SimulationCraft 1027-01      berechnet von Metaux@Antonidas

for World of Warcraft 10.2.7.54601 Live (hotfix 2024-05-08/54601, git build 4a0adf60e0)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-05-16 Base value of Frost aura's effect 191124 is truncated.
Frost Mage (effect#5) base_value 9.00 9.20
2023-05-16 Base value of Frost aura's effect 191122 is truncated.
Frost Mage (effect#3) base_value 9.00 9.20
2023-05-16 Base value of Frost aura's effect 191121 is truncated.
Frost Mage (effect#2) base_value 9.00 9.20
2023-05-16 Base value of Frost aura's effect 179703 is truncated.
Frost Mage (effect#1) base_value 9.00 9.20
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Warlock

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-01-08 Manually set secondary Malefic Rapture level requirement
Malefic Rapture spell_level 11.00 43.00

Auens : 131442 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
131442.4 131442.4 96.9 / 0.074% 19475.3 / 14.8% 10782.5
RPS Out RPS In Primary Resource Waiting APM Active Skill
12.2 12.0 Focus 0.00% 52.4 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/antonidas/auens
TalentB4PAAAAAAAAAAAAAAAAAAAAAA4ARoEASKigAAAAAEJJRSSIIkElEphQQaIkkEkIhCAAAAA
Set Bonus
Scale Factors for Auens Damage Per Second
Wdps Agi AP Mastery Crit Vers Haste
Scale Factors 45.14 7.51 7.47 6.10 6.02 5.00 3.23
Normalized 6.01 1.00 1.00 0.81 0.80 0.67 0.43
Scale Deltas 595 595 595 595 595 595 595
Error 0.24 0.23 0.23 0.23 0.23 0.23 0.23
Ranking
  • Wdps > Agi ~= AP > Mastery ~= Crit > Vers > Haste
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=7.51, Ap=7.47, CritRating=6.02, HasteRating=3.23, MasteryRating=6.10, Versatility=5.00, Dps=45.14 )

Scale Factors for other metrics

Scale Factors for Auens Priority Target Damage Per Second
Wdps Agi AP Mastery Crit Vers Haste
Scale Factors 45.14 7.51 7.47 6.10 6.02 5.00 3.23
Normalized 6.01 1.00 1.00 0.81 0.80 0.67 0.43
Scale Deltas 595 595 595 595 595 595 595
Error 0.24 0.23 0.23 0.23 0.23 0.23 0.23
Ranking
  • Wdps > Agi ~= AP > Mastery ~= Crit > Vers > Haste
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=7.51, Ap=7.47, CritRating=6.02, HasteRating=3.23, MasteryRating=6.10, Versatility=5.00, Dps=45.14 )
Scale Factors for Auens Damage Per Second (Effective)
Wdps Agi AP Mastery Crit Vers Haste
Scale Factors 45.14 7.51 7.47 6.10 6.02 5.00 3.23
Normalized 6.01 1.00 1.00 0.81 0.80 0.67 0.43
Scale Deltas 595 595 595 595 595 595 595
Error 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Agi > AP > Mastery > Crit > Vers > Haste
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=7.51, Ap=7.47, CritRating=6.02, HasteRating=3.23, MasteryRating=6.10, Versatility=5.00, Dps=45.14 )
Scale Factors for Auens Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Damage Taken Per Second
Mastery Crit Wdps Agi Vers AP Haste
Scale Factors -0.03 -0.02 -0.02 -0.01 -0.01 0.00 0.01
Normalized 2.01 1.33 1.09 1.00 0.80 -0.01 -0.80
Scale Deltas 595 595 595 595 595 595 595
Error 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Mastery > Crit > Wdps > Agi > Vers > AP > Haste
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.01, Ap=-0.00, CritRating=0.02, HasteRating=-0.01, MasteryRating=0.03, Versatility=0.01, Dps=0.02 )
Scale Factors for Auens Damage Taken
Mastery Agi Crit Wdps Vers AP Haste
Scale Factors -9.48 -6.33 -5.86 -5.37 -3.16 0.46 3.19
Normalized 1.50 1.00 0.92 0.85 0.50 -0.07 -0.50
Scale Deltas 595 595 595 595 595 595 595
Error 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Mastery > Agi > Crit > Wdps > Vers > AP > Haste
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=6.33, Ap=-0.46, CritRating=5.86, HasteRating=-3.19, MasteryRating=9.48, Versatility=3.16, Dps=5.37 )
Scale Factors for Auens Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for AuensTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Fight Length
Haste Agi Vers Crit Wdps Mastery AP
Scale Factors -0.00 -0.00 -0.00 -0.00 0.00 0.00 0.00
Normalized 1.01 1.00 0.99 0.00 -0.01 -0.02 -0.98
Scale Deltas 595 595 595 595 595 595 595
Error 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Haste > Agi > Vers > Crit > Wdps > Mastery > AP
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, Ap=-0.00, CritRating=0.00, HasteRating=0.00, MasteryRating=-0.00, Versatility=0.00, Dps=-0.00 )
Scale Factors for Raid Damage Per Second
Wdps Agi AP Mastery Crit Vers Haste
Scale Factors 45.14 7.51 7.47 6.10 6.02 5.00 3.23
Normalized 6.01 1.00 1.00 0.81 0.80 0.67 0.43
Scale Deltas 595 595 595 595 595 595 595
Error 0.24 0.23 0.23 0.23 0.23 0.23 0.23
Ranking
  • Wdps > Agi ~= AP > Mastery ~= Crit > Vers > Haste
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=7.51, Ap=7.47, CritRating=6.02, HasteRating=3.23, MasteryRating=6.10, Versatility=5.00, Dps=45.14 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Auens 131442
Aimed Shot 28184 (30194) 21.4% (22.9%) 69.1 4.30s 130780 105908 Direct 70.0 (350.2) 79070 165377 120474 48.0% (47.9%)

Stats Details: Aimed Shot

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 69.12 70.04 0.00 0.00 0.00 1.2348 0.0000 8438096.16 12054730.44 30.00% 105908.24 105908.24
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.03% 36.44 16 59 79070.14 63509 106370 79150.40 69123 89952 2881327 4116286 30.00%
crit 47.97% 33.60 15 54 165377.48 127019 255288 165482.23 142805 189575 5556769 7938444 30.00%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:0.900
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage{$?s260240=true}[ and causes your next 1-{$260242u=2} ][]{$?s342049=false}&s260240[Chimaera Shots]?s260240[Arcane Shots][]{$?s260240=true}[ or Multi-Shots to deal {$260242s1=0}% more damage][].{$?s260228=true}[ Aimed Shot deals {$393952s1=0}% bonus damage to targets who are above {$260228s1=70}% health.][]{$?s378888=true}[ Aimed Shot also fires a Serpent Sting at the primary target.][]

Action Priority List

    st
    [O]:69.37
  • if_expr:talent.serpentstalkers_trickery&(buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2|ca_active)|buff.trick_shots.remains>execute_time&active_enemies>1)
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT0.220
Spell Periodic AmountMarksmanship Hunter1370162PCT0.220
Hasted Cooldown Duration (Category)Marksmanship Hunter1370169SET1.000
Modify Recharge Time% (Category)Tactical Reload4004722SET-0.100
    Wind Arrow (legacy_of_the_windrunners) 2009 1.5% 0.0 0.00s 0 0 Direct 280.2 1410 2947 2147 47.9%

Stats Details: Legacy Of The Windrunners

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 280.16 0.00 0.00 0.00 0.0000 0.0000 601490.16 859293.57 30.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.06% 145.84 88 197 1409.80 1132 1896 1411.14 1331 1529 205611 293738 30.00%
crit 47.94% 134.32 66 181 2947.32 2264 4551 2949.94 2727 3230 395879 565556 30.00%

Action Details: Legacy Of The Windrunners

  • id:191043
  • school:physical
  • range:100.0
  • travel_speed:100.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:191043
  • name:Wind Arrow
  • school:physical
  • tooltip:
  • description:{$@spelldesc190852=Aimed Shot has a {$s2=25}% chance to coalesce {$s1=3} extra Wind Arrows that also shoot your target for {$191043s1=0} Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT0.220
Spell Periodic AmountMarksmanship Hunter1370162PCT0.220
An'shuul, the Cosmic Wanderer 12240 9.4% 2.5 153.27s 1494879 0 Direct 2.5 1073637 2166120 1504913 39.5%

Stats Details: Anshuul The Cosmic Wanderer

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.47 2.46 0.00 0.00 0.00 0.0000 0.0000 3695859.51 3695859.51 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.53% 1.49 0 3 1073636.80 1052301 1104916 948087.70 0 1104916 1596211 1596211 0.00%
crit 39.47% 0.97 0 3 2166120.28 2104603 2525523 1509001.67 0 2525523 2099648 2099648 0.00%

Action Details: Anshuul The Cosmic Wanderer

  • id:402583
  • school:cosmic
  • range:45.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:1.0000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:150.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:823837.18
  • base_dd_max:823837.18
  • base_dd_mult:1.00

Spelldata

  • id:402583
  • name:An'shuul, the Cosmic Wanderer
  • school:cosmic
  • tooltip:
  • description:Briefly open a pair of gates to the Void to redirect the orbit of An'shuul, the Cosmic Wanderer through your target, dealing {$402574s1=161269} Cosmic damage split between all nearby enemies. Damage is increased for each enemy struck, up to 5 enemies.
Arcane Shot 17142 13.0% 64.8 4.48s 79360 77681 Direct 64.7 55205 112510 79503 42.4%

Stats Details: Arcane Shot

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 64.83 64.71 0.00 0.00 0.00 1.0216 0.0000 5145027.24 5145027.24 0.00% 77680.72 77680.72
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 57.60% 37.28 20 58 55205.23 31699 61940 55210.29 49813 57831 2057824 2057824 0.00%
crit 42.40% 27.44 9 49 112510.09 63398 148656 112494.49 90122 120974 3087203 3087203 0.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Action Priority List

    st
    [P]:64.83
  • if_expr:buff.precise_shots.up|focus>cost+action.aimed_shot.cost

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT0.220
Spell Periodic AmountMarksmanship Hunter1370162PCT0.220
Spell Resource CostCrack Shot3212931ADD-20.000
Spell Direct AmountTarget Practice3212871PCT0.250
Arctic Bola 2331 1.8% 21.1 14.09s 33108 0 Direct 21.0 21712 46343 33225 46.7%

Stats Details: Arctic Bola

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 21.11 21.03 0.00 0.00 0.00 0.0000 0.0000 698891.72 698891.72 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.26% 11.20 1 23 21712.12 21107 23568 21713.24 21107 23217 243235 243235 0.00%
crit 46.74% 9.83 0 23 46342.99 42215 56564 46336.31 0 52678 455657 455657 0.00%

Action Details: Arctic Bola

  • id:390232
  • school:frost
  • range:50.0
  • travel_speed:35.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:4
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:390232
  • name:Arctic Bola
  • school:frost
  • tooltip:Slowed by {$s2=20}%.
  • description:{$@spelldesc390231={$?s137015=false}[Cobra Shot]?s137016[Aimed Shot]?s259387[Mongoose Bite][Raptor Strike] has a chance to fling an Arctic Bola at your target, dealing {$=}{{$@=}traitentryrank100514*{$390232s1=0}} Frost damage and snaring the target by {$390232s2=20}% for {$390232d=3 seconds}. The Arctic Bola strikes up to {$s1=2} {$=}Ltarget:targets;.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT0.220
Spell Periodic AmountMarksmanship Hunter1370162PCT0.220
Spell TargetsArctic Bola3902311ADD4.000
Spell Direct AmountArctic Bola3902312PCT1.000
Auto Shot 2754 2.1% 74.7 3.78s 11060 5312 Direct 74.6 7666 15632 11084 42.9%

Stats Details: Auto Shot

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 74.71 74.55 0.00 0.00 0.00 2.0821 0.0000 826342.64 1180519.59 30.00% 5311.88 5311.88
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 57.09% 42.56 22 66 7665.59 7569 8452 7665.06 7578 7756 326249 466082 30.00%
crit 42.91% 31.99 13 55 15631.77 15138 19319 15626.63 15138 16248 500094 714438 30.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Completely Safe Rocket Blast 1016 0.8% 49.3 6.02s 6179 0 Direct 48.9 4338 9058 6234 40.2%

Stats Details: Completely Safe Rocket Blast

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 49.29 48.86 0.00 0.00 0.00 0.0000 0.0000 304568.57 304568.57 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 59.83% 29.23 13 54 4338.04 4289 4504 4338.09 4289 4396 126820 126820 0.00%
crit 40.17% 19.62 4 37 9057.73 8578 10809 9057.91 8578 9877 177749 177749 0.00%

Action Details: Completely Safe Rocket Blast

  • id:386301
  • school:fire
  • range:50000.0
  • travel_speed:15.0000
  • radius:3.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3358.43
  • base_dd_max:3358.43
  • base_dd_mult:1.00

Spelldata

  • id:386301
  • name:Completely Safe Rocket Blast
  • school:fire
  • tooltip:
  • description:Deals a small amount of fire damage in an area around the target.
Explosive Shot 2770 2.1% 0.0 0.00s 0 0 Periodic 6.9 79190 167199 119657 46.0% 6.9%

Stats Details: Explosive Shot

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 0.00 6.94 6.94 0.00 0.0000 3.0000 830122.94 830122.94 0.00% 39886.75 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 54.02% 3.75 0 8 79190.34 77209 86211 78730.50 0 86211 296763 296763 0.00%
crit 45.98% 3.19 0 8 167199.32 154419 197053 165350.08 0 197053 533360 533360 0.00%

Action Details: Explosive Shot

  • id:212431
  • school:fire
  • range:40.0
  • travel_speed:75.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:3.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:212431
  • name:Explosive Shot
  • school:fire
  • tooltip:Exploding for {$212680s1=0} Fire damage after {$t1=3} sec.
  • description:Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.

