SimulationCraft 1115-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.1.7.61609 Live (hotfix 2025-06-30/61609, git build 087637b109)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Evoker

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-01-20 Ebon Might is 5%
Ebon Might (effect#1) base_value 5.00 6.50

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-06-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 30.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Rogue

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-05-06 Grand Melee Blade Flurry Bonus
Grand Melee (effect#2) base_value 20.00 10.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Saaku : 487,199 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
487,198.6487,198.6408.8 / 0.084%81,257.2 / 16.7%43,774.3
Resource Out In Waiting APM Active
Focus11.110.90.00%46.4100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/saaku
TalentC4PAIKKe/J2LdooRW3uJg8yy0zADsMGNWGQmtYDAAAAAAAAAAAAAgZMjZMzMMjmZMGGDzywMLzgtZmx2YZ2MjxM8AzMzMmZmFjBLD
Scale Factors for Saaku Damage Per Second
Wdps Agi Crit Mastery Vers Haste
Scale Factors 76.09 13.10 9.63 7.47 6.00 4.87
Normalized 5.81 1.00 0.73 0.57 0.46 0.37
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.30 0.26 0.25 0.25 0.25 0.25
Ranking
  • Wdps > Agi > Crit > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=13.10, CritRating=9.63, HasteRating=4.87, MasteryRating=7.47, Versatility=6.00, Dps=76.09 )

Scale Factors for other metrics

Scale Factors for Saaku Priority Target Damage Per Second
Wdps Agi Crit Mastery Vers Haste
Scale Factors 76.09 13.10 9.63 7.47 6.00 4.87
Normalized 5.81 1.00 0.73 0.57 0.46 0.37
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.30 0.26 0.25 0.25 0.25 0.25
Ranking
  • Wdps > Agi > Crit > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=13.10, CritRating=9.63, HasteRating=4.87, MasteryRating=7.47, Versatility=6.00, Dps=76.09 )
Scale Factors for Saaku Damage Per Second (Effective)
Wdps Agi Crit Mastery Vers Haste
Scale Factors 76.09 13.10 9.63 7.47 6.00 4.87
Normalized 5.81 1.00 0.73 0.57 0.46 0.37
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Agi > Crit > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=13.10, CritRating=9.63, HasteRating=4.87, MasteryRating=7.47, Versatility=6.00, Dps=76.09 )
Scale Factors for Saaku Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Saaku Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Saaku Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Saaku Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Saaku Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Saaku Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Saaku Fight Length
Agi Vers Crit Haste Mastery Wdps
Scale Factors 0.00 -0.00 -0.00 -0.00 -0.00 -0.00
Normalized 1.00 -0.91 -0.95 -1.87 -2.78 -3.75
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Agi > Vers > Crit > Haste > Mastery > Wdps
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=-0.00, HasteRating=-0.00, MasteryRating=-0.00, Versatility=-0.00, Dps=-0.00 )
Scale Factors for Raid Damage Per Second
Wdps Agi Crit Mastery Vers Haste
Scale Factors 76.09 13.10 9.63 7.47 6.00 4.87
Normalized 5.81 1.00 0.73 0.57 0.46 0.37
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.30 0.26 0.25 0.25 0.25 0.25
Ranking
  • Wdps > Agi > Crit > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Saaku-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=13.10, CritRating=9.63, HasteRating=4.87, MasteryRating=7.47, Versatility=6.00, Dps=76.09 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Saaku487,199
Aimed Shot 167,72434.4%66.14.51s760,905548,702Direct67.0423,8001,269,678750,50338.6%

Stats Details: Aimed Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage66.1167.020.000.000.001.38670.000050,300,591.1071,857,915.4330.00%548,701.80548,701.80
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.37%41.132264423,799.50237,967637,100423,546.66377,520474,43917,432,19524,903,11130.00%
crit38.63%25.8910461,269,678.48523,5052,134,5551,270,636.801,033,8801,585,79332,868,39646,954,80430.00%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:11.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.

Action Priority List

    st
    [F]:66.40
  • if_expr:buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
  • target_if_expr:debuff.spotters_mark.up|max_prio_damage

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Hasted Cooldown Duration (Category)Marksmanship Hunter1370166SET1.000
Spell Direct AmountSpecialized Arsenal4595421PCT10.0%
Spell Periodic AmountSpecialized Arsenal4595422PCT10.0%
Modify Recharge Time (Category)Ammo Conservation4597945SET-1000.000
Spell Direct AmountEagle's Accuracy4733691PCT5.0%
Spell Direct AmountSentinel Precision4503751PCT5.0%
Spell Periodic AmountSentinel Precision4503752PCT5.0%
Arcane Shot 56,71111.6%75.73.95s224,676185,976Direct75.6139,273360,012225,08338.9%

