sync_active,value=buff.trueshot.up
0.00 variable,name=damage_sync_active,value=buff.trueshot.up
0.00 variable,name=damage_sync_remains,value=cooldown.trueshot.remains
K 3.66 use_items,slots=trinket1:trinket2,if=this_trinket.has_use_buff&(variable.buff_sync_ready&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)|!variable.buff_sync_ready&(variable.stronger_trinket_slot=this_trinket_slot&(variable.buff_sync_remains>this_trinket.cooldown.duration%3&fight_remains>this_trinket.cooldown.duration+20|other_trinket.has_use_buff&other_trinket.cooldown.remains>variable.buff_sync_remains-15&other_trinket.cooldown.remains-5<variable.buff_sync_remains&variable.buff_sync_remains+45>fight_remains)|variable.stronger_trinket_slot!=this_trinket_slot&(other_trinket.cooldown.remains&(other_trinket.cooldown.remains-5<variable.buff_sync_remains&variable.buff_sync_remains>=20|other_trinket.cooldown.remains-5>=variable.buff_sync_remains&(variable.buff_sync_remains>this_trinket.cooldown.duration%3|this_trinket.cooldown.duration<fight_remains&(variable.buff_sync_remains+this_trinket.cooldown.duration>fight_remains)))|other_trinket.cooldown.ready&variable.buff_sync_remains>20&variable.buff_sync_remains<other_trinket.cooldown.duration%3)))|!this_trinket.has_use_buff&(this_trinket.cast_time=0|!variable.buff_sync_active)&(!this_trinket.is.junkmaestros_mega_magnet|buff.junkmaestros_mega_magnet.stack>10)&(!other_trinket.has_cooldown&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|!this_trinket.is.junkmaestros_mega_magnet&variable.damage_sync_remains>this_trinket.cooldown.duration%3)|other_trinket.has_cooldown&(!other_trinket.has_use_buff&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|variable.damage_sync_remains>this_trinket.cooldown.duration%3&!this_trinket.is.junkmaestros_mega_magnet|other_trinket.cooldown.remains-5<variable.damage_sync_remains&variable.damage_sync_remains>=20)|other_trinket.has_use_buff&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|!this_trinket.is.junkmaestros_mega_magnet&variable.damage_sync_remains>this_trinket.cooldown.duration%3)&(other_trinket.cooldown.remains>=20|other_trinket.cooldown.remains-5>variable.buff_sync_remains)))|fight_remains<25&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)

Sample Sequence

135KBAEHGEGEGEGFGFGHFGFJGEGHFGHFCDFJIEIJFIHFJIEJJIFJIFHJIEJJIEJIEJJIFHJIEJJIFJIFCDEKBJHGEGFGEGFHGFGEGFHIEHIFJJIFHJIEHJIFJIFJJIEHJIECDEIFJIFJJIFHJIFHJIFJIKBFJIEHGFGFHGFGFGFHIEHJIEHJIFJIFJJIFJIFJHIFJJIEJJIFJIEJHIEJJIFJJIEJIEJKHIFJJIBEJGFHGFGEGEHAG