Action Details: Explosive Shot Aoe

  • id:212680
  • school:fire
  • range:40.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:5
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:212680
  • name:Explosive Shot
  • school:fire
  • tooltip:
  • description:{$@spelldesc212431=Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT0.220
Spell Periodic AmountMarksmanship Hunter1370162PCT0.220
Kill Shot 11010 (13770) 8.4% (10.5%) 20.8 14.62s 198800 200439 Direct 20.7 (70.5) 94123 224245 159345 50.1% (50.1%)

Stats Details: Kill Shot

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 20.78 20.72 0.00 0.00 0.00 0.9919 0.0000 3301783.99 4716954.54 30.00% 200439.07 200439.07
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 49.87% 10.33 0 22 94123.23 63011 105536 94008.84 0 103023 972599 1389462 30.00%
crit 50.13% 10.39 2 21 224245.00 141775 290223 223740.25 153117 280123 2329185 3327492 30.00%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.{$?s343248=true}[ Kill Shot deals {$343248s1=25}% increased critical damage.][]

Action Priority List

    st
    [K]:20.78
  • if_expr:focus+cast_regen<focus.max

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT0.220
Spell Periodic AmountMarksmanship Hunter1370162PCT0.220
Spell Critical DamageImproved Kill Shot3432481PCT0.250
    Razor Fragments 2761 2.1% 18.1 16.65s 45801 0 Periodic 49.8 16658 0 16658 0.0% 33.2%

Stats Details: Razor Fragments

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 18.10 0.00 49.77 49.77 5.01 0.0000 2.0000 829064.80 829064.80 0.00% 8329.63 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 100.00% 49.77 14 91 16658.47 8664 64847 16652.03 9755 27317 829065 829065 0.00%

Action Details: Razor Fragments

  • id:385638
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:5
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:385638
  • name:Razor Fragments
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc384790=When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal {$388998s1=50}% increased damage, and shred up to {$388998s2=5} targets near your Kill Shot target for {$388998s3=25}% of the damage dealt by Kill Shot over {$385638d=6 seconds}.}
Master Marksman 10277 7.8% 514.1 0.59s 6005 0 Periodic 149.1 20701 0 20701 0.0% 99.4%

Stats Details: Master Marksman

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 514.09 0.00 149.14 149.14 512.87 0.0000 2.0000 3087310.03 3087310.03 0.00% 10350.51 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 100.00% 149.14 118 179 20701.10 125 99529 20674.64 14819 26164 3087310 3087310 0.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc260309=Your melee and ranged special attack critical strikes cause the target to bleed for an additional {$s1=7}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 18186 13.8% 30.7 9.87s 177906 110369 Periodic 213.4 16349 35411 25556 48.3% 13.9%

Stats Details: Rapid Fire

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 30.66 0.00 214.10 213.42 0.00 1.6119 0.1948 5453995.44 7791620.71 30.00% 110369.02 110369.02
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 51.70% 110.35 60 150 16349.31 15935 17793 16350.91 16135 16670 1804106 2577360 30.00%
crit 48.30% 103.07 61 142 35411.44 31870 42703 35401.95 33910 36447 3649890 5214261 30.00%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:0.900
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.15
  • dot_duration:2.00
  • base_tick_time:0.33
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r

Action Details: Rapid Fire Damage

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r}

Action Priority List

    st
    [J]:24.36
  • if_expr:buff.trick_shots.remains<execute_time
    st
    [M]:6.30
  • if_expr:(talent.surging_shots|action.aimed_shot.full_recharge_time>action.aimed_shot.cast_time+cast_time)&(focus+cast_regen<focus.max)

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT0.220
Spell Periodic AmountMarksmanship Hunter1370162PCT0.220
Spell Direct AmountStreamline2603671PCT0.150
Spell Periodic AmountStreamline2603672PCT0.150
Spell Direct AmountHunter Marksmanship 10.2 Class Set 2pc4311681PCT0.200
Serpent Sting 6868 5.2% 0.0 0.00s 0 0 Direct 69.9 6282 13828 9889 47.8%
Periodic 145.7 6235 13240 9391 45.0% 99.3%

Stats Details: Serpent Sting

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 69.93 145.68 145.68 68.93 0.0000 2.0459 2059535.27 2059535.27 0.00% 6910.22 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.21% 36.51 18 56 6281.87 5979 6936 6282.50 6108 6446 229340 229340 0.00%
crit 47.79% 33.42 13 54 13828.32 11957 16646 13830.29 12976 14603 462167 462167 0.00%
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 54.95% 80.05 50 124 6235.35 5979 6936 6235.23 6153 6324 499154 499154 0.00%
crit 45.05% 65.63 36 98 13239.54 11957 16646 13238.60 12698 13801 868875 868875 0.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.206000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.22
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every {$t2=3} sec.
  • description:Fire a shot that poisons your target, causing them to take {$?s389882=true}[{$=}{{$m1=0}*(1+({$389882m1=10}/100))}][{$s1=0}] Nature damage instantly and an additional {$?s389882=true}[{$=}{{$=}o2*(1+({$389882m1=10}/100))}][{$=}o2] Nature damage over {$d=18 seconds}.{$?s260241=false}[ Serpent Sting fires arrows at {$260241s1=2} additional {$=}Lenemy:enemies; near your target.][]{$?s378014=false}[ Serpent Sting's damage applies Latent Poison to the target, stacking up to {$378015u=10} times. {$@spelldesc393949={$?s137015=false}[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite]} consumes all stacks of Latent Poison, dealing {$378016s1=0} Nature damage to the target per stack consumed.][]
Steady Shot 3551 2.7% 54.9 4.86s 19389 15844 Direct 54.8 13769 27570 19418 40.9%

Stats Details: Steady Shot

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 54.91 54.83 0.00 0.00 0.00 1.2238 0.0000 1064710.47 1521053.74 30.00% 15843.67 15843.67
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 59.07% 32.39 15 55 13768.78 13585 15169 13768.02 13585 14038 445980 637130 30.00%
crit 40.93% 22.44 9 40 27570.37 27170 34671 27566.73 27170 28260 618731 883924 30.00%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.75
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving.{$?s321018=true}[ |cFFFFFFFFGenerates {$s2=0} Focus.|r][]

Action Priority List

    st
    [Q]:55.11

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT0.220
Spell Periodic AmountMarksmanship Hunter1370162PCT0.220
Tindral's Fowl Fantasia 0 (5878) 0.0% (4.5%) 8.0 34.07s 219221 0

Stats Details: Tindrals Fowl Fantasia

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 8.04 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Tindrals Fowl Fantasia

  • id:426341
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:426341
  • name:Tindral's Fowl Fantasia
  • school:physical
  • tooltip:Your harmful spells and abilities have a chance to summon a parliament of blazing spirit owls to divebomb your target, dealing {$=}{{$425838=}w6*2+{$425838=}w8} Fire damage split between all nearby targets. Damage increased per enemy struck, up to 5.
  • description:Your harmful spells and abilities have a chance to summon a parliament of blazing spirit owls to divebomb your target, dealing {$=}{{$425838=}w6*2+{$425838=}w8} Fire damage split between all nearby targets. Damage increased per enemy struck, up to 5.
    Denizen of the Flame 2875 2.2% 16.1 16.12s 53675 0 Direct 16.1 37318 77962 53675 40.2%

Stats Details: Denizen Of The Flame

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 16.06 16.06 0.00 0.00 0.00 0.0000 0.0000 861954.68 861954.68 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 59.76% 9.60 0 27 37318.23 36937 38784 37297.64 0 38784 358112 358112 0.00%
crit 40.24% 6.46 0 24 77962.38 73875 93082 77623.82 0 93082 503843 503843 0.00%

Action Details: Denizen Of The Flame

  • id:426431
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:28918.45
  • base_dd_max:28918.45
  • base_dd_mult:1.00

Spelldata

  • id:426431
  • name:Denizen of the Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc426341=Your harmful spells and abilities have a chance to summon a parliament of blazing spirit owls to divebomb your target, dealing {$=}{{$425838=}w6*2+{$425838=}w8} Fire damage split between all nearby targets. Damage increased per enemy struck, up to 5.}
    Denizen of the Flame (Final) 3003 2.3% 8.0 34.03s 112733 0 Direct 8.0 78415 163820 112736 40.2%

Stats Details: Denizen Of The Flame Final

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 7.99 7.99 0.00 0.00 0.00 0.0000 0.0000 901087.43 901087.43 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 59.82% 4.78 0 14 78414.53 77630 81512 78058.96 0 81512 374921 374921 0.00%
crit 40.18% 3.21 0 11 163820.41 155260 195628 158203.30 0 195628 526166 526166 0.00%

Action Details: Denizen Of The Flame Final

  • id:426486
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:10.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:60775.69
  • base_dd_max:60775.69
  • base_dd_mult:1.00

Spelldata

  • id:426486
  • name:Denizen of the Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc426341=Your harmful spells and abilities have a chance to summon a parliament of blazing spirit owls to divebomb your target, dealing {$=}{{$425838=}w6*2+{$425838=}w8} Fire damage split between all nearby targets. Damage increased per enemy struck, up to 5.}
Volley 4465 3.4% 7.0 45.73s 191075 190659 Direct 149.1 5782 12499 8974 47.5%

Stats Details: Volley

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 7.00 149.09 0.00 0.00 0.00 1.0023 0.0000 1337851.47 1911265.12 30.00% 190658.61 190658.61
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.49% 78.26 46 120 5782.17 5547 6194 5784.15 5674 5900 452496 646440 30.00%
crit 47.51% 70.83 37 127 12499.43 11094 14865 12487.88 11807 13190 885355 1264826 30.00%

Action Details: Volley

  • id:260243
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260243
  • name:Volley
  • school:physical
  • tooltip:Raining arrows down in the target area.
  • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.

Action Priority List

    st
    [L]:7.00
  • if_expr:buff.salvo.up|variable.trueshot_ready|cooldown.trueshot.remains>45|fight_remains<12

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Simple Action Stats Execute Interval
Auens
An'shuul, the Cosmic Wanderer (anshuul_channel) 2.5 156.48s

Stats Details: Anshuul Channel

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.47 0.00 2.46 0.00 0.00 1.2737 1.2803 0.00 0.00 0.00% 0.00 0.00

Action Details: Anshuul Channel

  • id:402583
  • school:cosmic
  • range:45.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:1.0000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:150.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:2.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:402583
  • name:An'shuul, the Cosmic Wanderer
  • school:cosmic
  • tooltip:
  • description:Briefly open a pair of gates to the Void to redirect the orbit of An'shuul, the Cosmic Wanderer through your target, dealing {$402574s1=161269} Cosmic damage split between all nearby enemies. Damage is increased for each enemy struck, up to 5 enemies.
Draconic Augmentation 1.0 0.00s

Stats Details: Augmentation

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Augmentation

  • id:393438
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Auens
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Iced Phial of Corrupting Rage 1.0 0.00s

Stats Details: Flask

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Flask

  • id:374000
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Auens
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Well Fed 1.0 0.00s

Stats Details: Food

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Food

  • id:396092
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Auens
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Elemental Potion of Ultimate Power 1.5 301.18s

Stats Details: Potion

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.47 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Potion

  • id:371028
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [H]:1.47
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
Salvo 7.2 45.83s

Stats Details: Salvo

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 7.18 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Salvo

  • id:400456
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:400456
  • name:Salvo
  • school:physical
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.