Stats Details: Arcane Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage75.7075.560.000.000.001.20810.000017,007,485.0917,007,485.090.00%185,975.78185,975.78
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.12%46.182468139,273.23123,441172,127139,268.27132,204145,6776,432,4376,432,4370.00%
crit38.88%29.371450360,012.48271,558518,272360,218.16322,202404,78910,575,04810,575,0480.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:40
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Action Priority List

    st
    [D]:75.70
  • if_expr:buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
  • target_if_expr:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter13701610PCT25.0%
Auto Shot 16,2413.3%90.93.29s53,57318,602Direct90.734,21686,47253,68937.3%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage90.9290.720.000.000.002.87990.00004,871,056.296,958,644.8930.00%18,602.2618,602.26
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit62.73%56.91328234,215.7631,03540,58034,215.6433,03435,6161,947,2302,781,75430.00%
crit37.27%33.81145786,471.7168,274122,50786,532.1478,10496,2662,923,8274,176,89130.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:5.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Explosive Shot 11,1012.3%7.837.15s424,913345,766Direct7.8288,533698,723429,37134.3%

Stats Details: Explosive Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.847.760.000.000.001.22900.00003,333,179.893,333,179.890.00%345,765.55345,765.55
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit65.67%5.10010288,532.59237,970414,784288,359.930381,9831,470,9281,470,9280.00%
crit34.33%2.6709698,723.48524,3381,222,716668,564.8901,218,5321,862,2521,862,2520.00%

Action Details: Explosive Shot

  • id:212431
  • school:fire
  • range:40.0
  • travel_speed:120.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:3.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:212431
  • name:Explosive Shot
  • school:fire
  • tooltip:Exploding for {$212680s1=0} Fire damage after {$t1=3} sec.
  • description:Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.

Action Details: Explosive Shot Damage

  • id:212680
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:5
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:212680
  • name:Explosive Shot
  • school:fire
  • tooltip:
  • description:{$@spelldesc212431=Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.}

Action Priority List

    st
    [G]:7.84
  • if_expr:!set_bonus.thewarwithin_season_2_4pc|!talent.precision_detonation

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter1370169PCT15.0%
Spell Direct AmountBlackrock Munitions4620361PCT8.0%
Spell Direct AmountSmall Game Hunter4598022PCT15.0%
Lunar Storm (_initial) 2,8190.6%0.00.00s00Direct9.360,757147,62691,26735.1%

Stats Details: Lunar Storm Initial

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.009.270.000.000.000.00000.0000846,164.59846,164.590.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit64.88%6.0201160,756.7957,25472,57860,754.42066,944365,463365,4630.00%
crit35.12%3.26010147,626.48126,153203,761145,679.790202,015480,702480,7020.00%

Action Details: Lunar Storm Initial

  • id:1217459
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:12.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:1217459
  • name:Lunar Storm
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450385=Every {$451803d=30 seconds} your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] launches a celestial arrow that conjures a {$450978s1=12} yd radius Lunar Storm at the target's location dealing {$1217459s1=0} Arcane damage. For the next {$450978d=12 seconds}, a random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Lunar Storm (_periodic) 87,72318.0%0.00.00s00Direct268.061,695157,97498,21837.9%

Stats Details: Lunar Storm Periodic

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.00267.960.000.000.000.00000.000026,317,874.5726,317,874.570.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit62.07%166.319724261,694.7753,67674,84661,695.3959,54164,54810,260,87010,260,8700.00%
crit37.93%101.6452152157,973.56118,082224,591157,967.38135,416176,55116,057,00516,057,0050.00%

Action Details: Lunar Storm Periodic

  • id:450883
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:450883
  • name:Lunar Storm
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450385=Every {$451803d=30 seconds} your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] launches a celestial arrow that conjures a {$450978s1=12} yd radius Lunar Storm at the target's location dealing {$1217459s1=0} Arcane damage. For the next {$450978d=12 seconds}, a random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Master Marksman 31,3336.4%169.11.77s55,6190Periodic137.468,468068,4680.0%91.6%

Stats Details: Master Marksman

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage169.140.00137.39137.39160.340.00002.00009,407,058.039,407,058.030.00%34,235.250.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%137.399417768,468.173,961361,20168,434.0345,51795,0899,407,0589,407,0580.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc260309=Your ranged ability critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 61,34812.6%23.713.09s777,566426,724Periodic235.347,213124,77978,20039.9%12.4%