Sample Sequence Table

Time # Name [List] Target Resources Buffs
Pre1stronger_trinket_slot
[precombat]
Ïntaru 100.0/100 100% focus dawnthread_lining
Pre3aimed_shot
[precombat]
Fluffy_Pillow 100.0/100 100% focus dawnthread_lining
0:00.0005auto_attack
[default]
Fluffy_Pillow 65.0/100 65% focus precise_shots(2), dawnthread_lining
0:00.000Kuse_items
[trinkets]
Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots(2), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up
0:00.000Btrueshot
[st]
Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots(2), dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up
0:00.000Apotion
[cds]
Fluffy_Pillow 65.0/100 65% focus bloodlust, deathblow, precise_shots(2), trueshot, razor_fragments, jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up
0:00.000Eblack_arrow
[st]
Fluffy_Pillow 65.0/100 65% focus bloodlust, deathblow, precise_shots(2), trueshot, razor_fragments, jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, tempered_potion
0:00.997Hrapid_fire
[st]
Fluffy_Pillow 62.7/100 63% focus bloodlust, streamline(2), on_target, trueshot, moving_target, jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, tempered_potion
0:02.525Gaimed_shot
[st]
Fluffy_Pillow 94.7/100 95% focus bloodlust, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(4), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, tempered_potion
0:03.484Eblack_arrow
[st]
Fluffy_Pillow 88.2/100 88% focus bloodlust, deathblow, precise_shots(2), in_the_rhythm, on_target, trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, tempered_potion
0:04.442Gaimed_shot
[st]
Fluffy_Pillow 86.0/100 86% focus bloodlust, deathblow, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, tempered_potion
0:05.367Eblack_arrow
[st]
Fluffy_Pillow 79.6/100 80% focus bloodlust, deathblow, precise_shots(2), in_the_rhythm, on_target(2), trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:06.290Gaimed_shot
[st]
Fluffy_Pillow 77.4/100 77% focus bloodlust, deathblow, streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:07.180Eblack_arrow
[st]
Fluffy_Pillow 70.9/100 71% focus bloodlust, deathblow, precise_shots(2), in_the_rhythm, on_target(3), trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:08.071Gaimed_shot
[st]
Fluffy_Pillow 68.7/100 69% focus bloodlust, streamline(2), in_the_rhythm, on_target(4), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:08.930Farcane_shot
[st]
Fluffy_Pillow 62.2/100 62% focus bloodlust, precise_shots(2), in_the_rhythm, on_target(4), trueshot, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:09.789Gaimed_shot
[st]
Fluffy_Pillow 45.8/100 46% focus bloodlust, streamline(2), in_the_rhythm, on_target(4), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:10.648Farcane_shot
[st]
Fluffy_Pillow 39.2/100 39% focus bloodlust, precise_shots(2), in_the_rhythm, on_target(3), trueshot, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:11.536Gaimed_shot
[st]
Fluffy_Pillow 22.7/100 23% focus bloodlust, streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:12.425Hrapid_fire
[st]
Fluffy_Pillow 16.3/100 16% focus bloodlust, precise_shots(2), in_the_rhythm, on_target(3), trueshot, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:13.883Farcane_shot
[st]
Fluffy_Pillow 48.5/100 49% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, on_target(2), trueshot, bulletstorm(4), jackpot, withering_fire, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:14.806Gaimed_shot
[st]
Fluffy_Pillow 32.1/100 32% focus bloodlust, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:15.727Farcane_shot
[st]
Fluffy_Pillow 25.5/100 26% focus bloodlust, precise_shots(2), in_the_rhythm, on_target, trueshot, bulletstorm(10), jackpot, withering_fire, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:16.687Jsteady_shot
[st]
Fluffy_Pillow 9.1/100 9% focus bloodlust, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:17.645Gaimed_shot
[st]
Fluffy_Pillow 36.5/100 36% focus bloodlust, streamline(2), in_the_rhythm, trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:18.643Eblack_arrow
[st]
Fluffy_Pillow 30.0/100 30% focus bloodlust, deathblow, precise_shots(2), in_the_rhythm, trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:19.639Gaimed_shot
[st]
Fluffy_Pillow 27.8/100 28% focus bloodlust, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:20.598Hrapid_fire
[st]
Fluffy_Pillow 21.4/100 21% focus bloodlust, precise_shots(2), in_the_rhythm, on_target, trueshot, bulletstorm(10), jackpot, withering_fire, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:22.100Farcane_shot
[st]
Fluffy_Pillow 53.6/100 54% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, on_target(2), bulletstorm(4), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:23.022Gaimed_shot
[st]
Fluffy_Pillow 37.1/100 37% focus bloodlust, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:23.979Hrapid_fire
[st]
Fluffy_Pillow 23.9/100 24% focus bloodlust, precise_shots(2), streamline(2), lock_and_load, in_the_rhythm, on_target(2), bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:25.451Farcane_shot
[st]
Fluffy_Pillow 55.9/100 56% focus bloodlust, precise_shots(2), streamline(2), lock_and_load, in_the_rhythm, on_target(2), bulletstorm(4), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:26.373Cexplosive_shot
[st]
Fluffy_Pillow 39.5/100 39% focus bloodlust, streamline(2), lock_and_load, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:27.295Daimed_shot
[st]
Fluffy_Pillow 27.0/100 27% focus bloodlust, streamline(2), lock_and_load, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:28.218Farcane_shot
[st]
Fluffy_Pillow 34.5/100 35% focus bloodlust, precise_shots(2), streamline(2), in_the_rhythm, on_target(2), bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:29.143Jsteady_shot
[st]
Fluffy_Pillow 17.9/100 18% focus bloodlust, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion
0:30.102Iaimed_shot
[st]
Fluffy_Pillow 45.4/100 45% focus bloodlust, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
0:31.134Eblack_arrow
[st]
Fluffy_Pillow 32.1/100 32% focus bloodlust, precise_shots(2), in_the_rhythm, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
0:32.167Iaimed_shot
[st]
Fluffy_Pillow 29.7/100 30% focus bloodlust, deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
0:33.241Jsteady_shot
[st]
Fluffy_Pillow 16.5/100 17% focus bloodlust, deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
0:34.272Farcane_shot
[st]
Fluffy_Pillow 44.0/100 44% focus bloodlust, deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
0:35.304Iaimed_shot
[st]
Fluffy_Pillow 27.6/100 28% focus bloodlust, deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:36.541Hrapid_fire
[st]
Fluffy_Pillow 15.8/100 16% focus bloodlust, deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:38.049Farcane_shot
[st]
Fluffy_Pillow 47.7/100 48% focus bloodlust, deathblow, precise_shots(2), streamline, in_the_rhythm, on_target, razor_fragments, bulletstorm(4), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:38.992Jsteady_shot
[st]
Fluffy_Pillow 31.2/100 31% focus bloodlust, deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:39.933Iaimed_shot
[st]
Fluffy_Pillow 58.8/100 59% focus bloodlust, deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:40.911Eblack_arrow
[st]
Fluffy_Pillow 43.9/100 44% focus deathblow, precise_shots(2), in_the_rhythm, on_target, razor_fragments, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:42.356Jsteady_shot
[st]
Fluffy_Pillow 43.0/100 43% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:43.534Jsteady_shot
[st]
Fluffy_Pillow 70.6/100 71% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:44.713Iaimed_shot
[st]
Fluffy_Pillow 98.1/100 98% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:45.938Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), in_the_rhythm, on_target(2), bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:47.117Jsteady_shot
[st]
Fluffy_Pillow 62.5/100 63% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_mastery
0:48.339Iaimed_shot
[st]
Fluffy_Pillow 89.9/100 90% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:49.679Farcane_shot
[st]
Fluffy_Pillow 76.7/100 77% focus precise_shots(2), in_the_rhythm, on_target, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:50.969Hrapid_fire
[st]
Fluffy_Pillow 60.3/100 60% focus deathblow, streamline(2), on_target, moving_target, razor_fragments, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:53.029Jsteady_shot
[st]