Action Priority List

    cds
    [I]:6.17
  • if_expr:active_enemies>2|cooldown.volley.remains<10
Trueshot 2.9 137.06s

Stats Details: Trueshot

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.89 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=false}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]

Action Priority List

    st
    [N]:2.89
  • if_expr:variable.trueshot_ready

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust 1.0 0.0 0.0s 0.0s 40.0s 13.52% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.52%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bullseye 1.0 124.6 0.0s 0.5s 59.4s 19.80% 0.00% 95.6 (95.6) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_bullseye
  • max_stacks:30
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 4.4s
  • trigger_pct:100.00%
  • duration_min/max:45.6s / 71.9s
  • uptime_min/max:18.84% / 20.00%

Stack Uptimes

  • bullseye_1:0.32%
  • bullseye_2:0.25%
  • bullseye_3:0.21%
  • bullseye_4:0.23%
  • bullseye_5:0.24%
  • bullseye_6:0.22%
  • bullseye_7:0.20%
  • bullseye_8:0.20%
  • bullseye_9:0.19%
  • bullseye_10:0.19%
  • bullseye_11:0.21%
  • bullseye_12:0.23%
  • bullseye_13:0.23%
  • bullseye_14:0.23%
  • bullseye_15:0.23%
  • bullseye_16:0.24%
  • bullseye_17:0.27%
  • bullseye_18:0.28%
  • bullseye_19:0.27%
  • bullseye_20:0.24%
  • bullseye_21:0.23%
  • bullseye_22:0.22%
  • bullseye_23:0.21%
  • bullseye_24:0.21%
  • bullseye_25:0.20%
  • bullseye_26:0.20%
  • bullseye_27:0.20%
  • bullseye_28:0.21%
  • bullseye_29:0.22%
  • bullseye_30:13.22%

Spelldata

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$s2=30} times.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Corrupting Rage 4.9 0.0 62.0s 58.4s 50.0s 80.15% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_corrupting_rage
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:1118.00

Trigger Details

  • interval_min/max:15.0s / 354.0s
  • trigger_min/max:15.0s / 301.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 357.2s
  • uptime_min/max:46.27% / 100.00%

Stack Uptimes

  • corrupting_rage_1:80.15%

Spelldata

  • id:374002
  • name:Corrupting Rage
  • tooltip:Critical Strike increased by {$=}w1. Upon suffering a total of {$=}w2% of your health damage, convert to Overwhelming Rage.
  • description:{$@spelldesc374000=Gain Corrupting Rage which grants {$s2=472} Critical Strike rating. After suffering {$s3=400}% of your health in damage, you are afflicted with Overwhelming Rage instead which causes you to take {$=}{{$374037s1=5}*{$374037d=15 seconds}/{$374037t1=3}}% of your health as Nature damage over {$374037d=15 seconds}, after which the cycle begins anew. {$@spelldesc396962=Lasts {$d=1800 seconds} and through death. Consuming an identical phial will add another {$d=1800 seconds}.}}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Deathblow 17.3 0.7 17.2s 16.5s 1.4s 8.10% 0.00% 0.9 (0.9) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_deathblow
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 209.6s
  • trigger_min/max:0.0s / 208.4s
  • trigger_pct:17.82%
  • duration_min/max:0.0s / 9.3s
  • uptime_min/max:1.39% / 16.58%

Stack Uptimes

  • deathblow_1:8.10%

Spelldata

  • id:378770
  • name:Deathblow
  • tooltip:Your next Kill Shot can be used on any target, regardless of their current health.
  • description:{$@spelldesc378769=Aimed Shot has a {$h=15}% and Rapid Fire has a {$s1=25}% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:101.00%
Eagletalon's True Focus 2.9 0.0 137.6s 137.6s 22.1s 21.38% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_eagletalons_true_focus
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:120.0s / 230.8s
  • trigger_min/max:120.0s / 230.8s
  • trigger_pct:100.00%
  • duration_min/max:4.1s / 25.0s
  • uptime_min/max:14.75% / 25.28%

Stack Uptimes

  • eagletalons_true_focus_1:21.38%

Spelldata

  • id:389450
  • name:Eagletalon's True Focus
  • tooltip:Focus cost of all Aimed Shot reduced by {$s1=0}%. Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot reduced by {$s2=0}%.
  • description:{$@spelldesc389449=Trueshot lasts an additional {$=}{{$m2=1500}/1000}.1 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by {$s3=12}%, and reduces the Focus Cost of Aimed Shot by {$s1=12}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%

Trigger Spelldata

  • id:389449
  • name:Eagletalon's True Focus
  • tooltip:
  • description:Trueshot lasts an additional {$=}{{$m2=3000}/1000}.1 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by {$s3=12}%, and reduces the Focus Cost of Aimed Shot by {$s1=12}%.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
Elemental Potion of Ultimate Power 1.5 0.0 301.3s 301.3s 27.4s 13.17% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_elemental_potion_of_ultimate_power
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Elemental Potion of Ultimate Power

Stat Details

  • stat:agility
  • amount:886.00

Trigger Details

  • interval_min/max:300.0s / 315.2s
  • trigger_min/max:300.0s / 315.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:9.85% / 18.00%

Stack Uptimes

  • elemental_potion_of_ultimate_power_1:13.17%

Spelldata

  • id:371028
  • name:Elemental Potion of Ultimate Power
  • tooltip:Primary stat increased by {$=}w1.
  • description:Drink to increase your primary stat by {$s1=449} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
In the Rhythm 18.8 11.8 16.1s 9.9s 8.9s 55.59% 0.00% 11.8 (11.8) 18.2

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_in_the_rhythm
  • max_stacks:1
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.12
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:6.0s / 44.7s
  • trigger_min/max:3.2s / 20.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 36.4s
  • uptime_min/max:49.42% / 59.60%

Stack Uptimes

  • in_the_rhythm_1:55.59%

Spelldata

  • id:407405
  • name:In the Rhythm
  • tooltip:Haste increased by {$s1=12}%.
  • description:{$@spelldesc407404=When Rapid Fire fully finishes channeling, gain {$407405s1=12}% haste for {$407405d=6 seconds}.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Precise Shots 36.5 33.6 8.2s 4.3s 3.7s 45.25% 94.74% 29.9 (43.1) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_precise_shots
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:100.00%
  • default_value:0.75
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.9s / 49.4s
  • trigger_min/max:0.8s / 12.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 45.5s
  • uptime_min/max:30.37% / 59.10%

Stack Uptimes

  • precise_shots_1:22.02%
  • precise_shots_2:23.24%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=0}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next 1-{$260242u=2} {$?s342049=false}[Chimaera Shots][Arcane Shots] or Multi-Shots to deal {$s1=35}% more damage.}
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Razor Fragments 20.8 3.2 14.4s 12.4s 4.0s 27.77% 0.00% 3.2 (3.2) 2.5

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_razor_fragments
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 76.5s
  • trigger_min/max:0.0s / 76.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 18.8s
  • uptime_min/max:11.40% / 42.77%

Stack Uptimes

  • razor_fragments_1:27.77%

Spelldata

  • id:388998
  • name:Razor Fragments
  • tooltip:Your next Kill Shot will deal {$s1=50}% increased damage, and shred up to {$s2=5} targets near your Kill shot target for {$s3=25}% of the damage dealt by Kill Shot over {$385638d=6 seconds}.
  • description:{$@spelldesc384790=When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal {$388998s1=50}% increased damage, and shred up to {$388998s2=5} targets near your Kill Shot target for {$388998s3=25}% of the damage dealt by Kill Shot over {$385638d=6 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Salvo 7.2 0.0 44.6s 45.8s 9.2s 21.91% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_salvo
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:45.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:37.4s / 51.2s
  • trigger_min/max:45.0s / 51.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:15.58% / 26.41%

Stack Uptimes

  • salvo_1:21.91%

Spelldata

  • id:400456
  • name:Salvo
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • max_stacks:0
  • duration:15.00
  • cooldown:45.00
  • default_chance:0.00%
Streamline 30.7 0.0 9.9s 9.9s 3.7s 38.14% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_streamline
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:3.6s / 20.1s
  • trigger_min/max:3.6s / 20.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s
  • uptime_min/max:30.19% / 48.23%

Stack Uptimes

  • streamline_1:38.14%

Spelldata

  • id:342076
  • name:Streamline
  • tooltip:Aimed Shot cast time reduced by {$s1=0}%.
  • description:{$@spelldesc260367=Rapid Fire's damage is increased by {$s1=7}%, and Rapid Fire also causes your next Aimed Shot to cast {$s3=15}% faster.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Trick Shots 7.0 8.4 45.7s 19.6s 10.9s 25.55% 29.83% 8.4 (8.4) 6.8

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_trick_shots
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:45.0s / 64.6s
  • trigger_min/max:1.0s / 58.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 38.3s
  • uptime_min/max:19.52% / 36.54%

Stack Uptimes

  • trick_shots_1:25.55%

Spelldata

  • id:257622
  • name:Trick Shots
  • tooltip:Your next Aimed Shot or Rapid Fire will ricochet and hit {$257621s1=5} additional targets for {$257621s4=70}% of normal damage.
  • description:{$@spelldesc257621=When Multi-Shot hits {$s2=3} or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to {$s1=5} additional targets for {$s4=70}% of normal damage.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Trueshot 2.9 0.0 137.6s 137.6s 22.1s 21.38% 0.00% 0.0 (0.0) 2.7

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:18.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:120.0s / 230.8s
  • trigger_min/max:120.0s / 230.8s
  • trigger_pct:100.00%
  • duration_min/max:4.1s / 25.0s
  • uptime_min/max:14.75% / 25.28%

Stack Uptimes

  • trueshot_1:21.38%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=false}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unerring Vision 2.9 43.1 137.6s 6.1s 22.1s 21.38% 39.37% 17.1 (17.1) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_unerring_vision
  • max_stacks:10
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

Trigger Details

  • interval_min/max:120.0s / 230.8s
  • trigger_min/max:1.0s / 215.8s
  • trigger_pct:100.00%
  • duration_min/max:4.1s / 25.0s
  • uptime_min/max:14.75% / 25.28%

Stack Uptimes

  • unerring_vision_1:0.97%
  • unerring_vision_2:0.97%
  • unerring_vision_3:0.97%
  • unerring_vision_4:0.97%
  • unerring_vision_5:0.97%
  • unerring_vision_6:0.97%
  • unerring_vision_7:0.97%
  • unerring_vision_8:0.97%
  • unerring_vision_9:0.97%
  • unerring_vision_10:12.66%

Spelldata

  • id:386877
  • name:Unerring Vision
  • tooltip:Critical strike chance increased by {$s1=1}%. Critical damage dealt increased by {$s2=2}%.
  • description:{$@spelldesc386876=While Trueshot is active you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$t1=1} sec, stacking up to {$386877u=10} times.}
  • max_stacks:10
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Volley 7.0 8.4 45.7s 19.6s 10.9s 25.55% 34.19% 8.4 (8.4) 6.8

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_volley
  • max_stacks:1
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:45.0s / 64.6s
  • trigger_min/max:1.0s / 58.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 38.3s
  • uptime_min/max:19.52% / 36.54%

Stack Uptimes

  • volley_1:25.55%

Spelldata

  • id:260243
  • name:Volley
  • tooltip:Raining arrows down in the target area.
  • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
  • max_stacks:0
  • duration:6.00
  • cooldown:45.00
  • default_chance:0.00%
Windrunner's Guidance 2.9 31.9 139.0s 8.6s 100.6s 96.88% 100.00% 9.8 (9.8) 0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_windrunners_guidance
  • max_stacks:10
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:1000.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:114.1s / 235.1s
  • trigger_min/max:1.9s / 21.4s
  • trigger_pct:100.00%
  • duration_min/max:0.4s / 230.3s
  • uptime_min/max:92.44% / 98.65%

Stack Uptimes

  • windrunners_guidance_1:4.00%
  • windrunners_guidance_2:4.18%
  • windrunners_guidance_3:3.71%
  • windrunners_guidance_4:3.68%
  • windrunners_guidance_5:4.92%
  • windrunners_guidance_6:5.83%
  • windrunners_guidance_7:7.71%
  • windrunners_guidance_8:8.37%
  • windrunners_guidance_9:6.80%
  • windrunners_guidance_10:47.67%

Spelldata

  • id:424571
  • name:Windrunner's Guidance
  • tooltip:Duration of your next Trueshot increased by {$=}{{$m1=1000}/1000}.1 sec.
  • description:{$@spelldesc378905=Each Wind Arrow fired reduces the cooldown of Rapid Fire by {$=}{{$m1=500}/1000}.1 sec, and every {$s2=8} Wind Arrows fired increases the duration of your next Trueshot by {$=}{{$424571m1=1000}/1000}.1 sec, up to a maximum of {$=}{{$424571m1=1000}/1000*{$424571u=10}}.1 sec.}
  • max_stacks:10
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Draconic Augmentation

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_draconic_augmentation
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:86.86
  • stat:strength
  • amount:86.86
  • stat:intellect
  • amount:86.86

Spelldata

  • id:393438
  • name:Draconic Augmentation
  • tooltip:Agility, Intellect and Strength increased by {$=}w1.
  • description:Increases Agility, Intellect and Strength by {$s1=87} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Well Fed (fated_fortune_cookie)

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_fated_fortune_cookie
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:75.79

Spelldata

  • id:396092
  • name:Well Fed
  • tooltip:Your primary stat is increased by {$=}w1.
  • description:Increases your primary stat by {$s1=76} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Iced Phial of Corrupting Rage

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_iced_phial_of_corrupting_rage
  • max_stacks:1
  • base duration:1800.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:374000
  • name:Iced Phial of Corrupting Rage
  • tooltip:Gain Corrupting Rage which grants {$=}w2 Critical Strike until you have suffered {$s3=400}% of your health, then become afflicted by Overwhelming Rage for {$374037d=15 seconds} before the cycle begins anew.
  • description:Gain Corrupting Rage which grants {$s2=472} Critical Strike rating. After suffering {$s3=400}% of your health in damage, you are afflicted with Overwhelming Rage instead which causes you to take {$=}{{$374037s1=5}*{$374037d=15 seconds}/{$374037t1=3}}% of your health as Nature damage over {$374037d=15 seconds}, after which the cycle begins anew. {$@spelldesc396962=Lasts {$d=1800 seconds} and through death. Consuming an identical phial will add another {$d=1800 seconds}.}
  • max_stacks:0
  • duration:1800.00
  • cooldown:0.00
  • default_chance:101.00%
Lone Wolf

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_lone_wolf
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:164273
  • name:Lone Wolf
  • tooltip:Damage dealt increased by {$=}w1%.
  • description:{$@spelldesc155228=Increases your damage by {$s3=10}% when you do not have an active pet.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Windfury Totem