Stats Details: Rapid Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage23.670.00236.08235.330.001.82220.157418,403,333.3026,290,449.8530.00%426,724.17426,724.17
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit60.05%141.328623147,213.1542,30858,99547,203.2245,44949,4286,672,3099,531,86030.00%
crit39.95%94.0151155124,778.6593,074177,026124,767.74114,689134,82311,731,02516,758,59030.00%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.15
  • base_multiplier:1.00
  • dot_duration:2.00
  • base_tick_time:0.22
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=20}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=2} Focus.|r

Action Details: Rapid Fire Tick

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:2.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=20}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=2} Focus.|r}

Action Priority List

    st
    [B]:9.27
  • if_expr:hero_tree.sentinel&buff.lunar_storm_cooldown.down|!talent.aspect_of_the_hydra&talent.bulletstorm&active_enemies>1&buff.trick_shots.up&(buff.precise_shots.down|!talent.no_scope)
    st
    [E]:14.40
  • if_expr:(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountStreamline2603671PCT15.0%
Spell Periodic AmountStreamline2603672PCT15.0%
Spell Tick TimeAmmo Conservation4597941PCT-34.0%
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountSurging Shots3915591PCT35.0%
Spell Periodic AmountSurging Shots3915592PCT35.0%
Spell Direct AmountEagle's Accuracy4733691PCT5.0%
Spell Direct AmountSentinel Precision4503751PCT5.0%
Spell Periodic AmountSentinel Precision4503752PCT5.0%
Sentinel 43,0378.8%0.00.00s00Periodic147.355,686141,47287,68837.3%0.0%

Stats Details: Sentinel

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.000.00147.330.000.00000.000012,918,951.0512,918,951.050.00%0.000.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit62.70%92.375512955,685.6949,31368,76355,679.1153,38557,9605,143,8565,143,8560.00%
crit37.30%54.962986141,472.20108,656202,702141,478.79129,202153,2527,775,0957,775,0950.00%

Action Details: Sentinel

  • id:450412
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:450412
  • name:Sentinel
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450369=Your attacks have a chance to apply Sentinel on the target, stacking up to {$450387u=10} times. While Sentinel stacks are higher than {$s1=3}, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal {$450412s1=0} Arcane damage. }

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Steady Shot 9,1601.9%51.65.58s53,26243,266Direct51.536,58086,73253,34433.4%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage51.6151.530.000.000.001.23110.00002,748,709.773,926,724.3130.00%43,265.6543,265.65
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit66.58%34.31165336,579.6932,68545,57636,577.5334,71138,6191,254,9461,792,77930.00%
crit33.42%17.2243586,731.5971,904136,18686,780.1976,274100,8971,493,7632,133,94530.00%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:20.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage.{$?=}c2[ Reduces the cooldown of Aimed Shot by {$=}{{$s2=2000}/1000}.1 sec.][] Usable while moving. |cFFFFFFFFGenerates {$77443s1=20} Focus.|r

Action Priority List

    st
    [H]:51.81

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Simple Action Stats Execute Interval
Saaku
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Saaku
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Saaku
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Saaku
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.5305.76s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.480.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [A]:1.48
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
Trueshot 4.186.33s

Stats Details: Trueshot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage4.130.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:Critical strike chance increased by {$s4=10}% and critical strike damage increased by {$s5=20}%. The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=150})))}%.
  • description:Increases your critical strike chance by {$s4=10}% and critical strike damage by {$s5=20}% for {$d=15 seconds}. Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=150})))}%.{$?a260404=true}[ Consuming Spotter's Mark reduces the cooldown of Trueshot by {$=}{{$260404s1=2000}/1000}.1 sec][]

Action Priority List

    st
    [C]:4.13
  • if_expr:variable.trueshot_ready

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.51%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.51%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bulletstorm23.6211.712.9s1.3s10.4s81.62%0.00%0.0 (0.0)7.5

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_bulletstorm
  • max_stacks:20
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:disabled
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:2.8s / 28.2s
  • trigger_min/max:0.1s / 27.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:73.53% / 87.76%

Stack Uptimes

  • bulletstorm_1:1.38%
  • bulletstorm_2:1.37%
  • bulletstorm_3:1.37%
  • bulletstorm_4:1.37%
  • bulletstorm_5:1.37%
  • bulletstorm_6:1.37%
  • bulletstorm_7:1.37%
  • bulletstorm_8:1.37%
  • bulletstorm_9:1.37%
  • bulletstorm_10:69.27%