Fluffy_Pillow 91.9/100 92% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(6), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:54.371Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:55.766Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:57.107Jsteady_shot
[st]
Fluffy_Pillow 76.6/100 77% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:58.448Jsteady_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
0:59.788Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
1:01.180Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
1:02.520Jsteady_shot
[st]
Fluffy_Pillow 76.7/100 77% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
1:03.809Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
1:05.147Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), on_target, razor_fragments, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:06.437Jsteady_shot
[st]
Fluffy_Pillow 76.5/100 77% focus streamline(2), on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:07.726Jsteady_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), on_target, moving_target, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:09.014Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), on_target, moving_target, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:10.354Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), on_target, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:11.644Hrapid_fire
[st]
Fluffy_Pillow 62.5/100 63% focus deathblow, streamline(2), on_target, moving_target, razor_fragments, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:13.521Jsteady_shot
[st]
Fluffy_Pillow 93.5/100 93% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(5), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:14.812Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:16.152Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, on_target, razor_fragments, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:17.442Jsteady_shot
[st]
Fluffy_Pillow 76.5/100 77% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:18.731Jsteady_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:20.021Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:21.360Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:22.702Jsteady_shot
[st]
Fluffy_Pillow 62.5/100 63% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:24.042Iaimed_shot
[st]
Fluffy_Pillow 90.1/100 90% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:25.437Farcane_shot
[st]
Fluffy_Pillow 76.9/100 77% focus deathblow, precise_shots(2), streamline(2), lock_and_load, razor_fragments, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:26.779Cexplosive_shot
[st]
Fluffy_Pillow 60.4/100 60% focus deathblow, streamline(2), lock_and_load, moving_target, razor_fragments, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:28.121Daimed_shot
[st]
Fluffy_Pillow 47.9/100 48% focus deathblow, streamline(2), lock_and_load, moving_target, razor_fragments, jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:29.464Eblack_arrow
[st]
Fluffy_Pillow 55.7/100 56% focus deathblow, precise_shots(2), streamline(2), on_target, razor_fragments, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:30.753Kuse_items
[trinkets]
Fluffy_Pillow 53.2/100 53% focus streamline(2), on_target, moving_target, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:30.753Btrueshot
[st]
Fluffy_Pillow 53.2/100 53% focus streamline(2), on_target, moving_target, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:30.753Jsteady_shot
[st]
Fluffy_Pillow 53.2/100 53% focus deathblow, streamline(2), on_target, trueshot, moving_target, razor_fragments, jackpot, withering_fire, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:32.043Hrapid_fire
[st]
Fluffy_Pillow 80.7/100 81% focus deathblow, streamline(2), on_target, trueshot, moving_target, razor_fragments, jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:34.049Gaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, razor_fragments, bulletstorm(6), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
1:35.338Eblack_arrow
[st]
Fluffy_Pillow 88.4/100 88% focus deathblow, precise_shots(2), in_the_rhythm, on_target, trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:36.563Gaimed_shot
[st]
Fluffy_Pillow 86.2/100 86% focus streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:37.743Farcane_shot
[st]
Fluffy_Pillow 79.8/100 80% focus deathblow, precise_shots(2), in_the_rhythm, on_target(2), trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:38.925Gaimed_shot
[st]
Fluffy_Pillow 63.1/100 63% focus deathblow, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, razor_fragments, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:40.151Eblack_arrow
[st]
Fluffy_Pillow 56.6/100 57% focus deathblow, precise_shots(2), in_the_rhythm, on_target, trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:41.377Gaimed_shot
[st]
Fluffy_Pillow 54.4/100 54% focus streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:42.556Farcane_shot
[st]
Fluffy_Pillow 47.9/100 48% focus precise_shots(2), in_the_rhythm, on_target(2), trueshot, bulletstorm(10), withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:43.738Hrapid_fire
[st]
Fluffy_Pillow 31.7/100 32% focus streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:45.393Gaimed_shot
[st]
Fluffy_Pillow 62.6/100 63% focus streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(4), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:46.574Farcane_shot
[st]
Fluffy_Pillow 56.2/100 56% focus deathblow, precise_shots(2), in_the_rhythm, on_target(2), trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:47.754Gaimed_shot
[st]
Fluffy_Pillow 40.0/100 40% focus deathblow, streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, razor_fragments, bulletstorm(10), jackpot, withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:48.893Eblack_arrow
[st]
Fluffy_Pillow 33.5/100 33% focus deathblow, precise_shots(2), in_the_rhythm, on_target(3), trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:50.033Gaimed_shot
[st]
Fluffy_Pillow 31.0/100 31% focus streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:51.173Farcane_shot
[st]
Fluffy_Pillow 24.3/100 24% focus precise_shots(2), in_the_rhythm, on_target(2), trueshot, bulletstorm(10), jackpot, withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:52.355Hrapid_fire
[st]
Fluffy_Pillow 7.8/100 8% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), jackpot, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:54.137Iaimed_shot
[st]
Fluffy_Pillow 38.8/100 39% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(5), jackpot, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:55.412Eblack_arrow
[st]
Fluffy_Pillow 25.6/100 26% focus deathblow, precise_shots(2), in_the_rhythm, on_target, razor_fragments, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:56.638Hrapid_fire
[st]
Fluffy_Pillow 23.2/100 23% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:58.553Iaimed_shot
[st]
Fluffy_Pillow 54.9/100 55% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(6), maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
1:59.825Farcane_shot
[st]
Fluffy_Pillow 41.7/100 42% focus precise_shots(2), in_the_rhythm, on_target, bulletstorm(10), maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_haste
2:00.990Jsteady_shot
[st]
Fluffy_Pillow 25.2/100 25% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_haste
2:02.157Jsteady_shot
[st]
Fluffy_Pillow 52.8/100 53% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_haste
2:03.325Iaimed_shot
[st]
Fluffy_Pillow 80.3/100 80% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_haste
2:04.538Farcane_shot
[st]
Fluffy_Pillow 67.1/100 67% focus precise_shots(2), in_the_rhythm, on_target, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_haste
2:05.706Hrapid_fire
[st]
Fluffy_Pillow 50.6/100 51% focus deathblow, streamline(2), in_the_rhythm, on_target(2), moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:07.530Jsteady_shot
[st]
Fluffy_Pillow 81.8/100 82% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(5), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:08.753Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:10.024Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, on_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:11.247Hrapid_fire
[st]
Fluffy_Pillow 76.5/100 77% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:13.179Jsteady_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(6), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:14.470Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:15.809Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), in_the_rhythm, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:17.082Jsteady_shot