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_windfury_totem
  • max_stacks:1
  • base duration:900.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:327942
  • name:Windfury Totem
  • tooltip:Your auto-attacks have a chance to instantly attack again.
  • description:{$@spelldesc8512=Summons a totem at your feet for {$d=120 seconds}. Party members within {$?s382201=false}[{$=}{(1+{$382201s3=15}/100)*{$s2=30}}][{$s2=30}] yds have a {$327942h=20}% chance when they auto-attack to swing an extra time.}
  • max_stacks:0
  • duration:120.00
  • cooldown:0.00
  • default_chance:20.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
reset_aa_channel 41.0 28.0 53.0 8.0s 1.0s 19.2s
Clipped Volley 8.4 5.0 16.0 32.5s 3.6s 221.2s
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap 1.66% 0.27% 4.31% 0.8s 0.0s 5.2s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Salvo1.3300.0016.2117.3413.12217.960
Aimed Shot0.8330.0015.3845.1820.00015.745
Rapid Fire0.3850.0015.4799.3672.90018.027
Kill Shot1.9220.001190.00639.0837.306196.953
Volley0.8710.00119.5714.3910.04023.753
Trueshot17.6160.001110.77133.2890.026110.771

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
Auens
Focus RegenFocus902.102155.1859.89%2.3946.812.13%
Wind Arrow (legacy_of_the_windrunners)Focus11.25336.939.36%29.950.520.15%
TrueshotFocus319.82345.999.62%1.0830.788.17%
Rapid FireFocus214.11211.195.87%0.992.911.36%
Steady ShotFocus54.91549.1115.26%10.000.000.00%
Usage Type Count Total Tot% Avg RPE APR
Auens
Aimed ShotFocus 70.122180.5959.62%31.1031.554145.49
Arcane ShotFocus 64.831269.2334.70%19.5819.584053.65
Kill ShotFocus 20.78207.785.68%10.0010.0019880.54
Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max
Health 808860.0 0.00 2375.37 0.0 96238.0 -1355051.4 808860.0
Focus 65.0 11.99 12.19 81.0 40.8 0.0 100.0

Statistics & Data Analysis

Fight Length
Auens Fight Length
Count 9999
Mean 300.00
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Auens Damage Per Second
Count 9999
Mean 131442.39
Minimum 114378.61
Maximum 149282.11
Spread ( max - min ) 34903.50
Range [ ( max - min ) / 2 * 100% ] 13.28%
Standard Deviation 4945.0872
5th Percentile 123486.84
95th Percentile 139808.89
( 95th Percentile - 5th Percentile ) 16322.05
Mean Distribution
Standard Deviation 49.4533
95.00% Confidence Interval ( 131345.46 - 131539.31 )
Normalized 95.00% Confidence Interval ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 55
0.1% Error 5438
0.1 Scale Factor Error with Delta=300 208753
0.05 Scale Factor Error with Delta=300 835010
0.01 Scale Factor Error with Delta=300 20875245
Priority Target DPS
Auens Priority Target Damage Per Second
Count 9999
Mean 131442.39
Minimum 114378.61
Maximum 149282.11
Spread ( max - min ) 34903.50
Range [ ( max - min ) / 2 * 100% ] 13.28%
Standard Deviation 4945.0872
5th Percentile 123486.84
95th Percentile 139808.89
( 95th Percentile - 5th Percentile ) 16322.05
Mean Distribution
Standard Deviation 49.4533
95.00% Confidence Interval ( 131345.46 - 131539.31 )
Normalized 95.00% Confidence Interval ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 55
0.1% Error 5438
0.1 Scale Factor Error with Delta=300 208753
0.05 Scale Factor Error with Delta=300 835010
0.01 Scale Factor Error with Delta=300 20875245
DPS(e)
Auens Damage Per Second (Effective)
Count 9999
Mean 131442.39
Minimum 114378.61
Maximum 149282.11
Spread ( max - min ) 34903.50
Range [ ( max - min ) / 2 * 100% ] 13.28%
Damage
Auens Damage
Count 9999
Mean 39437692.53
Minimum 27920107.01
Maximum 50001109.24
Spread ( max - min ) 22081002.23
Range [ ( max - min ) / 2 * 100% ] 27.99%
DTPS
Auens Damage Taken Per Second
Count 9999
Mean 2374.28
Minimum 0.00
Maximum 6459.38
Spread ( max - min ) 6459.38
Range [ ( max - min ) / 2 * 100% ] 136.03%
HPS
Auens Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Auens Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Auens Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Auens Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Auens Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
AuensTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Auens Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 summon_pet,if=!talent.lone_wolf
4 0.00 snapshot_stats
5 0.00 variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
6 0.00 variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
7 0.00 salvo,precast_time=10
8 0.00 use_item,name=algethar_puzzle_box
9 0.00 aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
A 0.00 wailing_arrow,if=active_enemies>2|!talent.steady_focus
B 0.00 steady_shot,if=active_enemies>2|talent.volley&active_enemies=2
Default action list Executed every time the actor is available.
# count action,conditions
0.00 variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
C 1.00 auto_shot
D 0.00 call_action_list,name=cds
E 0.00 call_action_list,name=trinkets
F 0.00 call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
G 0.00 call_action_list,name=trickshots,if=active_enemies>2
actions.cds
# count action,conditions
0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12
0.00 berserking,if=buff.trueshot.up|fight_remains<13
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
H 1.47 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
I 6.17 salvo,if=active_enemies>2|cooldown.volley.remains<10
actions.st
# count action,conditions
0.00 steady_shot,if=talent.steady_focus&steady_focus_count&(buff.steady_focus.remains<8|buff.steady_focus.down&!buff.trueshot.up)
J 24.36 rapid_fire,if=buff.trick_shots.remains<execute_time
K 20.78 kill_shot,if=focus+cast_regen<focus.max
L 7.00 volley,if=buff.salvo.up|variable.trueshot_ready|cooldown.trueshot.remains>45|fight_remains<12
0.00 serpent_sting,target_if=min:dot.serpent_sting.remains,if=refreshable&!talent.serpentstalkers_trickery&buff.trueshot.down
0.00 explosive_shot
0.00 stampede
0.00 death_chakram
0.00 wailing_arrow,if=active_enemies>1
M 6.30 rapid_fire,if=(talent.surging_shots|action.aimed_shot.full_recharge_time>action.aimed_shot.cast_time+cast_time)&(focus+cast_regen<focus.max)
N 2.89 trueshot,if=variable.trueshot_ready
0.00 multishot,if=buff.salvo.up&!talent.volley
O 69.37 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=talent.serpentstalkers_trickery&(buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2|ca_active)|buff.trick_shots.remains>execute_time&active_enemies>1)
0.00 aimed_shot,target_if=max:debuff.latent_poison.stack,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2|ca_active)|buff.trick_shots.remains>execute_time&active_enemies>1
0.00 wailing_arrow,if=buff.trueshot.down
0.00 kill_command,if=buff.trueshot.down
0.00 steel_trap
0.00 chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
P 64.83 arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
0.00 bag_of_tricks,if=buff.trueshot.down
Q 55.11 steady_shot
actions.trinkets
# count action,conditions
0.00 variable,name=sync_ready,value=variable.trueshot_ready
0.00 variable,name=sync_active,value=buff.trueshot.up
0.00 variable,name=sync_remains,value=cooldown.trueshot.remains_guess
R 2.47 use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
0.00 use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

Sample Sequence

0125679CRJLNHOOPOMOPOOMOKOOMOPOOMOPPOPQQOJPPQQOPQQQIPOPOJPQLOPQQPOPJQQPOPPQQQOJKPQPOPPQOIPKJPQOQLPPQQOJPPQOQPQOQPJPQOPOQNOJOPOIJOPPJKOLOMOKOMOOPPJROOPPQOPJQOPQPQQOPIQJKPOQLPQQPOJKOPPQOPKQPQJOPQPQOQPPQJIOPQQQOLPOMPPOQPKQQOPJKQOPQQQPOKJKNPOOIOJOPOJKLOMOOKMOOPJOPPKOQPJPQ