Spelldata

  • id:389020
  • name:Bulletstorm
  • tooltip:Aimed Shot damage increased by {$s1=2}%. {$?a471428=true}[Aimed Shot critical strike damage increased by {$s2=0}%.][]
  • description:{$@spelldesc389019=Damage from Rapid Fire increases the damage of Aimed Shot by {$389020s1=2}% for {$389020d=15 seconds}, stacking up to {$389020u=15} times. New stacks do not refresh duration and are removed upon casting Rapid Fire.}
  • max_stacks:15
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Bullseye1.079.60.0s0.7s59.0s19.68%0.00%50.6 (50.6)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_bullseye
  • max_stacks:30
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 4.7s
  • trigger_pct:100.00%
  • duration_min/max:44.8s / 72.0s
  • uptime_min/max:18.54% / 20.00%

Stack Uptimes

  • bullseye_1:0.30%
  • bullseye_2:0.39%
  • bullseye_3:0.33%
  • bullseye_4:0.34%
  • bullseye_5:0.27%
  • bullseye_6:0.26%
  • bullseye_7:0.24%
  • bullseye_8:0.23%
  • bullseye_9:0.19%
  • bullseye_10:0.21%
  • bullseye_11:0.21%
  • bullseye_12:0.22%
  • bullseye_13:0.25%
  • bullseye_14:0.25%
  • bullseye_15:0.27%
  • bullseye_16:0.29%
  • bullseye_17:0.31%
  • bullseye_18:0.32%
  • bullseye_19:0.33%
  • bullseye_20:0.34%
  • bullseye_21:0.35%
  • bullseye_22:0.34%
  • bullseye_23:0.34%
  • bullseye_24:0.33%
  • bullseye_25:0.32%
  • bullseye_26:0.29%
  • bullseye_27:0.27%
  • bullseye_28:0.26%
  • bullseye_29:0.25%
  • bullseye_30:11.37%

Spelldata

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$s2=15} times.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Entropic Embrace5.41.451.5s39.3s13.3s23.77%0.00%1.4 (1.4)5.1

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_entropic_embrace
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:12.0s / 175.1s
  • trigger_min/max:0.0s / 173.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 55.4s
  • uptime_min/max:4.50% / 64.25%

Stack Uptimes

  • entropic_embrace_1:23.77%

Spelldata

  • id:256374
  • name:Entropic Embrace
  • tooltip:Damage and healing increased by {$=}w1%.
  • description:{$@spelldesc255669=Your abilities have a chance to empower you with the essence of the Void, causing your damage and healing effects to deal an additional {$256374s1=5}% as Shadowfrost for {$256374d=12 seconds}.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Crit)2.10.6111.3s76.6s35.3s24.91%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 342.4s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 79.87%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:24.91%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6111.5s77.0s35.1s24.80%0.00%2.8 (2.8)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 338.9s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 240.0s
  • uptime_min/max:0.00% / 89.32%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:24.81%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6112.0s76.9s35.2s24.98%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 340.7s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 80.19%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:24.98%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6110.8s76.2s35.4s25.30%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 346.2s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 240.0s
  • uptime_min/max:0.00% / 81.70%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:25.30%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
In the Rhythm11.612.126.3s12.9s20.0s76.88%0.00%12.1 (12.1)10.7

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_in_the_rhythm
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-1000.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:12.0s / 113.4s
  • trigger_min/max:2.2s / 28.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 105.3s
  • uptime_min/max:66.92% / 86.84%

Stack Uptimes

  • in_the_rhythm_1:76.88%

Spelldata

  • id:407405
  • name:In the Rhythm
  • tooltip:The time between your Auto Shots is reduced by {$=}{-{$s1=1000}/1000}.1 sec.
  • description:{$@spelldesc407404=When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by {$=}{-{$407405s1=1000}/1000}.1 sec for {$407405d=12 seconds}.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Lock and Load7.20.136.3s35.9s1.7s4.02%10.71%0.1 (0.1)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.9s / 314.8s
  • trigger_min/max:1.9s / 314.8s
  • trigger_pct:8.01%
  • duration_min/max:0.0s / 8.8s
  • uptime_min/max:0.00% / 13.97%

Stack Uptimes

  • lock_and_load_1:4.02%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot{$?a473380=false}['s damage is increased by {$473380s1=15}%,][] costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Lunar Storm (_cooldown)9.30.034.2s34.3s28.6s88.40%0.00%0.0 (0.0)8.4

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_lunar_storm_cooldown
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:30.0s / 48.3s
  • trigger_min/max:30.0s / 48.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:73.58% / 98.76%

Stack Uptimes

  • lunar_storm_cooldown_1:88.40%

Spelldata

  • id:451803
  • name:Lunar Storm
  • tooltip:You cannot summon a Lunar Storm.
  • description:{$@spelldesc450385=Every {$451803d=30 seconds} your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] launches a celestial arrow that conjures a {$450978s1=12} yd radius Lunar Storm at the target's location dealing {$1217459s1=0} Arcane damage. For the next {$450978d=12 seconds}, a random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }
  • max_stacks:0
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%
Lunar Storm (_ready)9.40.033.7s34.2s4.2s11.60%39.28%0.0 (0.0)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_lunar_storm_ready
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:30.0s / 48.3s
  • trigger_min/max:30.0s / 48.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 18.3s
  • uptime_min/max:1.24% / 26.42%