[st]
Fluffy_Pillow 62.7/100 63% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:18.306Iaimed_shot
[st]
Fluffy_Pillow 90.3/100 90% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:19.578Farcane_shot
[st]
Fluffy_Pillow 77.1/100 77% focus precise_shots(2), in_the_rhythm, on_target, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:20.800Jsteady_shot
[st]
Fluffy_Pillow 60.6/100 61% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:22.021Jsteady_shot
[st]
Fluffy_Pillow 88.1/100 88% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:23.243Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:24.515Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, on_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:25.739Hrapid_fire
[st]
Fluffy_Pillow 76.7/100 77% focus streamline(2), on_target(2), moving_target, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:27.545Jsteady_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(5), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:28.834Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:30.174Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, on_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:31.465Cexplosive_shot
[st]
Fluffy_Pillow 76.6/100 77% focus deathblow, streamline(2), lock_and_load, in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:32.755Daimed_shot
[st]
Fluffy_Pillow 64.1/100 64% focus deathblow, streamline(2), lock_and_load, in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(10), jackpot, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:34.047Eblack_arrow
[st]
Fluffy_Pillow 71.8/100 72% focus deathblow, precise_shots(2), streamline(2), in_the_rhythm, on_target(2), razor_fragments, bulletstorm(10), jackpot, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:35.290Iaimed_shot
[st]
Fluffy_Pillow 69.2/100 69% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:36.631Farcane_shot
[st]
Fluffy_Pillow 56.0/100 56% focus precise_shots(2), in_the_rhythm, on_target, bulletstorm(10), jackpot, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:37.920Jsteady_shot
[st]
Fluffy_Pillow 39.5/100 40% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:39.211Iaimed_shot
[st]
Fluffy_Pillow 67.0/100 67% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:40.554Farcane_shot
[st]
Fluffy_Pillow 53.9/100 54% focus precise_shots(2), on_target, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:41.844Jsteady_shot
[st]
Fluffy_Pillow 37.4/100 37% focus streamline(2), on_target, moving_target, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:43.068Jsteady_shot
[st]
Fluffy_Pillow 65.0/100 65% focus streamline(2), on_target, moving_target, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:44.292Iaimed_shot
[st]
Fluffy_Pillow 92.2/100 92% focus streamline(2), moving_target, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:45.614Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), jackpot, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:46.888Hrapid_fire
[st]
Fluffy_Pillow 62.8/100 63% focus streamline(2), on_target, moving_target, jackpot, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:48.757Jsteady_shot
[st]
Fluffy_Pillow 94.2/100 94% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(5), jackpot, dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:49.981Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:51.253Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), in_the_rhythm, on_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:52.478Hrapid_fire
[st]
Fluffy_Pillow 62.6/100 63% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_crit
2:54.446Jsteady_shot
[st]
Fluffy_Pillow 94.5/100 94% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(6), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:55.735Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:57.077Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), in_the_rhythm, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:58.418Jsteady_shot
[st]
Fluffy_Pillow 62.6/100 63% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
2:59.760Iaimed_shot
[st]
Fluffy_Pillow 90.1/100 90% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
3:01.152Kuse_items
[trinkets]
Fluffy_Pillow 76.9/100 77% focus precise_shots(2), in_the_rhythm, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
3:01.152Btrueshot
[st]
Fluffy_Pillow 76.9/100 77% focus precise_shots(2), in_the_rhythm, bulletstorm(10), dawnthread_lining, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
3:01.152Farcane_shot
[st]
Fluffy_Pillow 76.9/100 77% focus deathblow, precise_shots(2), in_the_rhythm, trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
3:02.493Jsteady_shot
[st]
Fluffy_Pillow 60.6/100 61% focus deathblow, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, flask_of_alchemical_chaos_crit
3:03.781Iaimed_shot
[st]
Fluffy_Pillow 88.1/100 88% focus deathblow, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
3:05.070Eblack_arrow
[st]
Fluffy_Pillow 81.7/100 82% focus deathblow, precise_shots(2), in_the_rhythm, on_target, trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:06.359Hrapid_fire
[st]
Fluffy_Pillow 79.5/100 79% focus streamline(2), on_target(2), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:08.250Gaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(5), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:09.493Farcane_shot
[st]
Fluffy_Pillow 88.3/100 88% focus precise_shots(2), in_the_rhythm, on_target(2), trueshot, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:10.734Gaimed_shot
[st]
Fluffy_Pillow 71.9/100 72% focus streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:11.974Farcane_shot
[st]
Fluffy_Pillow 65.3/100 65% focus precise_shots(2), in_the_rhythm, on_target, trueshot, bulletstorm(10), withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:13.261Hrapid_fire
[st]
Fluffy_Pillow 48.8/100 49% focus streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:15.161Gaimed_shot
[st]
Fluffy_Pillow 79.9/100 80% focus streamline(2), in_the_rhythm, trueshot, moving_target, bulletstorm(5), withering_fire, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:16.501Farcane_shot
[st]
Fluffy_Pillow 73.4/100 73% focus precise_shots(2), in_the_rhythm, trueshot, bulletstorm(10), withering_fire, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:17.840Gaimed_shot
[st]
Fluffy_Pillow 57.0/100 57% focus streamline(2), in_the_rhythm, trueshot, moving_target, bulletstorm(10), withering_fire, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:19.180Farcane_shot
[st]
Fluffy_Pillow 50.5/100 50% focus precise_shots(2), in_the_rhythm, trueshot, bulletstorm(10), withering_fire, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:20.521Gaimed_shot
[st]
Fluffy_Pillow 34.0/100 34% focus streamline(2), in_the_rhythm, trueshot, moving_target, bulletstorm(10), withering_fire, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:21.863Farcane_shot
[st]
Fluffy_Pillow 27.5/100 28% focus deathblow, precise_shots(2), in_the_rhythm, trueshot, razor_fragments, bulletstorm(10), withering_fire, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:23.204Hrapid_fire
[st]
Fluffy_Pillow 11.1/100 11% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:25.262Iaimed_shot
[st]
Fluffy_Pillow 42.6/100 43% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(6), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:26.656Eblack_arrow
[st]
Fluffy_Pillow 29.4/100 29% focus deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:27.994Hrapid_fire
[st]
Fluffy_Pillow 26.9/100 27% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:29.929Jsteady_shot
[st]
Fluffy_Pillow 57.8/100 58% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(5), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:31.270Iaimed_shot
[st]
Fluffy_Pillow 85.3/100 85% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:32.663Eblack_arrow
[st]
Fluffy_Pillow 72.1/100 72% focus deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:34.004Hrapid_fire
[st]
Fluffy_Pillow 69.9/100 70% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:36.019Jsteady_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(6), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:37.306Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:38.644Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), in_the_rhythm, on_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:39.934Jsteady_shot