Sample Sequence Table

Time List # Name Target Resources Buffs
Pre precombat 0 flask Auens 100.0/100: 100% focus
Pre precombat 1 augmentation Auens 100.0/100: 100% focus corrupting_rage
Pre precombat 2 food Auens 100.0/100: 100% focus corrupting_rage
Pre precombat 5 trinket_1_stronger Auens 100.0/100: 100% focus corrupting_rage
Pre precombat 6 trinket_2_stronger Auens 100.0/100: 100% focus corrupting_rage
Pre precombat 7 salvo Fluffy_Pillow 100.0/100: 100% focus corrupting_rage
Pre precombat 9 aimed_shot Fluffy_Pillow 100.0/100: 100% focus salvo, corrupting_rage
0:00.000 default C auto_attack Fluffy_Pillow 65.0/100: 65% focus precise_shots(2), salvo, corrupting_rage
0:00.000 trinkets R use_item_beacon_to_the_beyond Fluffy_Pillow 65.0/100: 65% focus bloodlust, precise_shots(2), salvo, corrupting_rage
0:01.162 st J rapid_fire Fluffy_Pillow 75.0/100: 75% focus bloodlust, precise_shots(2), salvo, corrupting_rage
0:02.456 st L volley Fluffy_Pillow 93.3/100: 93% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, salvo, corrupting_rage
0:03.238 st N trueshot Fluffy_Pillow 100.0/100: 100% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, corrupting_rage
0:03.238 cds H potion Fluffy_Pillow 100.0/100: 100% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision, eagletalons_true_focus, corrupting_rage
0:03.238 st O aimed_shot Fluffy_Pillow 100.0/100: 100% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision, eagletalons_true_focus, corrupting_rage, elemental_potion_of_ultimate_power
0:04.020 st O aimed_shot Fluffy_Pillow 78.5/100: 79% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision, eagletalons_true_focus, windrunners_guidance, corrupting_rage, elemental_potion_of_ultimate_power
0:04.803 st P arcane_shot Fluffy_Pillow 63.6/100: 64% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(2), eagletalons_true_focus, windrunners_guidance, corrupting_rage, elemental_potion_of_ultimate_power
0:05.586 st O aimed_shot Fluffy_Pillow 59.9/100: 60% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(3), eagletalons_true_focus, windrunners_guidance, corrupting_rage, elemental_potion_of_ultimate_power
0:06.474 st M rapid_fire Fluffy_Pillow 46.5/100: 46% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(4), eagletalons_true_focus, windrunners_guidance(2), corrupting_rage, elemental_potion_of_ultimate_power
0:07.817 st O aimed_shot Fluffy_Pillow 76.9/100: 77% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(5), eagletalons_true_focus, windrunners_guidance(2), corrupting_rage, elemental_potion_of_ultimate_power
0:08.599 st P arcane_shot Fluffy_Pillow 61.9/100: 62% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(6), eagletalons_true_focus, windrunners_guidance(2), corrupting_rage, elemental_potion_of_ultimate_power
0:09.383 st O aimed_shot Fluffy_Pillow 58.3/100: 58% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(7), eagletalons_true_focus, windrunners_guidance(2), corrupting_rage, elemental_potion_of_ultimate_power
0:10.166 st O aimed_shot Fluffy_Pillow 88.3/100: 88% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(7), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage, elemental_potion_of_ultimate_power
0:10.950 st M rapid_fire Fluffy_Pillow 73.4/100: 73% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(8), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage, elemental_potion_of_ultimate_power
0:12.286 st O aimed_shot Fluffy_Pillow 100.0/100: 100% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, deathblow, razor_fragments, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage, elemental_potion_of_ultimate_power
0:13.071 st K kill_shot Fluffy_Pillow 78.5/100: 79% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, deathblow, razor_fragments, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4), corrupting_rage, elemental_potion_of_ultimate_power
0:13.856 st O aimed_shot Fluffy_Pillow 79.9/100: 80% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4), corrupting_rage, elemental_potion_of_ultimate_power
0:14.638 st O aimed_shot Fluffy_Pillow 64.9/100: 65% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4), corrupting_rage, elemental_potion_of_ultimate_power
0:15.421 st M rapid_fire Fluffy_Pillow 50.0/100: 50% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5), corrupting_rage, elemental_potion_of_ultimate_power
0:16.736 st O aimed_shot Fluffy_Pillow 77.0/100: 77% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5), corrupting_rage, elemental_potion_of_ultimate_power
0:17.519 st P arcane_shot Fluffy_Pillow 62.1/100: 62% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5), corrupting_rage, elemental_potion_of_ultimate_power
0:18.301 st O aimed_shot Fluffy_Pillow 58.4/100: 58% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5), corrupting_rage, elemental_potion_of_ultimate_power
0:19.084 st O aimed_shot Fluffy_Pillow 88.4/100: 88% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(6), corrupting_rage, elemental_potion_of_ultimate_power
0:19.866 st M rapid_fire Fluffy_Pillow 73.5/100: 73% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(6), corrupting_rage, elemental_potion_of_ultimate_power
0:21.054 st O aimed_shot Fluffy_Pillow 99.7/100: 100% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(6), corrupting_rage, elemental_potion_of_ultimate_power
0:21.836 st P arcane_shot Fluffy_Pillow 68.2/100: 68% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, windrunners_guidance(7), corrupting_rage, elemental_potion_of_ultimate_power
0:22.618 st P arcane_shot Fluffy_Pillow 55.7/100: 56% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, windrunners_guidance(7), corrupting_rage, elemental_potion_of_ultimate_power
0:23.401 st O aimed_shot Fluffy_Pillow 43.2/100: 43% focus bloodlust, in_the_rhythm, volley, trick_shots, windrunners_guidance(7), corrupting_rage, elemental_potion_of_ultimate_power
0:24.702 st P arcane_shot Fluffy_Pillow 20.8/100: 21% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, windrunners_guidance(7), corrupting_rage, elemental_potion_of_ultimate_power
0:25.484 st Q steady_shot Fluffy_Pillow 8.3/100: 8% focus bloodlust, in_the_rhythm, volley, trick_shots, windrunners_guidance(7), corrupting_rage, elemental_potion_of_ultimate_power
0:26.397 st Q steady_shot Fluffy_Pillow 27.1/100: 27% focus bloodlust, in_the_rhythm, razor_fragments, windrunners_guidance(7), corrupting_rage, elemental_potion_of_ultimate_power
0:27.311 st O aimed_shot Fluffy_Pillow 45.5/100: 45% focus bloodlust, razor_fragments, windrunners_guidance(7), corrupting_rage, elemental_potion_of_ultimate_power
0:28.920 st J rapid_fire Fluffy_Pillow 24.3/100: 24% focus bloodlust, precise_shots(2), razor_fragments, windrunners_guidance(8), corrupting_rage, elemental_potion_of_ultimate_power
0:30.273 st P arcane_shot Fluffy_Pillow 43.2/100: 43% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, razor_fragments, windrunners_guidance(8), corrupting_rage, elemental_potion_of_ultimate_power
0:31.057 st P arcane_shot Fluffy_Pillow 30.7/100: 31% focus bloodlust, precise_shots, streamline, in_the_rhythm, razor_fragments, windrunners_guidance(8), corrupting_rage, elemental_potion_of_ultimate_power
0:31.839 st Q steady_shot Fluffy_Pillow 18.3/100: 18% focus bloodlust, streamline, in_the_rhythm, razor_fragments, windrunners_guidance(8), corrupting_rage, elemental_potion_of_ultimate_power
0:32.751 st Q steady_shot Fluffy_Pillow 37.1/100: 37% focus bloodlust, streamline, in_the_rhythm, razor_fragments, windrunners_guidance(8), corrupting_rage, elemental_potion_of_ultimate_power
0:33.663 st O aimed_shot Fluffy_Pillow 55.8/100: 56% focus bloodlust, streamline, in_the_rhythm, razor_fragments, windrunners_guidance(8), corrupting_rage
0:34.575 st P arcane_shot Fluffy_Pillow 29.6/100: 30% focus bloodlust, precise_shots, in_the_rhythm, razor_fragments, windrunners_guidance(8), corrupting_rage
0:35.358 st Q steady_shot Fluffy_Pillow 17.2/100: 17% focus bloodlust, in_the_rhythm, razor_fragments, windrunners_guidance(8), corrupting_rage
0:36.270 st Q steady_shot Fluffy_Pillow 35.7/100: 36% focus bloodlust, razor_fragments, windrunners_guidance(8), corrupting_rage
0:37.292 st Q steady_shot Fluffy_Pillow 54.5/100: 55% focus bloodlust, razor_fragments, windrunners_guidance(8), corrupting_rage
0:38.314 cds I salvo Fluffy_Pillow 73.3/100: 73% focus bloodlust, razor_fragments, windrunners_guidance(8), corrupting_rage
0:38.314 st P arcane_shot Fluffy_Pillow 73.3/100: 73% focus bloodlust, razor_fragments, salvo, windrunners_guidance(8), corrupting_rage
0:39.189 st O aimed_shot Fluffy_Pillow 60.9/100: 61% focus bloodlust, razor_fragments, salvo, windrunners_guidance(8), corrupting_rage
0:40.752 st P arcane_shot Fluffy_Pillow 67.8/100: 68% focus precise_shots, razor_fragments, salvo, windrunners_guidance(9), corrupting_rage
0:41.891 st O aimed_shot Fluffy_Pillow 55.3/100: 55% focus salvo, windrunners_guidance(9), corrupting_rage
0:43.785 st J rapid_fire Fluffy_Pillow 32.9/100: 33% focus precise_shots, salvo, windrunners_guidance(9), corrupting_rage
0:45.553 st P arcane_shot Fluffy_Pillow 51.8/100: 52% focus precise_shots, streamline, in_the_rhythm, salvo, windrunners_guidance(9), corrupting_rage
0:46.568 st Q steady_shot Fluffy_Pillow 39.3/100: 39% focus streamline, in_the_rhythm, salvo, windrunners_guidance(9), corrupting_rage
0:47.753 st L volley Fluffy_Pillow 58.1/100: 58% focus streamline, in_the_rhythm, salvo, windrunners_guidance(9), corrupting_rage
0:48.769 st O aimed_shot Fluffy_Pillow 65.6/100: 66% focus streamline, in_the_rhythm, volley, trick_shots, windrunners_guidance(9), corrupting_rage
0:49.954 st P arcane_shot Fluffy_Pillow 39.4/100: 39% focus precise_shots, in_the_rhythm, volley, trick_shots, windrunners_guidance(10), corrupting_rage
0:50.969 st Q steady_shot Fluffy_Pillow 26.9/100: 27% focus in_the_rhythm, volley, trick_shots, windrunners_guidance(10), corrupting_rage
0:52.153 st Q steady_shot Fluffy_Pillow 45.0/100: 45% focus volley, trick_shots, windrunners_guidance(10), corrupting_rage
0:53.479 st P arcane_shot Fluffy_Pillow 63.8/100: 64% focus volley, trick_shots, windrunners_guidance(10), corrupting_rage
0:54.616 st O aimed_shot Fluffy_Pillow 51.3/100: 51% focus razor_fragments, windrunners_guidance(10), corrupting_rage
0:56.577 st P arcane_shot Fluffy_Pillow 29.3/100: 29% focus precise_shots, razor_fragments, windrunners_guidance(10), corrupting_rage
0:57.715 st J rapid_fire Fluffy_Pillow 16.8/100: 17% focus razor_fragments, windrunners_guidance(10)
0:59.510 st Q steady_shot Fluffy_Pillow 35.9/100: 36% focus streamline, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:00.694 st Q steady_shot Fluffy_Pillow 54.7/100: 55% focus streamline, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:01.879 st P arcane_shot Fluffy_Pillow 73.4/100: 73% focus streamline, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:02.895 st O aimed_shot Fluffy_Pillow 61.0/100: 61% focus streamline, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:04.079 st P arcane_shot Fluffy_Pillow 34.7/100: 35% focus precise_shots(2), in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:05.093 st P arcane_shot Fluffy_Pillow 22.3/100: 22% focus precise_shots, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:06.109 st Q steady_shot Fluffy_Pillow 9.1/100: 9% focus razor_fragments, windrunners_guidance(10)
1:07.436 st Q steady_shot Fluffy_Pillow 27.9/100: 28% focus razor_fragments, windrunners_guidance(10)
1:08.763 st Q steady_shot Fluffy_Pillow 46.7/100: 47% focus windrunners_guidance(10)
1:10.089 st O aimed_shot Fluffy_Pillow 65.5/100: 65% focus windrunners_guidance(10)
1:12.174 st J rapid_fire Fluffy_Pillow 44.3/100: 44% focus precise_shots, windrunners_guidance(10), corrupting_rage
1:13.781 st K kill_shot Fluffy_Pillow 62.0/100: 62% focus precise_shots, streamline, in_the_rhythm, deathblow, razor_fragments, windrunners_guidance(10), corrupting_rage
1:14.796 st P arcane_shot Fluffy_Pillow 59.5/100: 60% focus precise_shots, streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
1:15.811 st Q steady_shot Fluffy_Pillow 47.0/100: 47% focus streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
1:16.996 st P arcane_shot Fluffy_Pillow 65.8/100: 66% focus streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
1:18.012 st O aimed_shot Fluffy_Pillow 53.3/100: 53% focus streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
1:19.197 st P arcane_shot Fluffy_Pillow 57.1/100: 57% focus precise_shots(2), in_the_rhythm, windrunners_guidance(10), corrupting_rage
1:20.213 st P arcane_shot Fluffy_Pillow 44.2/100: 44% focus precise_shots, windrunners_guidance(10), corrupting_rage
1:21.351 st Q steady_shot Fluffy_Pillow 31.7/100: 32% focus windrunners_guidance(10), corrupting_rage
1:22.679 st O aimed_shot Fluffy_Pillow 50.5/100: 51% focus windrunners_guidance(10), corrupting_rage
1:24.572 cds I salvo Fluffy_Pillow 28.1/100: 28% focus precise_shots(2), windrunners_guidance(10), corrupting_rage
1:24.572 st P arcane_shot Fluffy_Pillow 28.1/100: 28% focus precise_shots(2), salvo, windrunners_guidance(10), corrupting_rage
1:25.708 st K kill_shot Fluffy_Pillow 15.6/100: 16% focus precise_shots, deathblow, razor_fragments, salvo, windrunners_guidance(10), corrupting_rage
1:26.846 st J rapid_fire Fluffy_Pillow 13.1/100: 13% focus precise_shots, salvo, windrunners_guidance(10), corrupting_rage
1:28.529 st P arcane_shot Fluffy_Pillow 31.4/100: 31% focus precise_shots, streamline, in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
1:29.545 st Q steady_shot Fluffy_Pillow 18.9/100: 19% focus streamline, in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
1:30.730 st O aimed_shot Fluffy_Pillow 37.7/100: 38% focus streamline, in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
1:31.914 st Q steady_shot Fluffy_Pillow 11.5/100: 11% focus precise_shots(2), in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
1:33.097 st L volley Fluffy_Pillow 30.2/100: 30% focus precise_shots(2), in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
1:34.111 st P arcane_shot Fluffy_Pillow 37.8/100: 38% focus precise_shots(2), in_the_rhythm, volley, trick_shots, windrunners_guidance(10), corrupting_rage
1:35.125 st P arcane_shot Fluffy_Pillow 24.7/100: 25% focus precise_shots, volley, trick_shots, windrunners_guidance(10), corrupting_rage
1:36.262 st Q steady_shot Fluffy_Pillow 12.2/100: 12% focus volley, trick_shots, windrunners_guidance(10), corrupting_rage
1:37.589 st Q steady_shot Fluffy_Pillow 31.0/100: 31% focus volley, trick_shots, windrunners_guidance(10), corrupting_rage
1:38.917 st O aimed_shot Fluffy_Pillow 49.7/100: 50% focus volley, trick_shots, windrunners_guidance(10), corrupting_rage
1:40.812 st J rapid_fire Fluffy_Pillow 27.3/100: 27% focus precise_shots(2), razor_fragments, windrunners_guidance(10)
1:42.611 st P arcane_shot Fluffy_Pillow 46.4/100: 46% focus precise_shots(2), streamline, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:43.626 st P arcane_shot Fluffy_Pillow 33.9/100: 34% focus precise_shots, streamline, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:44.641 st Q steady_shot Fluffy_Pillow 21.4/100: 21% focus streamline, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:45.825 st O aimed_shot Fluffy_Pillow 40.2/100: 40% focus streamline, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:47.009 st Q steady_shot Fluffy_Pillow 14.0/100: 14% focus precise_shots, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:48.194 st P arcane_shot Fluffy_Pillow 32.8/100: 33% focus precise_shots, in_the_rhythm, razor_fragments, windrunners_guidance(10)
1:49.209 st Q steady_shot Fluffy_Pillow 19.6/100: 20% focus razor_fragments, windrunners_guidance(10)
1:50.536 st O aimed_shot Fluffy_Pillow 38.4/100: 38% focus razor_fragments, windrunners_guidance(10)
1:52.432 st Q steady_shot Fluffy_Pillow 15.9/100: 16% focus precise_shots(2), razor_fragments, windrunners_guidance(10)
1:53.761 st P arcane_shot Fluffy_Pillow 34.7/100: 35% focus precise_shots(2), razor_fragments, windrunners_guidance(10)
1:54.898 st J rapid_fire Fluffy_Pillow 22.3/100: 22% focus precise_shots, windrunners_guidance(10)
1:56.542 st P arcane_shot Fluffy_Pillow 40.3/100: 40% focus precise_shots, streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
1:57.557 st Q steady_shot Fluffy_Pillow 27.8/100: 28% focus streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
1:58.743 st O aimed_shot Fluffy_Pillow 46.6/100: 47% focus streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
1:59.928 st P arcane_shot Fluffy_Pillow 50.3/100: 50% focus precise_shots, in_the_rhythm, windrunners_guidance(10), corrupting_rage
2:00.942 st O aimed_shot Fluffy_Pillow 37.9/100: 38% focus in_the_rhythm, windrunners_guidance(10), corrupting_rage
2:02.632 st Q steady_shot Fluffy_Pillow 15.2/100: 15% focus precise_shots(2), windrunners_guidance(10), corrupting_rage
2:03.959 st N trueshot Fluffy_Pillow 34.0/100: 34% focus precise_shots(2), windrunners_guidance(10), corrupting_rage
2:03.959 st O aimed_shot Fluffy_Pillow 34.0/100: 34% focus precise_shots(2), trueshot, unerring_vision, eagletalons_true_focus, corrupting_rage
2:05.263 st J rapid_fire Fluffy_Pillow 20.7/100: 21% focus precise_shots(2), trueshot, unerring_vision(2), eagletalons_true_focus, windrunners_guidance, corrupting_rage
2:06.995 st O aimed_shot Fluffy_Pillow 49.1/100: 49% focus precise_shots(2), streamline, in_the_rhythm, trueshot, unerring_vision(4), eagletalons_true_focus, windrunners_guidance, corrupting_rage
2:08.013 st P arcane_shot Fluffy_Pillow 34.2/100: 34% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(5), eagletalons_true_focus, windrunners_guidance, corrupting_rage
2:09.028 st O aimed_shot Fluffy_Pillow 30.5/100: 30% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(6), eagletalons_true_focus, windrunners_guidance, corrupting_rage
2:10.044 cds I salvo Fluffy_Pillow 15.5/100: 16% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(7), eagletalons_true_focus, windrunners_guidance(2), corrupting_rage
2:10.044 st J rapid_fire Fluffy_Pillow 15.5/100: 16% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(7), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
2:11.598 st O aimed_shot Fluffy_Pillow 44.8/100: 45% focus precise_shots(2), streamline, in_the_rhythm, trueshot, unerring_vision(8), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
2:12.612 st P arcane_shot Fluffy_Pillow 29.8/100: 30% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(9), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
2:13.629 st P arcane_shot Fluffy_Pillow 26.1/100: 26% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
2:14.645 st J rapid_fire Fluffy_Pillow 22.4/100: 22% focus in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