Stack Uptimes

  • lunar_storm_ready_1:11.60%

Spelldata

  • id:451805
  • name:Lunar Storm
  • tooltip:Your next {$?=}c2[Rapid Fire][Wildfire Bomb] will summon a Lunar Storm.
  • description:{$@spelldesc450385=Every {$451803d=30 seconds} your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] launches a celestial arrow that conjures a {$450978s1=12} yd radius Lunar Storm at the target's location dealing {$1217459s1=0} Arcane damage. For the next {$450978d=12 seconds}, a random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Moving Target66.98.84.5s4.0s3.9s87.52%98.49%8.8 (8.8)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_moving_target
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.6s / 10.8s
  • trigger_min/max:1.6s / 9.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.5s
  • uptime_min/max:77.90% / 94.83%

Stack Uptimes

  • moving_target_1:87.52%

Spelldata

  • id:474293
  • name:Moving Target
  • tooltip:The damage of your next Aimed Shot is increased by {$s1=20}%.
  • description:
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
On Target32.30.019.1s9.2s20.4s67.82%0.00%0.0 (0.0)9.2

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_on_target
  • max_stacks:4
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.04
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:asynchronous
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:4.00%

Trigger Details

  • interval_min/max:0.9s / 162.9s
  • trigger_min/max:0.8s / 118.5s
  • trigger_pct:99.99%
  • duration_min/max:0.0s / 136.7s
  • uptime_min/max:40.48% / 93.16%

Stack Uptimes

  • on_target_1:37.98%
  • on_target_2:22.26%
  • on_target_3:6.97%
  • on_target_4:0.61%

Spelldata

  • id:474257
  • name:On Target
  • tooltip:Haste increased by {$s1=4}%.
  • description:{$@spelldesc471348=Consuming Spotter's Mark grants {$474257s1=4}% increased Haste for {$474257d=10 seconds}, stacking up to {$474257u=4} times. Multiple instances of this effect can overlap.}
  • max_stacks:4
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Precise Shots76.014.84.0s13.1s1.0s25.60%100.00%14.8 (14.8)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_precise_shots
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.8s / 12.0s
  • trigger_min/max:2.8s / 28.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 7.5s
  • uptime_min/max:18.43% / 35.31%

Stack Uptimes

  • precise_shots_1:25.60%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?a471363=false}[Kill Shot, ][]Arcane Shot or Multi-Shot increased by {$s1=100}% and their Focus cost is reduced by {$s3=40}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot to deal {$260242s1=100}% more damage and cost {$260242s3=40}% less Focus. Your Auto Shot damage is increased by {$s2=100}% but the time between your Auto Shots is increased by {$=}{{$s1=2000}/1000}.1 sec.}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Streamline57.849.45.2s2.8s5.0s95.87%0.00%19.5 (19.5)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_streamline
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.8s / 36.7s
  • trigger_min/max:0.8s / 7.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 36.7s
  • uptime_min/max:91.20% / 98.89%

Stack Uptimes

  • streamline_1:54.19%
  • streamline_2:41.69%

Spelldata

  • id:342076
  • name:Streamline
  • tooltip:Your next Aimed Shot has its Focus cost and cast time reduced by {$=}w1%.
  • description:Your next Aimed Shot casts {$s1=20}% faster. Stacks up to {$u=2} times.
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Tempered Potion1.50.0305.7s305.7s27.5s13.32%0.00%0.0 (0.0)1.2

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:300.0s / 328.5s
  • trigger_min/max:300.0s / 328.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:9.90% / 18.09%

Stack Uptimes

  • tempered_potion_1:13.32%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Trueshot4.10.086.2s86.2s19.6s27.05%33.72%0.0 (0.0)3.9

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:60.0s / 168.3s
  • trigger_min/max:60.0s / 168.3s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 20.0s
  • uptime_min/max:21.44% / 33.23%

Stack Uptimes

  • trueshot_1:27.05%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:Critical strike chance increased by {$s4=10}% and critical strike damage increased by {$s5=20}%. The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=150})))}%.
  • description:Increases your critical strike chance by {$s4=10}% and critical strike damage by {$s5=20}% for {$d=15 seconds}. Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=150})))}%.{$?a260404=true}[ Consuming Spotter's Mark reduces the cooldown of Trueshot by {$=}{{$260404s1=2000}/1000}.1 sec][]
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Crystallization