[st]
Fluffy_Pillow 62.7/100 63% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:41.174Iaimed_shot
[st]
Fluffy_Pillow 90.3/100 90% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:42.465Farcane_shot
[st]
Fluffy_Pillow 77.1/100 77% focus precise_shots(2), in_the_rhythm, on_target(2), bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:43.707Jsteady_shot
[st]
Fluffy_Pillow 60.3/100 60% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:44.997Jsteady_shot
[st]
Fluffy_Pillow 87.9/100 88% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:46.287Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:47.626Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), in_the_rhythm, on_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:48.915Jsteady_shot
[st]
Fluffy_Pillow 62.5/100 63% focus streamline(2), on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:50.204Iaimed_shot
[st]
Fluffy_Pillow 89.8/100 90% focus streamline(2), moving_target, jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:51.597Farcane_shot
[st]
Fluffy_Pillow 76.6/100 77% focus precise_shots(2), jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:52.938Jsteady_shot
[st]
Fluffy_Pillow 60.2/100 60% focus streamline(2), moving_target, jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:54.278Hrapid_fire
[st]
Fluffy_Pillow 87.7/100 88% focus streamline(2), moving_target, jackpot, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:56.280Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(6), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:57.836Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), in_the_rhythm, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
3:59.176Jsteady_shot
[st]
Fluffy_Pillow 62.5/100 63% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
4:00.517Jsteady_shot
[st]
Fluffy_Pillow 90.1/100 90% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
4:01.857Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
4:03.252Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), jackpot, maybe_stop_blowing_up, flask_of_alchemical_chaos_mastery
4:04.592Jsteady_shot
[st]
Fluffy_Pillow 76.6/100 77% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), jackpot, flask_of_alchemical_chaos_mastery
4:05.933Jsteady_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:07.276Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), jackpot, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:08.671Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:10.012Jsteady_shot
[st]
Fluffy_Pillow 62.8/100 63% focus streamline(2), on_target, moving_target, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:11.301Iaimed_shot
[st]
Fluffy_Pillow 90.3/100 90% focus streamline(2), on_target, moving_target, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:12.640Eblack_arrow
[st]
Fluffy_Pillow 77.1/100 77% focus precise_shots(2), on_target, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:13.930Jsteady_shot
[st]
Fluffy_Pillow 74.6/100 75% focus deathblow, streamline(2), on_target, moving_target, razor_fragments, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:15.220Hrapid_fire
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), on_target, moving_target, razor_fragments, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:17.148Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(5), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:18.487Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, on_target, razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:19.776Jsteady_shot
[st]
Fluffy_Pillow 76.4/100 76% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:21.117Jsteady_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:22.459Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:23.854Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:25.195Jsteady_shot
[st]
Fluffy_Pillow 62.6/100 63% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:26.536Jsteady_shot
[st]
Fluffy_Pillow 90.1/100 90% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:27.878Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:29.271Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), razor_fragments, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:30.613Jsteady_shot
[st]
Fluffy_Pillow 76.8/100 77% focus streamline(2), on_target, moving_target, bulletstorm(10), dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:31.901Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), on_target, moving_target, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:33.242Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots(2), on_target, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:34.532Jsteady_shot
[st]
Fluffy_Pillow 76.6/100 77% focus deathblow, streamline(2), on_target, moving_target, razor_fragments, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_crit
4:35.821Kuse_items
[trinkets]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), on_target, moving_target, razor_fragments, jackpot, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
4:35.821Hrapid_fire
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), on_target, moving_target, razor_fragments, jackpot, dawnthread_lining, house_of_cards, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
4:37.804Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, razor_fragments, bulletstorm(6), jackpot, dawnthread_lining, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:39.074Farcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, on_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:40.296Jsteady_shot
[st]
Fluffy_Pillow 62.4/100 62% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:41.568Jsteady_shot
[st]
Fluffy_Pillow 89.9/100 90% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:42.840Iaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus deathblow, streamline(2), in_the_rhythm, moving_target, razor_fragments, bulletstorm(10), jackpot, dawnthread_lining, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:44.162Btrueshot
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, razor_fragments, bulletstorm(10), house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:44.162Eblack_arrow
[st]
Fluffy_Pillow 79.0/100 79% focus deathblow, precise_shots(2), in_the_rhythm, trueshot, razor_fragments, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:45.433Jsteady_shot
[st]
Fluffy_Pillow 76.8/100 77% focus streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:46.655Gaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:47.877Farcane_shot
[st]
Fluffy_Pillow 88.3/100 88% focus precise_shots(2), in_the_rhythm, on_target, trueshot, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:49.099Hrapid_fire
[st]
Fluffy_Pillow 71.8/100 72% focus streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, house_of_cards, maybe_stop_blowing_up, storms_fury, flask_of_alchemical_chaos_vers
4:50.976Gaimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(5), jackpot, withering_fire, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
4:52.265Farcane_shot
[st]
Fluffy_Pillow 88.3/100 88% focus precise_shots(2), in_the_rhythm, on_target, trueshot, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
4:53.554Gaimed_shot
[st]
Fluffy_Pillow 72.1/100 72% focus streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), jackpot, withering_fire, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
4:54.796Eblack_arrow
[st]
Fluffy_Pillow 65.6/100 66% focus deathblow, precise_shots(2), in_the_rhythm, on_target, trueshot, razor_fragments, bulletstorm(10), withering_fire, dawnthread_lining, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
4:56.085Gaimed_shot
[st]
Fluffy_Pillow 63.4/100 63% focus streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
4:57.327Eblack_arrow
[st]
Fluffy_Pillow 56.9/100 57% focus deathblow, precise_shots(2), in_the_rhythm, on_target(2), trueshot, razor_fragments, bulletstorm(10), withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
4:58.570Hrapid_fire
[st]
Fluffy_Pillow 54.7/100 55% focus streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
5:00.397Apotion
[cds]
Fluffy_Pillow 86.2/100 86% focus streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(5), withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers
5:00.397Gaimed_shot
[st]
Fluffy_Pillow 86.2/100 86% focus streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(5), withering_fire, maybe_stop_blowing_up, flask_of_alchemical_chaos_vers, tempered_potion