2:16.326 st K kill_shot Fluffy_Pillow 50.1/100: 50% focus streamline, in_the_rhythm, trueshot, deathblow, razor_fragments, unerring_vision(10), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
2:17.341 st O aimed_shot Fluffy_Pillow 51.4/100: 51% focus streamline, in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
2:18.357 st L volley Fluffy_Pillow 81.5/100: 81% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, windrunners_guidance(3), corrupting_rage
2:19.373 st O aimed_shot Fluffy_Pillow 92.7/100: 93% focus precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage
2:20.390 st M rapid_fire Fluffy_Pillow 75.7/100: 76% focus precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage
2:21.985 st O aimed_shot Fluffy_Pillow 100.0/100: 100% focus precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, deathblow, razor_fragments, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage
2:22.999 st K kill_shot Fluffy_Pillow 78.5/100: 78% focus precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, deathblow, razor_fragments, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4), corrupting_rage
2:24.014 st O aimed_shot Fluffy_Pillow 79.7/100: 80% focus precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4), corrupting_rage
2:25.029 st M rapid_fire Fluffy_Pillow 64.8/100: 65% focus precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4), corrupting_rage
2:26.490 st O aimed_shot Fluffy_Pillow 92.0/100: 92% focus precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4), corrupting_rage
2:27.504 st O aimed_shot Fluffy_Pillow 77.0/100: 77% focus precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5), corrupting_rage
2:28.520 st P arcane_shot Fluffy_Pillow 62.1/100: 62% focus precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5), corrupting_rage
2:29.537 st P arcane_shot Fluffy_Pillow 56.3/100: 56% focus precise_shots, in_the_rhythm, volley, trick_shots, windrunners_guidance(5), corrupting_rage
2:30.554 st J rapid_fire Fluffy_Pillow 43.8/100: 44% focus in_the_rhythm, volley, trick_shots, windrunners_guidance(5), corrupting_rage
2:32.152 trinkets R use_item_beacon_to_the_beyond Fluffy_Pillow 62.6/100: 63% focus streamline, in_the_rhythm, volley, trick_shots, windrunners_guidance(5), corrupting_rage
2:33.501 st O aimed_shot Fluffy_Pillow 72.6/100: 73% focus streamline, in_the_rhythm, volley, trick_shots, windrunners_guidance(5), corrupting_rage
2:34.685 st O aimed_shot Fluffy_Pillow 76.4/100: 76% focus precise_shots(2), in_the_rhythm, volley, trick_shots, windrunners_guidance(6), corrupting_rage
2:36.377 st P arcane_shot Fluffy_Pillow 53.9/100: 54% focus precise_shots(2), in_the_rhythm, volley, trick_shots, windrunners_guidance(6), corrupting_rage
2:37.393 st P arcane_shot Fluffy_Pillow 41.5/100: 41% focus precise_shots, in_the_rhythm, razor_fragments, windrunners_guidance(6), corrupting_rage
2:38.407 st Q steady_shot Fluffy_Pillow 28.6/100: 29% focus razor_fragments, windrunners_guidance(6), corrupting_rage
2:39.735 st O aimed_shot Fluffy_Pillow 47.4/100: 47% focus razor_fragments, windrunners_guidance(6), corrupting_rage
2:41.629 st P arcane_shot Fluffy_Pillow 24.9/100: 25% focus precise_shots, razor_fragments, windrunners_guidance(7), corrupting_rage
2:42.765 st J rapid_fire Fluffy_Pillow 12.4/100: 12% focus razor_fragments, windrunners_guidance(7), corrupting_rage
2:44.487 st Q steady_shot Fluffy_Pillow 31.0/100: 31% focus streamline, in_the_rhythm, razor_fragments, windrunners_guidance(7), corrupting_rage
2:45.671 st O aimed_shot Fluffy_Pillow 49.8/100: 50% focus streamline, in_the_rhythm, razor_fragments, windrunners_guidance(7), corrupting_rage
2:46.856 st P arcane_shot Fluffy_Pillow 23.5/100: 24% focus precise_shots(2), in_the_rhythm, razor_fragments, windrunners_guidance(7), corrupting_rage
2:47.871 st Q steady_shot Fluffy_Pillow 11.1/100: 11% focus precise_shots, in_the_rhythm, razor_fragments, windrunners_guidance(7), corrupting_rage
2:49.056 st P arcane_shot Fluffy_Pillow 29.8/100: 30% focus precise_shots, in_the_rhythm, razor_fragments, windrunners_guidance(7), corrupting_rage
2:50.072 st Q steady_shot Fluffy_Pillow 17.4/100: 17% focus in_the_rhythm, razor_fragments, windrunners_guidance(7), corrupting_rage
2:51.254 st Q steady_shot Fluffy_Pillow 35.3/100: 35% focus razor_fragments, windrunners_guidance(7), corrupting_rage
2:52.581 st O aimed_shot Fluffy_Pillow 54.1/100: 54% focus windrunners_guidance(7), corrupting_rage
2:54.651 st P arcane_shot Fluffy_Pillow 32.8/100: 33% focus precise_shots, windrunners_guidance(8), corrupting_rage
2:55.789 cds I salvo Fluffy_Pillow 20.4/100: 20% focus windrunners_guidance(8), corrupting_rage
2:55.789 st Q steady_shot Fluffy_Pillow 20.4/100: 20% focus salvo, windrunners_guidance(8), corrupting_rage
2:57.116 st J rapid_fire Fluffy_Pillow 39.1/100: 39% focus salvo, windrunners_guidance(8), corrupting_rage
2:58.882 st K kill_shot Fluffy_Pillow 58.0/100: 58% focus streamline, in_the_rhythm, deathblow, razor_fragments, salvo, windrunners_guidance(8), corrupting_rage
2:59.898 st P arcane_shot Fluffy_Pillow 55.6/100: 56% focus streamline, in_the_rhythm, salvo, windrunners_guidance(8), corrupting_rage
3:00.913 st O aimed_shot Fluffy_Pillow 43.1/100: 43% focus streamline, in_the_rhythm, salvo, windrunners_guidance(8), corrupting_rage
3:02.098 st Q steady_shot Fluffy_Pillow 16.9/100: 17% focus precise_shots, in_the_rhythm, salvo, windrunners_guidance(8), corrupting_rage
3:03.283 st L volley Fluffy_Pillow 35.7/100: 36% focus precise_shots, in_the_rhythm, salvo, windrunners_guidance(8), corrupting_rage
3:04.373 st P arcane_shot Fluffy_Pillow 43.7/100: 44% focus precise_shots, in_the_rhythm, volley, trick_shots, windrunners_guidance(8), corrupting_rage
3:05.388 st Q steady_shot Fluffy_Pillow 30.6/100: 31% focus volley, trick_shots, windrunners_guidance(8), corrupting_rage
3:06.715 st Q steady_shot Fluffy_Pillow 49.4/100: 49% focus volley, trick_shots, windrunners_guidance(8), corrupting_rage
3:08.042 st P arcane_shot Fluffy_Pillow 68.2/100: 68% focus volley, trick_shots, windrunners_guidance(8), corrupting_rage
3:09.181 st O aimed_shot Fluffy_Pillow 55.7/100: 56% focus volley, trick_shots, windrunners_guidance(8), corrupting_rage
3:11.074 st J rapid_fire Fluffy_Pillow 63.3/100: 63% focus precise_shots(2), razor_fragments, windrunners_guidance(9), corrupting_rage
3:12.948 st K kill_shot Fluffy_Pillow 82.9/100: 83% focus precise_shots(2), streamline, in_the_rhythm, deathblow, razor_fragments, windrunners_guidance(9), corrupting_rage
3:13.962 st O aimed_shot Fluffy_Pillow 80.4/100: 80% focus precise_shots(2), streamline, in_the_rhythm, windrunners_guidance(9), corrupting_rage
3:15.147 st P arcane_shot Fluffy_Pillow 54.2/100: 54% focus precise_shots(2), in_the_rhythm, windrunners_guidance(9), corrupting_rage
3:16.162 st P arcane_shot Fluffy_Pillow 41.8/100: 42% focus precise_shots, in_the_rhythm, windrunners_guidance(9), corrupting_rage
3:17.177 st Q steady_shot Fluffy_Pillow 29.3/100: 29% focus in_the_rhythm, windrunners_guidance(9), corrupting_rage
3:18.360 st O aimed_shot Fluffy_Pillow 48.0/100: 48% focus in_the_rhythm, windrunners_guidance(9), corrupting_rage
3:20.050 st P arcane_shot Fluffy_Pillow 24.4/100: 24% focus precise_shots(2), windrunners_guidance(10), corrupting_rage
3:21.189 st K kill_shot Fluffy_Pillow 12.0/100: 12% focus precise_shots, deathblow, razor_fragments, windrunners_guidance(10), corrupting_rage
3:22.327 st Q steady_shot Fluffy_Pillow 9.5/100: 9% focus precise_shots, windrunners_guidance(10), corrupting_rage
3:23.654 st P arcane_shot Fluffy_Pillow 28.3/100: 28% focus precise_shots, windrunners_guidance(10), corrupting_rage
3:24.792 st Q steady_shot Fluffy_Pillow 15.8/100: 16% focus windrunners_guidance(10), corrupting_rage
3:26.119 st J rapid_fire Fluffy_Pillow 34.6/100: 35% focus windrunners_guidance(10), corrupting_rage
3:27.945 st O aimed_shot Fluffy_Pillow 53.9/100: 54% focus streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
3:29.130 st P arcane_shot Fluffy_Pillow 27.7/100: 28% focus precise_shots(2), in_the_rhythm, windrunners_guidance(10), corrupting_rage
3:30.147 st Q steady_shot Fluffy_Pillow 15.2/100: 15% focus precise_shots, in_the_rhythm, windrunners_guidance(10), corrupting_rage
3:31.330 st P arcane_shot Fluffy_Pillow 34.0/100: 34% focus precise_shots, in_the_rhythm, windrunners_guidance(10), corrupting_rage
3:32.347 st Q steady_shot Fluffy_Pillow 21.5/100: 22% focus in_the_rhythm, windrunners_guidance(10), corrupting_rage
3:33.532 st O aimed_shot Fluffy_Pillow 40.3/100: 40% focus in_the_rhythm, windrunners_guidance(10), corrupting_rage
3:35.222 st Q steady_shot Fluffy_Pillow 16.6/100: 17% focus precise_shots(2), windrunners_guidance(10), corrupting_rage
3:36.550 st P arcane_shot Fluffy_Pillow 35.4/100: 35% focus precise_shots(2), windrunners_guidance(10), corrupting_rage
3:37.688 st P arcane_shot Fluffy_Pillow 22.9/100: 23% focus precise_shots, windrunners_guidance(10), corrupting_rage
3:38.826 st Q steady_shot Fluffy_Pillow 10.4/100: 10% focus windrunners_guidance(10), corrupting_rage
3:40.153 st J rapid_fire Fluffy_Pillow 29.2/100: 29% focus windrunners_guidance(10), corrupting_rage
3:41.801 cds I salvo Fluffy_Pillow 47.2/100: 47% focus streamline, in_the_rhythm, windrunners_guidance(10), corrupting_rage
3:41.801 st O aimed_shot Fluffy_Pillow 47.2/100: 47% focus streamline, in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
3:42.986 st P arcane_shot Fluffy_Pillow 21.0/100: 21% focus precise_shots, in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
3:44.002 st Q steady_shot Fluffy_Pillow 8.5/100: 9% focus in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
3:45.186 st Q steady_shot Fluffy_Pillow 27.3/100: 27% focus in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
3:46.369 st Q steady_shot Fluffy_Pillow 46.1/100: 46% focus in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
3:47.553 st O aimed_shot Fluffy_Pillow 64.9/100: 65% focus in_the_rhythm, salvo, windrunners_guidance(10), corrupting_rage
3:49.244 st L volley Fluffy_Pillow 71.1/100: 71% focus precise_shots, salvo, windrunners_guidance(10), corrupting_rage
3:50.381 st P arcane_shot Fluffy_Pillow 78.7/100: 79% focus precise_shots, volley, trick_shots, windrunners_guidance(10), corrupting_rage
3:51.518 st O aimed_shot Fluffy_Pillow 66.2/100: 66% focus volley, trick_shots, windrunners_guidance(10), corrupting_rage
3:53.411 st M rapid_fire Fluffy_Pillow 43.7/100: 44% focus precise_shots(2), volley, trick_shots, windrunners_guidance(10), corrupting_rage
3:55.072 st P arcane_shot Fluffy_Pillow 61.8/100: 62% focus precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, windrunners_guidance(10), corrupting_rage
3:56.087 st P arcane_shot Fluffy_Pillow 49.3/100: 49% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, windrunners_guidance(10), corrupting_rage
3:57.103 st O aimed_shot Fluffy_Pillow 36.9/100: 37% focus streamline, in_the_rhythm, volley, trick_shots, windrunners_guidance(10), corrupting_rage
3:58.286 st Q steady_shot Fluffy_Pillow 10.6/100: 11% focus precise_shots, in_the_rhythm, volley, trick_shots, windrunners_guidance(10), corrupting_rage
3:59.471 st P arcane_shot Fluffy_Pillow 29.4/100: 29% focus precise_shots, in_the_rhythm, razor_fragments, windrunners_guidance(10), corrupting_rage
4:00.487 st K kill_shot Fluffy_Pillow 17.0/100: 17% focus in_the_rhythm, bullseye, razor_fragments, windrunners_guidance(10), corrupting_rage
4:01.502 st Q steady_shot Fluffy_Pillow 14.0/100: 14% focus bullseye(2), windrunners_guidance(10), corrupting_rage
4:02.828 st Q steady_shot Fluffy_Pillow 32.8/100: 33% focus bullseye(2), windrunners_guidance(10), corrupting_rage
4:04.154 st O aimed_shot Fluffy_Pillow 51.6/100: 52% focus bullseye(3), windrunners_guidance(10), corrupting_rage
4:06.047 st P arcane_shot Fluffy_Pillow 29.1/100: 29% focus precise_shots, bullseye(4), windrunners_guidance(10), corrupting_rage
4:07.186 st J rapid_fire Fluffy_Pillow 16.6/100: 17% focus bullseye(8), deathblow, razor_fragments, windrunners_guidance(10), corrupting_rage
4:09.217 st K kill_shot Fluffy_Pillow 37.3/100: 37% focus streamline, in_the_rhythm, bullseye(12), deathblow, razor_fragments, windrunners_guidance(10), corrupting_rage
4:10.233 st Q steady_shot Fluffy_Pillow 34.8/100: 35% focus streamline, in_the_rhythm, bullseye(15), windrunners_guidance(10), corrupting_rage
4:11.417 st O aimed_shot Fluffy_Pillow 53.6/100: 54% focus streamline, in_the_rhythm, bullseye(15), windrunners_guidance(10), corrupting_rage
4:12.601 st P arcane_shot Fluffy_Pillow 27.4/100: 27% focus precise_shots, in_the_rhythm, bullseye(16), windrunners_guidance(10), corrupting_rage
4:13.618 st Q steady_shot Fluffy_Pillow 14.9/100: 15% focus in_the_rhythm, bullseye(19), windrunners_guidance(10), corrupting_rage
4:14.802 st Q steady_shot Fluffy_Pillow 33.7/100: 34% focus in_the_rhythm, bullseye(20), windrunners_guidance(10), corrupting_rage
4:15.987 st Q steady_shot Fluffy_Pillow 51.6/100: 52% focus bullseye(21), windrunners_guidance(10), corrupting_rage
4:17.312 st P arcane_shot Fluffy_Pillow 70.4/100: 70% focus bullseye(22), windrunners_guidance(10), corrupting_rage
4:18.449 st O aimed_shot Fluffy_Pillow 57.9/100: 58% focus bullseye(23), windrunners_guidance(10), corrupting_rage
4:20.342 st K kill_shot Fluffy_Pillow 35.4/100: 35% focus precise_shots(2), bullseye(23), windrunners_guidance(10), corrupting_rage
4:21.480 st J rapid_fire Fluffy_Pillow 33.0/100: 33% focus precise_shots(2), bullseye(26), windrunners_guidance(10), corrupting_rage
4:23.276 st K kill_shot Fluffy_Pillow 52.1/100: 52% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), deathblow, razor_fragments, windrunners_guidance(10), corrupting_rage
4:24.292 st N trueshot Fluffy_Pillow 49.6/100: 50% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), windrunners_guidance(10), corrupting_rage
4:24.292 st P arcane_shot Fluffy_Pillow 49.6/100: 50% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision, eagletalons_true_focus, corrupting_rage
4:25.310 st O aimed_shot Fluffy_Pillow 45.9/100: 46% focus precise_shots, streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision(2), eagletalons_true_focus, corrupting_rage
4:26.325 st O aimed_shot Fluffy_Pillow 76.0/100: 76% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(3), eagletalons_true_focus, windrunners_guidance, corrupting_rage
4:27.342 cds I salvo Fluffy_Pillow 61.0/100: 61% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(4), eagletalons_true_focus, windrunners_guidance, corrupting_rage
4:27.342 st O aimed_shot Fluffy_Pillow 61.0/100: 61% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(4), eagletalons_true_focus, salvo, windrunners_guidance, corrupting_rage
4:28.358 st J rapid_fire Fluffy_Pillow 46.1/100: 46% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(5), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
4:30.039 st O aimed_shot Fluffy_Pillow 76.9/100: 77% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision(6), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
4:31.056 st P arcane_shot Fluffy_Pillow 62.0/100: 62% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(7), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
4:32.072 st O aimed_shot Fluffy_Pillow 58.3/100: 58% focus precise_shots, in_the_rhythm, bullseye(30), trueshot, unerring_vision(8), eagletalons_true_focus, salvo, windrunners_guidance(2), corrupting_rage
4:33.089 st J rapid_fire Fluffy_Pillow 43.3/100: 43% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(9), eagletalons_true_focus, salvo, windrunners_guidance(3), corrupting_rage
4:34.710 st K kill_shot Fluffy_Pillow 72.3/100: 72% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), eagletalons_true_focus, salvo, windrunners_guidance(3), corrupting_rage
4:35.726 st L volley Fluffy_Pillow 73.6/100: 74% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), eagletalons_true_focus, salvo, windrunners_guidance(3), corrupting_rage
4:36.740 st O aimed_shot Fluffy_Pillow 84.9/100: 85% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage
4:37.756 st M rapid_fire Fluffy_Pillow 69.9/100: 70% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage
4:39.461 st O aimed_shot Fluffy_Pillow 97.9/100: 98% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, deathblow, razor_fragments, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(3), corrupting_rage
4:40.477 st O aimed_shot Fluffy_Pillow 100.0/100: 100% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, deathblow, razor_fragments, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4), corrupting_rage
4:41.493 st K kill_shot Fluffy_Pillow 75.7/100: 76% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, deathblow, razor_fragments, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4)
4:42.507 st M rapid_fire Fluffy_Pillow 76.9/100: 77% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4)
4:44.212 st O aimed_shot Fluffy_Pillow 100.0/100: 100% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(4)
4:45.225 st O aimed_shot Fluffy_Pillow 78.5/100: 78% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5)
4:46.241 st P arcane_shot Fluffy_Pillow 63.5/100: 63% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5)
4:47.257 st J rapid_fire Fluffy_Pillow 59.8/100: 60% focus precise_shots, in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5)
4:48.867 st O aimed_shot Fluffy_Pillow 88.7/100: 89% focus precise_shots, streamline, in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, windrunners_guidance(5)
4:49.882 st P arcane_shot Fluffy_Pillow 62.8/100: 63% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, windrunners_guidance(6)
4:50.897 st P arcane_shot Fluffy_Pillow 50.3/100: 50% focus precise_shots, in_the_rhythm, bullseye(30), volley, trick_shots, windrunners_guidance(6)
4:51.913 st K kill_shot Fluffy_Pillow 37.8/100: 38% focus in_the_rhythm, bullseye(30), volley, trick_shots, windrunners_guidance(6)
4:52.928 st O aimed_shot Fluffy_Pillow 35.4/100: 35% focus in_the_rhythm, bullseye(30), volley, trick_shots, windrunners_guidance(6)
4:54.618 st Q steady_shot Fluffy_Pillow 12.9/100: 13% focus precise_shots(2), bullseye(30), razor_fragments, windrunners_guidance(6)
4:55.945 st P arcane_shot Fluffy_Pillow 31.6/100: 32% focus precise_shots(2), bullseye(30), razor_fragments, windrunners_guidance(6)
4:57.082 st J rapid_fire Fluffy_Pillow 19.2/100: 19% focus precise_shots, bullseye(30), razor_fragments, windrunners_guidance(6), corrupting_rage
4:58.788 st P arcane_shot Fluffy_Pillow 37.6/100: 38% focus precise_shots, streamline, in_the_rhythm, bullseye(30), razor_fragments, windrunners_guidance(6), corrupting_rage
4:59.802 st Q steady_shot Fluffy_Pillow 25.1/100: 25% focus streamline, in_the_rhythm, bullseye(30), razor_fragments, windrunners_guidance(6), corrupting_rage