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_crystallization
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:733.25

Spelldata

  • id:453250
  • name:Crystallization
  • tooltip:{$=}pri increased by {$=}w1.
  • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_flask_of_alchemical_chaos
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%
The Sushi Special

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_the_sushi_special
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste_rating
  • amount:470.00

Spelldata

  • id:461957
  • name:Well Fed
  • tooltip:Mastery increased by {$=}w9.
  • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
Extrapolated Shots Stacks1.61.08.0122.7s2.2s355.0s
Overwatch Implosion0.00.02.023.8s16.6s35.1s
Precision Detonations2.80.08.084.9s27.3s336.5s
Release and Reload Stacks26.89.050.011.0s0.0s142.6s
Sentinel Implosions1.21.04.0151.5s13.8s346.5s
Sentinel Stacks177.0110.0249.01.7s0.0s35.9s
Surging Shots Rapid Fire reset10.01.023.028.1s0.9s259.2s
delayed_aa_channel24.615.036.012.0s0.1s229.8s
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap5.13%0.00%12.70%1.4s0.0s4.8s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Aimed Shot1.0390.0016.79711.2880.79730.385
Rapid Fire1.3030.00110.29527.2687.83560.337
Trueshot6.4670.00175.29520.2490.26375.681
Explosive Shot7.4900.00190.07449.0774.272141.480

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
Saaku
Focus RegenFocus1,111.891,766.9453.98%1.5996.085.16%
Invigorating PulseFocus22.02104.043.18%4.736.045.49%
Rapid FireFocus236.08448.5613.70%1.9023.615.00%
Steady ShotFocus51.61953.6929.14%18.4878.467.60%
Change Start Gain/s Loss/s Overflow End (Avg) Min Max
Focus65.010.9111.13204.234.40.0100.0
Usage Type Count Total Tot% Avg RPE APR
Saaku
Aimed ShotFocus67.111,365.2040.89%20.3420.6536,844.79
Arcane ShotFocus75.701,816.7354.41%24.0024.009,361.58
Explosive ShotFocus7.84156.894.70%20.0020.0021,245.72

Statistics & Data Analysis

Fight Length
Saaku Fight Length
Count 9999
Mean 300.02
Minimum 240.02
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 19.99%
DPS
Saaku Damage Per Second
Count 9999
Mean 487198.61
Minimum 410215.45
Maximum 578256.22
Spread ( max - min ) 168040.76
Range [ ( max - min ) / 2 * 100% ] 17.25%
Standard Deviation 20854.8467
5th Percentile 454097.57
95th Percentile 521944.51
( 95th Percentile - 5th Percentile ) 67846.94
Mean Distribution
Standard Deviation 208.5589
95.00% Confidence Interval ( 486789.84 - 487607.38 )
Normalized 95.00% Confidence Interval ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 71
0.1% Error 7039
0.1 Scale Factor Error with Delta=300 3712767
0.05 Scale Factor Error with Delta=300 14851068
0.01 Scale Factor Error with Delta=300 371276680
Priority Target DPS
Saaku Priority Target Damage Per Second
Count 9999
Mean 487198.61
Minimum 410215.45
Maximum 578256.22
Spread ( max - min ) 168040.76
Range [ ( max - min ) / 2 * 100% ] 17.25%
Standard Deviation 20854.8467
5th Percentile 454097.57
95th Percentile 521944.51
( 95th Percentile - 5th Percentile ) 67846.94
Mean Distribution
Standard Deviation 208.5589
95.00% Confidence Interval ( 486789.84 - 487607.38 )
Normalized 95.00% Confidence Interval ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 71
0.1% Error 7039
0.1 Scale Factor Error with Delta=300 3712767
0.05 Scale Factor Error with Delta=300 14851068
0.01 Scale Factor Error with Delta=300 371276680
DPS(e)
Saaku Damage Per Second (Effective)
Count 9999
Mean 487198.61
Minimum 410215.45
Maximum 578256.22
Spread ( max - min ) 168040.76
Range [ ( max - min ) / 2 * 100% ] 17.25%
Damage
Saaku Damage
Count 9999
Mean 146154403.69
Minimum 101896108.52
Maximum 196150107.48
Spread ( max - min ) 94253998.96
Range [ ( max - min ) / 2 * 100% ] 32.24%
DTPS
Saaku Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Saaku Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Saaku Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Saaku Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Saaku Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats
1 0.00 variable,name=stronger_trinket_slot,op=setif,value=1,value_else=2,condition=!trinket.2.is.house_of_cards&(trinket.1.is.house_of_cards|!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)))
2 0.00 summon_pet,if=talent.unbreakable_bond
3 0.00 aimed_shot,if=active_enemies=1|active_enemies=2&!talent.volley
4 0.00 steady_shot
Default action list Executed every time the actor is available.
# count action,conditions
0.00 variable,name=trueshot_ready,value=cooldown.trueshot.ready&((!raid_event.adds.exists|raid_event.adds.count=1)&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>5|trinket.1.cooldown.ready|trinket.2.has_use_buff&trinket.2.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>5|trinket.2.cooldown.ready|trinket.1.has_use_buff&trinket.1.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
5 1.00 auto_shot
6 0.00 call_action_list,name=cds
7 0.00 call_action_list,name=trinkets
8 0.00 call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
9 0.00 call_action_list,name=trickshots,if=active_enemies>2
actions.cds
# count action,conditions
0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
0.00 berserking,if=buff.trueshot.up|fight_remains<13
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
A 1.48 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
actions.st
# count action,conditions
0.00 volley,if=!talent.double_tap&(talent.aspect_of_the_hydra|active_enemies=1|buff.precise_shots.down&(cooldown.rapid_fire.remains+action.rapid_fire.execute_time<6|!talent.bulletstorm))&(!raid_event.adds.exists|raid_event.adds.in>cooldown|active_enemies>1)
B 9.27 rapid_fire,if=hero_tree.sentinel&buff.lunar_storm_cooldown.down|!talent.aspect_of_the_hydra&talent.bulletstorm&active_enemies>1&buff.trick_shots.up&(buff.precise_shots.down|!talent.no_scope)
C 4.13 trueshot,if=variable.trueshot_ready
0.00 explosive_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
0.00 aimed_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
0.00 volley,if=talent.double_tap&buff.double_tap.down
0.00 kill_shot,target_if=min:dot.black_arrow_dot.ticking|max_prio_damage,if=talent.black_arrow&(talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up)
0.00 kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=!talent.black_arrow&(talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up)
0.00 multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&active_enemies>1&!talent.aspect_of_the_hydra&(talent.symphonic_arsenal|talent.small_game_hunter)
D 75.70 arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
0.00 aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
E 14.40 rapid_fire,if=(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)
F 66.40 aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
G 7.84 explosive_shot,if=!set_bonus.thewarwithin_season_2_4pc|!talent.precision_detonation
0.00 kill_shot,if=talent.black_arrow&!talent.headshot
H 51.81 steady_shot