Stats

Level Bonus (80) Race Bonus (human) Raid-Buffed Unbuffed Gear Amount
Strength10765010765107650
Agility176470705816981148840 (42330)
Stamina864520430476409978323526
Intellect14471014905144710
Spirit00000
Health860952081995600
Focus1001000
Spell Power14905144710
Crit52.85%41.47%19229
Haste12.15%11.58%7643
Swing Speed29.54%28.88%7643
Versatility6.81%3.32%2589
Attack Power74110698110
Mastery13.73%10.08%5687
Armor442774427744277
Run Speed70250
Leech2.71%2.71%2767

Gear

Source Slot Average Item Level: 662.00
Local Head Tireless Collector's Chained Cowl
ilevel: 665, stats: { 5,782 Armor, +33,918 Sta, +683 Crit, +1,579 Mastery, +4,835 AgiInt }
Local Neck Gobfather's Gold Medal
ilevel: 658, stats: { +17,449 Sta, +4,955 Crit, +1,982 Vers }
Local Shoulders Tireless Collector's Hunted Heads
ilevel: 658, stats: { 5,062 Armor, +23,266 Sta, +1,092 Haste, +556 Vers, +3,397 AgiInt }
Local Shirt Stylish Black Shirt
ilevel: 1
Local Chest Tireless Collector's Battlegear
ilevel: 665, stats: { 7,710 Armor, +33,918 Sta, +669 Crit, +1,592 Haste, +4,835 AgiInt }, enchant: { +745 StrAgiInt (crystalline_radiance_3) }
Local Waist Glyph-Etched Binding
ilevel: 658, stats: { 4,142 Armor, +23,266 Sta, +824 Crit, +824 Haste, +3,397 AgiInt }
item effects: { equip: Dawnthread Lining }
Local Legs Tireless Collector's Armored Breeches
ilevel: 665, stats: { 6,746 Armor, +33,918 Sta, +1,499 Crit, +762 Mastery, +4,835 AgiInt }, enchant: { +895 Sta, +930 StrAgi (stormbound_armor_kit_3) }
Local Feet Dubious Table-Runners
ilevel: 662, stats: { 4,724 Armor, +24,483 Sta, +559 Crit, +1,116 Mastery, +3,526 AgiInt }, enchant: { +250 RunSpeed (scouts_march_3) }
Local Wrists Made Manacles
ilevel: 658, stats: { 3,681 Armor, +17,449 Sta, +837 Haste, +399 Mastery, +2,548 AgiInt }, gems: { +132 Mastery, +44 Crit }, enchant: { +2,040 Leech (chant_of_armored_leech_3) }
Local Hands Tireless Collector's Gauntlets
ilevel: 665, stats: { 4,337 Armor, +25,439 Sta, +1,144 Crit, +552 Haste, +3,626 AgiInt, +727 Leech }
Local Finger1 Faded Championship Ring
ilevel: 665, stats: { +19,079 Sta, +5,497 Crit, +1,736 Haste }, enchant: { +265 Crit (radiant_critical_strike_2) }
Local Finger2 Cyrce's Circlet
ilevel: 658, stats: { +17,449 Sta }, enchant: { +265 Haste (radiant_haste_2) }, singing citrines: { Stormbringer's Runed Citrine, Fathomdweller's Runed Citrine, Windsinger's Runed Citrine }
item effects: { equip: Cyrce's Circlet }
Local Trinket1 House of Cards
ilevel: 658, stats: { +4,306 StrAgiInt }
item effects: { equip: House of Cards, use: House of Cards }
Local Trinket2 Improvised Seaforium Pacemaker
ilevel: 658, stats: { +4,306 StrAgi }
item effects: { equip: Improvised Seaforium Pacemaker, equip: Never Stop Blowing Up }
Local Back Test Pilot's Go-Pack
ilevel: 665, stats: { 2,093 Armor, +19,079 Sta, +363 Haste, +909 Mastery, +2,719 StrAgiInt }, enchant: { +545 Avoidance (chant_of_winged_grace_3) }
item effects: { use: Test Pilot's Go-Pack }
Local Main Hand "Tiny Pal"
ilevel: 665, weapon: { 7,641 - 14,193, 3 }, stats: { +4,835 Agi, +33,918 Sta, +1,583 Crit, +678 Mastery }, enchant: stormriders_fury_3, temporary_enchant: Algari Mana Oil
item effects: { equip: Vile Contamination }

Profile

hunter="Ïntaru"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/%C3%AFntaru"
spec=marksmanship
level=80
race=human
role=attack
position=ranged_back
talents=C4PAIKKe/J2LdooRW3uJg8yy0bstNwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmhxwMmZwMjZDzmZMzYWmZGGzMzy2gxyA

# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
actions.precombat+=/variable,name=stronger_trinket_slot,op=setif,value=1,value_else=2,condition=!trinket.2.is.house_of_cards&(trinket.1.is.house_of_cards|!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)))
actions.precombat+=/summon_pet,if=talent.unbreakable_bond
actions.precombat+=/aimed_shot,if=active_enemies=1|active_enemies=2&!talent.volley
actions.precombat+=/steady_shot

# Executed every time the actor is available.
actions=variable,name=trueshot_ready,value=cooldown.trueshot.ready&((!raid_event.adds.exists|raid_event.adds.count=1)&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>5|trinket.1.cooldown.ready|trinket.2.has_use_buff&trinket.2.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>5|trinket.2.cooldown.ready|trinket.1.has_use_buff&trinket.1.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
actions+=/auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

actions.st=volley,if=!talent.double_tap&(talent.aspect_of_the_hydra|active_enemies=1|buff.precise_shots.down&(cooldown.rapid_fire.remains+action.rapid_fire.execute_time<6|!talent.bulletstorm))&(!raid_event.adds.exists|raid_event.adds.in>cooldown|active_enemies>1)
actions.st+=/rapid_fire,if=hero_tree.sentinel&buff.lunar_storm_ready.up|!talent.aspect_of_the_hydra&talent.bulletstorm&active_enemies>1&buff.trick_shots.up&(buff.precise_shots.down|!talent.no_scope)
actions.st+=/trueshot,if=variable.trueshot_ready
actions.st+=/explosive_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
actions.st+=/aimed_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
actions.st+=/volley,if=talent.double_tap&buff.double_tap.down
actions.st+=/black_arrow,target_if=min:dot.black_arrow_dot.ticking|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.st+=/kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.st+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&active_enemies>1&!talent.aspect_of_the_hydra&(talent.symphonic_arsenal|talent.small_game_hunter)
actions.st+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.st+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
actions.st+=/rapid_fire,if=(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)
actions.st+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.st+=/explosive_shot,if=!set_bonus.thewarwithin_season_2_4pc|!talent.precision_detonation
actions.st+=/black_arrow,if=!talent.headshot
actions.st+=/steady_shot