Stats

Level Bonus (70) Race Bonus (draenei) Raid-Buffed Unbuffed Gear Amount
Strength 1275 1 1475 1389 0
Agility 2089 -3 10762 10593 7890 (7027)
Stamina 3848 2 40443 38518 34668
Intellect 1713 0 2007 1826 0
Spirit 0 0 0 0 0
Health 808860 770360 0
Focus 100 100 0
Spell Power 2007 1826 0
Crit 39.55% 33.34% 3481
Haste 32.34% 32.34% 5542
Versatility 21.65% 18.65% 3823
Attack Power 11300 10593 0
Mastery 10.09% 10.09% 1465
Armor 7194 7194 7194
Run Speed 7 0 225
Leech 3.14% 3.14% 464

Gear

Source Slot Average Item Level: 479.00
Local Head Horns of the Futurebane
ilevel: 502, stats: { 1095 Armor, +4630 Sta, +754 Haste, +329 Mastery, +1059 AgiInt, +464 Leech }, enchant: incandescent_essence
Local Neck Slumbering Ursine Talisman
ilevel: 476, stats: { +1910 Sta, +1297 Haste, +384 Vers }, gems: { +70 Mastery, +33 Crit, +70 Mastery, +33 Crit, +70 Mastery, +33 Crit }
Local Shoulders Blazing Dreamstalker's Finest Hunt
ilevel: 463, stats: { 752 Armor, +2178 Sta, +245 Crit, +456 Haste, +552 AgiInt }
Local Shirt Precious' Ribbon
ilevel: 1
item effects: { equip: }
Local Chest Ohn'ahran Falconer's Chainmail
ilevel: 470, stats: { 1151 Armor, +3163 Sta, +501 Crit, +460 Vers, +786 AgiInt }
Local Waist Ohn'ahran Falconer's Belt
ilevel: 502, stats: { 821 Armor, +3473 Sta, +389 Haste, +424 Vers, +794 AgiInt }
Local Legs Blazing Dreamstalker's Shellgreaves
ilevel: 463, stats: { 958 Armor, +2904 Sta, +648 Crit, +287 Haste, +737 AgiInt }
Local Feet Ohn'ahran Falconer's Striders
ilevel: 483, stats: { 791 Armor, +2775 Sta, +412 Crit, +347 Vers, +666 AgiInt }, enchant: { +225 RunSpeed (plainsrunners_breeze_2) }
Local Wrists Emerald Eye Bracer
ilevel: 467, stats: { 563 Armor, +1714 Sta, +279 Crit, +256 Haste, +430 AgiInt }
Local Hands Rock Shovelers
ilevel: 489, stats: { 744 Armor, +2975 Sta, +321 Haste, +454 Vers, +704 AgiInt }
Local Finger1 Signet of Titanic Insight
ilevel: 472, stats: { +1823 Sta, +824 Vers, +824 Haste }, gems: { +70 Mastery, +33 Crit }, enchant: { +82 Mastery (devotion_of_mastery_3) }
item effects: { equip: Alchemical Flavor Pocket }
Local Finger2 Ring of Umbral Doom
ilevel: 467, stats: { +1714 Sta, +807 Crit, +798 Haste }
Local Trinket1 Beacon to the Beyond
ilevel: 502, stats: { +774 Mastery }
item effects: { equip: An'shuul, the Cosmic Wanderer, use: An'shuul, the Cosmic Wanderer }
Local Trinket2 Bottomless Reliquary Satchel
ilevel: 483, stats: { +844 StrAgiInt }
item effects: { use: Bottomless Reliquary Satchel }
Local Back Cloak of Blade Turning
ilevel: 473, stats: { 319 Armor, +1845 Sta, +160 Haste, +387 Vers, +455 StrAgiInt, +235 Avoidance }
Local Main Hand Deepsea Hunter's Crossbow
ilevel: 480, weapon: { 1558 - 2339, 3 }, stats: { +863 Agi, +3564 Sta, +457 Crit, +543 Vers }, temporary_enchant: Completely Safe Rockets
Local Tabard Dream Wardens Tabard
ilevel: 1

Profile

hunter="Auens"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/auens"
spec=marksmanship
level=70
race=draenei
role=attack
position=ranged_back
talents=B4PAAAAAAAAAAAAAAAAAAAAAA4ARoEASKigAAAAAEJJRSSIIkElEphQQaIkkEkIhCAAAAA