Sample Sequence

135BCADFDFDFDFEDFDFHDFDEFDEFDFDHFDHFHBDFDGHFDFDHHFDHHFDEDFDHHFDHGHFDCHBFDFDFDEFDFDHEDFDGFDHFDHFHDFBDHFDHHFDHHFDGEDFDHHFBDFDHHFDHHFDCEFDFDFDEFDHFDBFDHFDHFGHDFHDEFDHFDHFBDFDHFDHFDGHFDHEFDFDHFDHHFDHHFBDGFDHHFDHHFDECHFDFDFDHBDFDFDEFDHFDHFE

Sample Sequence Table

Time # Name [List] Target Resources Buffs
Pre1stronger_trinket_slot
[precombat]
Saaku 100.0/100 100% focus
Pre3aimed_shot
[precombat]
Fluffy_Pillow 100.0/100 100% focus
0:00.0005auto_attack
[default]
Fluffy_Pillow 65.0/100 65% focus precise_shots
0:00.000Brapid_fire
[st]
Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots
0:01.520Ctrueshot
[st]
Fluffy_Pillow 96.7/100 97% focus bloodlust, precise_shots, streamline, in_the_rhythm, bulletstorm(4), lunar_storm_cooldown
0:01.520Apotion
[cds]
Fluffy_Pillow 96.7/100 97% focus bloodlust, precise_shots, streamline, in_the_rhythm, trueshot, bulletstorm(4), lunar_storm_cooldown
0:01.520Darcane_shot
[st]
Fluffy_Pillow 96.7/100 97% focus bloodlust, precise_shots, streamline, in_the_rhythm, trueshot, bulletstorm(4), lunar_storm_cooldown, tempered_potion
0:02.468Faimed_shot
[st]
Fluffy_Pillow 80.3/100 80% focus bloodlust, streamline(2), in_the_rhythm, trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:03.414Darcane_shot
[st]
Fluffy_Pillow 73.8/100 74% focus bloodlust, precise_shots, in_the_rhythm, trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:04.361Faimed_shot
[st]
Fluffy_Pillow 57.6/100 58% focus bloodlust, streamline, lock_and_load, in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:05.271Darcane_shot
[st]
Fluffy_Pillow 65.3/100 65% focus bloodlust, precise_shots, streamline, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:06.148Faimed_shot
[st]
Fluffy_Pillow 48.8/100 49% focus bloodlust, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:07.024Darcane_shot
[st]
Fluffy_Pillow 47.3/100 47% focus bloodlust, precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:07.900Faimed_shot
[st]
Fluffy_Pillow 31.1/100 31% focus bloodlust, streamline, in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:08.924Erapid_fire
[st]
Fluffy_Pillow 15.7/100 16% focus bloodlust, precise_shots, in_the_rhythm, on_target(3), trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:10.251Darcane_shot
[st]
Fluffy_Pillow 47.8/100 48% focus bloodlust, precise_shots, streamline, in_the_rhythm, on_target(4), trueshot, bulletstorm(3), lunar_storm_cooldown, tempered_potion
0:11.068Faimed_shot
[st]
Fluffy_Pillow 31.4/100 31% focus bloodlust, streamline(2), in_the_rhythm, on_target(4), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:11.885Darcane_shot
[st]
Fluffy_Pillow 24.9/100 25% focus bloodlust, precise_shots, in_the_rhythm, on_target(4), trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:12.701Faimed_shot
[st]
Fluffy_Pillow 8.5/100 8% focus bloodlust, streamline, lock_and_load, in_the_rhythm, on_target(4), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:13.519Hsteady_shot
[st]
Fluffy_Pillow 16.0/100 16% focus bloodlust, precise_shots, streamline, in_the_rhythm, on_target(4), trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:14.335Darcane_shot
[st]