actions.trickshots=volley,if=!talent.double_tap
actions.trickshots+=/trueshot,if=variable.trueshot_ready
actions.trickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|buff.trick_shots.down
actions.trickshots+=/volley,if=talent.double_tap&buff.double_tap.down
actions.trickshots+=/black_arrow,if=buff.trick_shots.up
actions.trickshots+=/aimed_shot,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.trick_shots.up&buff.bulletstorm.up&full_recharge_time<gcd
actions.trickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3|buff.lunar_storm_ready.up)
actions.trickshots+=/explosive_shot,if=talent.precision_detonation&(buff.lock_and_load.up|!set_bonus.thewarwithin_season_2_4pc)&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.trickshots+=/aimed_shot,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.trick_shots.up
actions.trickshots+=/explosive_shot
actions.trickshots+=/steady_shot,if=focus+cast_regen<focus.max
actions.trickshots+=/multishot

actions.trinkets=variable,name=buff_sync_ready,value=cooldown.trueshot.ready
actions.trinkets+=/variable,name=buff_sync_remains,value=cooldown.trueshot.remains
actions.trinkets+=/variable,name=buff_sync_active,value=buff.trueshot.up
actions.trinkets+=/variable,name=damage_sync_active,value=buff.trueshot.up
actions.trinkets+=/variable,name=damage_sync_remains,value=cooldown.trueshot.remains
actions.trinkets+=/use_items,slots=trinket1:trinket2,if=this_trinket.has_use_buff&(variable.buff_sync_ready&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)|!variable.buff_sync_ready&(variable.stronger_trinket_slot=this_trinket_slot&(variable.buff_sync_remains>this_trinket.cooldown.duration%3&fight_remains>this_trinket.cooldown.duration+20|other_trinket.has_use_buff&other_trinket.cooldown.remains>variable.buff_sync_remains-15&other_trinket.cooldown.remains-5<variable.buff_sync_remains&variable.buff_sync_remains+45>fight_remains)|variable.stronger_trinket_slot!=this_trinket_slot&(other_trinket.cooldown.remains&(other_trinket.cooldown.remains-5<variable.buff_sync_remains&variable.buff_sync_remains>=20|other_trinket.cooldown.remains-5>=variable.buff_sync_remains&(variable.buff_sync_remains>this_trinket.cooldown.duration%3|this_trinket.cooldown.duration<fight_remains&(variable.buff_sync_remains+this_trinket.cooldown.duration>fight_remains)))|other_trinket.cooldown.ready&variable.buff_sync_remains>20&variable.buff_sync_remains<other_trinket.cooldown.duration%3)))|!this_trinket.has_use_buff&(this_trinket.cast_time=0|!variable.buff_sync_active)&(!this_trinket.is.junkmaestros_mega_magnet|buff.junkmaestros_mega_magnet.stack>10)&(!other_trinket.has_cooldown&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|!this_trinket.is.junkmaestros_mega_magnet&variable.damage_sync_remains>this_trinket.cooldown.duration%3)|other_trinket.has_cooldown&(!other_trinket.has_use_buff&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|variable.damage_sync_remains>this_trinket.cooldown.duration%3&!this_trinket.is.junkmaestros_mega_magnet|other_trinket.cooldown.remains-5<variable.damage_sync_remains&variable.damage_sync_remains>=20)|other_trinket.has_use_buff&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|!this_trinket.is.junkmaestros_mega_magnet&variable.damage_sync_remains>this_trinket.cooldown.duration%3)&(other_trinket.cooldown.remains>=20|other_trinket.cooldown.remains-5>variable.buff_sync_remains)))|fight_remains<25&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)

head=tireless_collectors_chained_cowl,id=229271,bonus_id=11960/10390/6652/12176/12178/11990/1514/10255
neck=gobfathers_gold_medal,id=232733,bonus_id=6652/10395/10392/10354/11984/1507/10255
shoulders=tireless_collectors_hunted_heads,id=229269,bonus_id=11962/10390/6652/12179/11988/1507/10255
back=test_pilots_gopack,id=228844,bonus_id=6652/11967/10355/11990/1514/10255,enchant=chant_of_winged_grace_3
chest=tireless_collectors_battlegear,id=229274,bonus_id=6652/10390/12178/11958/11990/1514/10255,enchant=crystalline_radiance_3
shirt=stylish_black_shirt,id=167082
wrists=made_manacles,id=228878,bonus_id=6652/12055/11967/10355/11988/1507/10255,gems=132mastery_44crit,enchant=chant_of_armored_leech_3
hands=tireless_collectors_gauntlets,id=229272,bonus_id=11959/10390/41/12179/11990/1514/10255
waist=glyphetched_binding,id=219339,bonus_id=10421/9633/8902/9627/12042/11303/8960/8790/12040/12176,crafted_stats=mastery/crit
legs=tireless_collectors_armored_breeches,id=229270,bonus_id=10355/11961/6652/12178/11990/1514/10255,enchant=stormbound_armor_kit_3
feet=dubious_tablerunners,id=228883,bonus_id=6652/11967/10355/11989/1511/10255,enchant=scouts_march_3
finger1=faded_championship_ring,id=228840,bonus_id=6652/10395/10392/10355/11990/1514/10255,enchant=radiant_critical_strike_2
finger2=cyrces_circlet,id=228411,bonus_id=12028/1511,gem_id=228638/228639/228640/0,enchant=radiant_haste_2
trinket1=house_of_cards,id=230027,bonus_id=6652/10355/11988/1507/10255
trinket2=improvised_seaforium_pacemaker,id=232541,bonus_id=10390/6652/10383/11988/1494/10255
main_hand=tiny_pal,id=228893,bonus_id=6652/10355/12060/11990/1514/10255,enchant=stormriders_fury_3

# Gear Summary
# gear_ilvl=661.53
# gear_agility=48840
# gear_stamina=323526
# gear_crit_rating=17954
# gear_haste_rating=7493
# gear_mastery_rating=5575
# gear_versatility_rating=2538
# gear_leech_rating=2767
# gear_speed_rating=250
# gear_avoidance_rating=545
# gear_armor=44277
# set_bonus=thewarwithin_season_2_2pc=1
# set_bonus=thewarwithin_season_2_4pc=1

Simulation & Raid Information

Iterations: 10023
Threads: 24
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 48632513
Max Event Queue: 115
Sim Seconds: 3007021
CPU Seconds: 64.0084
Physical Seconds: 34.2649
Speed Up: 46979