# Default consumables
potion=elemental_potion_of_ultimate_power_3
flask=iced_phial_of_corrupting_rage_3
food=fated_fortune_cookie
augmentation=draconic
temporary_enchant=main_hand:completely_safe_rockets_3

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/summon_pet,if=!talent.lone_wolf
actions.precombat+=/snapshot_stats
actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
actions.precombat+=/variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
actions.precombat+=/salvo,precast_time=10
actions.precombat+=/use_item,name=algethar_puzzle_box
actions.precombat+=/aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
actions.precombat+=/wailing_arrow,if=active_enemies>2|!talent.steady_focus
actions.precombat+=/steady_shot,if=active_enemies>2|talent.volley&active_enemies=2

# Executed every time the actor is available.
actions=variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
actions+=/auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12
actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
actions.cds+=/salvo,if=active_enemies>2|cooldown.volley.remains<10

actions.st=steady_shot,if=talent.steady_focus&steady_focus_count&(buff.steady_focus.remains<8|buff.steady_focus.down&!buff.trueshot.up)
actions.st+=/rapid_fire,if=buff.trick_shots.remains<execute_time
actions.st+=/kill_shot,if=focus+cast_regen<focus.max
actions.st+=/volley,if=buff.salvo.up|variable.trueshot_ready|cooldown.trueshot.remains>45|fight_remains<12
actions.st+=/serpent_sting,target_if=min:dot.serpent_sting.remains,if=refreshable&!talent.serpentstalkers_trickery&buff.trueshot.down
actions.st+=/explosive_shot
actions.st+=/stampede
actions.st+=/death_chakram
actions.st+=/wailing_arrow,if=active_enemies>1
actions.st+=/rapid_fire,if=(talent.surging_shots|action.aimed_shot.full_recharge_time>action.aimed_shot.cast_time+cast_time)&(focus+cast_regen<focus.max)
actions.st+=/trueshot,if=variable.trueshot_ready
actions.st+=/multishot,if=buff.salvo.up&!talent.volley
actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=talent.serpentstalkers_trickery&(buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2|ca_active)|buff.trick_shots.remains>execute_time&active_enemies>1)
actions.st+=/aimed_shot,target_if=max:debuff.latent_poison.stack,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2|ca_active)|buff.trick_shots.remains>execute_time&active_enemies>1
actions.st+=/wailing_arrow,if=buff.trueshot.down
actions.st+=/kill_command,if=buff.trueshot.down
actions.st+=/steel_trap
actions.st+=/chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/bag_of_tricks,if=buff.trueshot.down
actions.st+=/steady_shot

actions.trickshots=steady_shot,if=talent.steady_focus&steady_focus_count&buff.steady_focus.remains<8
actions.trickshots+=/kill_shot,if=buff.razor_fragments.up
actions.trickshots+=/explosive_shot
actions.trickshots+=/death_chakram
actions.trickshots+=/stampede
actions.trickshots+=/wailing_arrow
actions.trickshots+=/serpent_sting,target_if=min:dot.serpent_sting.remains,if=refreshable&talent.hydras_bite&!talent.serpentstalkers_trickery
actions.trickshots+=/barrage,if=active_enemies>7
actions.trickshots+=/volley
actions.trickshots+=/rapid_fire,if=buff.trick_shots.remains>=execute_time&talent.surging_shots
actions.trickshots+=/trueshot,if=variable.trueshot_ready
actions.trickshots+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=talent.serpentstalkers_trickery&(buff.trick_shots.remains>=execute_time&(buff.precise_shots.down|buff.trueshot.up|full_recharge_time<cast_time+gcd))
actions.trickshots+=/aimed_shot,target_if=max:debuff.latent_poison.stack,if=(buff.trick_shots.remains>=execute_time&(buff.precise_shots.down|buff.trueshot.up|full_recharge_time<cast_time+gcd))
actions.trickshots+=/rapid_fire,if=buff.trick_shots.remains>=execute_time
actions.trickshots+=/chimaera_shot,if=buff.trick_shots.up&buff.precise_shots.up&focus>cost+action.aimed_shot.cost&active_enemies<4
actions.trickshots+=/multishot,if=buff.trick_shots.down|(buff.precise_shots.up|buff.bulletstorm.stack=10)&focus>cost+action.aimed_shot.cost
actions.trickshots+=/serpent_sting,target_if=min:dot.serpent_sting.remains,if=refreshable&talent.poison_injection&!talent.serpentstalkers_trickery
actions.trickshots+=/steel_trap,if=buff.trueshot.down
actions.trickshots+=/kill_shot,if=focus>cost+action.aimed_shot.cost
actions.trickshots+=/multishot,if=focus>cost+action.aimed_shot.cost
actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
actions.trickshots+=/steady_shot

actions.trinkets=variable,name=sync_ready,value=variable.trueshot_ready
actions.trinkets+=/variable,name=sync_active,value=buff.trueshot.up
actions.trinkets+=/variable,name=sync_remains,value=cooldown.trueshot.remains_guess
actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

head=horns_of_the_futurebane,id=200745,bonus_id=41/10533/10872/7979/10884/10316/1585/8767,enchant=incandescent_essence
neck=slumbering_ursine_talisman,id=208443,bonus_id=6652/7979/9477/8782/9567/1507/8767,gems=70mastery_33crit_70mastery_33crit_70mastery_33crit
shoulders=blazing_dreamstalkers_finest_hunt,id=207216,bonus_id=6652/9559/9511/1494
back=cloak_of_blade_turning,id=133459,bonus_id=7756/10870/40/10307/9884/8766
chest=ohnahran_falconers_chainmail,id=191997,bonus_id=10864/10326/1592/8766
shirt=precious_ribbon,id=52019
tabard=dream_wardens_tabard,id=210501
wrists=emerald_eye_bracer,id=188299,bonus_id=10305/7756/10533/10870/9878/8766
hands=rock_shovelers,id=193818,bonus_id=10344/9636/43/10870/9144/3168/8767
waist=ohnahran_falconers_belt,id=192037,bonus_id=10348/1624/8767
legs=blazing_dreamstalkers_shellgreaves,id=207217,bonus_id=6652/9559/9512/1494
feet=ohnahran_falconers_striders,id=191998,bonus_id=10871/10342/1605/8767,enchant=plainsrunners_breeze_2
finger1=signet_of_titanic_insight,id=192999,bonus_id=8836/8840/8902/8780/9404/9499/8174/9498,gems=70mastery_33crit,enchant=devotion_of_mastery_3,crafted_stats=vers/haste
finger2=ring_of_umbral_doom,id=188379,bonus_id=10305/7756/10533/9878/8766
trinket1=beacon_to_the_beyond,id=203963,bonus_id=7979/10316/10884/1550/8767
trinket2=bottomless_reliquary_satchel,id=198695,bonus_id=10342/1557/8767
main_hand=deepsea_hunters_crossbow,id=197944,bonus_id=10341/1602/8767

# Gear Summary
# gear_ilvl=479.47
# gear_agility=7890
# gear_stamina=34668
# gear_crit_rating=3481
# gear_haste_rating=5542
# gear_mastery_rating=1465
# gear_versatility_rating=3823
# gear_leech_rating=464
# gear_speed_rating=225
# gear_avoidance_rating=235
# gear_armor=7194
# set_bonus=tier31_2pc=1

Simulation & Raid Information

Iterations: 10007
Threads: 8
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 49792736
Max Event Queue: 63
Sim Seconds: 3002142
CPU Seconds: 30.2680
Physical Seconds: 7.0914
Speed Up: 99185

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
Auens Auens aimed_shot 19434 8438096 28127 14.01 79070 165377 69.1 70.0 48.0% 0.0% 0.0% 0.0% 4.30sec 12054730 300.00sec
Auens Auens legacy_of_the_windrunners 191043 601490 2005 56.03 1410 2947 0.0 280.2 47.9% 0.0% 0.0% 0.0% 0.00sec 859294 300.00sec
Auens Auens anshuul_channel 402583 0 0 0.00 0 0 2.5 0.0 0.0% 0.0% 0.0% 0.0% 156.48sec 0 300.00sec
Auens Auens anshuul_the_cosmic_wanderer 402583 3695860 12319 0.49 1073637 2166120 2.5 2.5 39.5% 0.0% 0.0% 0.0% 153.27sec 3695860 300.00sec
Auens Auens arcane_shot 185358 5145027 17150 12.94 55205 112510 64.8 64.7 42.4% 0.0% 0.0% 0.0% 4.48sec 5145027 300.00sec
Auens Auens arctic_bola 390232 698892 2330 4.21 21712 46343 21.1 21.0 46.7% 0.0% 0.0% 0.0% 14.09sec 698892 300.00sec
Auens Auens augmentation 393438 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Auens Auens auto_shot 75 826343 2754 14.91 7666 15632 74.7 74.6 42.9% 0.0% 0.0% 0.0% 3.78sec 1180520 300.00sec
Auens Auens completely_safe_rocket_blast 386301 304569 1015 9.77 4338 9058 49.3 48.9 40.2% 0.0% 0.0% 0.0% 6.02sec 304569 300.00sec
Auens Auens explosive_shot ticks -212431 830123 2767 1.39 79190 167199 0.0 6.9 46.0% 0.0% 0.0% 0.0% 0.00sec 830123 300.00sec
Auens Auens flask 374000 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Auens Auens food 396092 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Auens Auens kill_shot 53351 3301784 11006 4.14 94123 224245 20.8 20.7 50.1% 0.0% 0.0% 0.0% 14.62sec 4716955 300.00sec
Auens Auens razor_fragments ticks -385638 829065 2764 9.95 16658 0 18.1 49.8 0.0% 0.0% 0.0% 0.0% 16.65sec 829065 300.00sec
Auens Auens master_marksman ticks -269576 3087310 10291 29.83 20701 0 514.1 149.1 0.0% 0.0% 0.0% 0.0% 0.59sec 3087310 300.00sec
Auens Auens overwhelming_rage ticks -374037 712622 2375 3.95 36065 0 4.1 19.8 0.0% 0.0% 0.0% 0.0% 58.69sec 799124 300.00sec
Auens Auens potion 371028 0 0 0.00 0 0 1.5 0.0 0.0% 0.0% 0.0% 0.0% 301.18sec 0 300.00sec
Auens Auens rapid_fire ticks -257044 5453995 18180 42.82 16349 35411 30.7 214.1 48.3% 0.0% 0.0% 0.0% 9.87sec 7791621 300.00sec
Auens Auens salvo 400456 0 0 0.00 0 0 7.2 0.0 0.0% 0.0% 0.0% 0.0% 45.83sec 0 300.00sec
Auens Auens serpent_sting 271788 691507 2305 13.99 6282 13828 0.0 69.9 47.8% 0.0% 0.0% 0.0% 0.00sec 2059535 300.00sec
Auens Auens serpent_sting ticks -271788 1368029 4560 29.14 6235 13240 0.0 145.7 45.0% 0.0% 0.0% 0.0% 0.00sec 2059535 300.00sec
Auens Auens steady_shot 56641 1064710 3549 10.97 13769 27570 54.9 54.8 40.9% 0.0% 0.0% 0.0% 4.86sec 1521054 300.00sec
Auens Auens tindrals_fowl_fantasia 426341 0 0 0.00 0 0 8.0 0.0 0.0% 0.0% 0.0% 0.0% 34.07sec 0 300.00sec
Auens Auens denizen_of_the_flame 426431 861955 2873 3.21 37318 77962 16.1 16.1 40.2% 0.0% 0.0% 0.0% 16.12sec 861955 300.00sec
Auens Auens denizen_of_the_flame_final 426486 901087 3004 1.60 78415 163820 8.0 8.0 40.2% 0.0% 0.0% 0.0% 34.03sec 901087 300.00sec
Auens Auens trueshot 288613 0 0 0.00 0 0 2.9 0.0 0.0% 0.0% 0.0% 0.0% 137.06sec 0 300.00sec
Auens Auens volley 260243 1337851 4459 29.82 5782 12499 7.0 149.1 47.5% 0.0% 0.0% 0.0% 45.73sec 1911265 300.00sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
128491.1 0.0 Health 0.00% 0.0 100.0% 100%

Scale Factors for other metrics

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by {$s1=5}%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Hunter's Mark

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:257284
  • name:Hunter's Mark
  • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
  • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by {$=}w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by {$=}w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 9999
Mean 300.00
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 131442.39
Minimum 114378.61
Maximum 149282.11
Spread ( max - min ) 34903.50
Range [ ( max - min ) / 2 * 100% ] 13.28%
Standard Deviation 4945.0872
5th Percentile 123486.84
95th Percentile 139808.89
( 95th Percentile - 5th Percentile ) 16322.05
Mean Distribution
Standard Deviation 49.4533
95.00% Confidence Interval ( 131345.46 - 131539.31 )
Normalized 95.00% Confidence Interval ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 55
0.1% Error 5438
0.1 Scale Factor Error with Delta=300 208753
0.05 Scale Factor Error with Delta=300 835010
0.01 Scale Factor Error with Delta=300 20875245
HPS
Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Fluffy_Pillow Theck-Meloree Index
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Fluffy_PillowTheck-Meloree Index (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Fluffy_Pillow Max Spike Value
Count 1161
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (73) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 47226049 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 5043 5043 5043
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Profile

tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=73
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.