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
Ïntaru Ïntaru a_murder_of_crows ticks -131894 8427733 28092 22.18 37993 104898 0.0 110.9 57.5% 0.0% 0.0% 0.0% 0.00sec 8427733 300.01sec
Ïntaru Ïntaru aimed_shot 19434 189967067 633198 15.72 922056 3237670 77.7 78.6 64.5% 0.0% 0.0% 0.0% 3.84sec 271381253 300.01sec
Ïntaru Ïntaru arcane_shot 185358 46068388 153555 9.40 476805 1342365 47.1 47.0 58.2% 0.0% 0.0% 0.0% 6.30sec 46068388 300.01sec
Ïntaru Ïntaru augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Ïntaru Ïntaru black_arrow 466930 129102428 430324 6.31 1692198 5745787 31.6 31.5 59.2% 0.0% 0.0% 0.0% 9.71sec 129102428 300.01sec
Ïntaru Ïntaru black_arrow_dot ticks -468572 1679254 5598 51.02 6583 0 0.0 255.1 0.0% 0.0% 0.0% 0.0% 0.00sec 1679254 300.01sec
Ïntaru Ïntaru shadow_surge 444269 13587347 45289 7.51 177884 497441 0.0 37.6 57.5% 0.0% 0.0% 0.0% 0.00sec 13587347 300.01sec
Ïntaru Ïntaru black_arrow_withering_fire 468037 12973767 43244 4.63 213412 687819 0.0 23.1 73.2% 0.0% 0.0% 0.0% 0.00sec 12973767 300.01sec
Ïntaru Ïntaru bleak_arrows 467718 46283845 154273 19.82 224216 647215 99.3 99.1 57.4% 0.0% 0.0% 0.0% 3.04sec 46283845 300.01sec
Ïntaru Ïntaru explosive_shot 212431 48559805 161859 2.43 1980557 5504254 4.4 12.2 57.2% 0.0% 0.0% 0.0% 62.83sec 48559805 300.01sec
Ïntaru Ïntaru flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Ïntaru Ïntaru food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Ïntaru Ïntaru master_marksman ticks -269576 69082191 230274 29.76 464202 0 365.4 148.8 0.0% 0.0% 0.0% 0.0% 0.82sec 69082191 300.01sec
Ïntaru Ïntaru potion 431932 0 0 0.00 0 0 1.5 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Ïntaru Ïntaru rapid_fire ticks -257044 52087750 173626 45.04 111581 316396 22.6 225.2 58.8% 0.0% 0.0% 0.0% 13.45sec 74410996 300.01sec
Ïntaru Ïntaru razor_fragments ticks -385638 45226260 150754 14.17 638556 0 26.5 70.8 0.0% 0.0% 0.0% 0.0% 11.30sec 45226260 300.01sec
Ïntaru Ïntaru steady_shot 56641 8375826 27918 10.69 88261 219762 53.6 53.4 52.1% 0.0% 0.0% 0.0% 5.25sec 11965454 300.01sec
Ïntaru Ïntaru trueshot 288613 0 0 0.00 0 0 3.7 0.0 0.0% 0.0% 0.0% 0.0% 93.12sec 0 300.01sec
Ïntaru Ïntaru vile_contamination ticks -473602 5139764 17133 19.20 29709 72407 28.0 96.0 55.8% 0.0% 0.0% 0.0% 10.51sec 5139764 300.01sec
Ïntaru Ïntaru_dark_hound melee 0 29518809 925270 224.16 133224 331042 119.2 119.2 57.8% 0.0% 0.0% 0.0% 2.41sec 29518809 31.90sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

Resource Out In Waiting APM Active
Health2,273,006.60.00.00%0.0100.0%

Scale Factors for other metrics

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Spotter's Mark34.30.88.7s8.7s2.9s33.22%0.00%0.8 (0.8)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_spotters_mark
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.40
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.5s / 102.7s
  • trigger_min/max:0.5s / 102.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 7.5s
  • uptime_min/max:13.35% / 52.56%

Stack Uptimes

  • spotters_mark_1:33.22%

Spelldata

  • id:466872
  • name:Spotter's Mark
  • tooltip:Your next Aimed Shot deals {$s1=20}% increased damage to this target.
  • description:{$@spelldesc466867=The damage bonus of Spotter's Mark is increased by {$s1=20}%. {$@=}spellicon466872 {$@=}spellname466872 Damaging an enemy with abilities empowered by Precise Shots has a {$1219616s1=30}% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal {$466872s1=20}% increased damage to the target. }
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by {$s1=3}%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Hunter's Mark

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:257284
  • name:Hunter's Mark
  • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
  • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by {$=}w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by {$=}w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%

Resources

Change Start Gain/s Loss/s Overflow End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 9999
Mean 300.01
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 2355036.08
Minimum 1828467.26
Maximum 3023184.74
Spread ( max - min ) 1194717.48
Range [ ( max - min ) / 2 * 100% ] 25.37%
Standard Deviation 147692.0721
5th Percentile 2115545.62
95th Percentile 2601447.67
( 95th Percentile - 5th Percentile ) 485902.05
Mean Distribution
Standard Deviation 1476.9946
95.00% Confidence Interval ( 2352141.22 - 2357930.93 )
Normalized 95.00% Confidence Interval ( 99.88% - 100.12% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 152
0.1% Error 15109
0.1 Scale Factor Error with Delta=300 186207872
0.05 Scale Factor Error with Delta=300 744831487
0.01 Scale Factor Error with Delta=300 18620787155
HPS
Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength00000
Agility00000
Stamina00000
Intellect00000
Spirit00000
Health08080290320
Melee Crit5.00%5.00%0
Spell Crit0.00%0.00%0
Haste0.00%0.00%0
Versatility0.00%0.00%0
Mitigation Versatility0.00%0.00%0
Mastery0.00%0.00%0
Armor428574285742857
Run Speed700
Tank-Miss3.00%3.00%0
Tank-Dodge3.00%3.00%0
Tank-Parry3.00%3.00%0
Tank-Block3.00%3.00%0
Tank-Crit0.00%0.00%0

Gear

Source Slot Average Item Level: 0.00

Profile

tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.