Fluffy_Pillow 43.3/100 43% focus bloodlust, precise_shots, streamline, in_the_rhythm, on_target(3), trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:15.181Faimed_shot
[st]
Fluffy_Pillow 31.6/100 32% focus bloodlust, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:16.057Darcane_shot
[st]
Fluffy_Pillow 25.1/100 25% focus bloodlust, precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:16.933Erapid_fire
[st]
Fluffy_Pillow 8.9/100 9% focus bloodlust, streamline, in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:18.226Faimed_shot
[st]
Fluffy_Pillow 40.0/100 40% focus bloodlust, precise_shots, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(3), lunar_storm_cooldown, tempered_potion
0:19.103Darcane_shot
[st]
Fluffy_Pillow 33.6/100 34% focus bloodlust, precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:19.979Erapid_fire
[st]
Fluffy_Pillow 17.1/100 17% focus bloodlust, streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:21.365Faimed_shot
[st]
Fluffy_Pillow 49.0/100 49% focus bloodlust, precise_shots, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(4), lunar_storm_cooldown, tempered_potion
0:22.241Darcane_shot
[st]
Fluffy_Pillow 35.5/100 36% focus bloodlust, precise_shots, streamline(2), lock_and_load, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:23.115Faimed_shot
[st]
Fluffy_Pillow 19.3/100 19% focus bloodlust, streamline(2), lock_and_load, in_the_rhythm, on_target(3), moving_target, bulletstorm(10), lunar_storm_cooldown, tempered_potion
0:23.959Darcane_shot
[st]
Fluffy_Pillow 26.9/100 27% focus bloodlust, precise_shots, streamline(2), in_the_rhythm, on_target(4), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, tempered_potion
0:24.776Hsteady_shot
[st]
Fluffy_Pillow 10.5/100 10% focus bloodlust, streamline(2), in_the_rhythm, on_target(4), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, tempered_potion
0:25.591Faimed_shot
[st]
Fluffy_Pillow 38.0/100 38% focus bloodlust, streamline(2), in_the_rhythm, on_target(4), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, tempered_potion
0:26.441Darcane_shot
[st]
Fluffy_Pillow 24.6/100 25% focus bloodlust, precise_shots, in_the_rhythm, on_target(3), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, tempered_potion
0:27.288Hsteady_shot
[st]
Fluffy_Pillow 8.1/100 8% focus bloodlust, streamline, in_the_rhythm, on_target(3), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, tempered_potion
0:28.134Faimed_shot
[st]
Fluffy_Pillow 35.7/100 36% focus bloodlust, streamline, in_the_rhythm, on_target(3), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, tempered_potion
0:29.396Hsteady_shot
[st]
Fluffy_Pillow 18.8/100 19% focus bloodlust, precise_shots, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery, tempered_potion
0:30.310Brapid_fire
[st]
Fluffy_Pillow 46.3/100 46% focus bloodlust, precise_shots, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_ready, entropic_embrace, flask_of_alchemical_chaos_mastery, tempered_potion
0:31.731Darcane_shot
[st]
Fluffy_Pillow 78.0/100 78% focus bloodlust, precise_shots, streamline, in_the_rhythm, on_target(2), bulletstorm(4), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:32.678Faimed_shot
[st]
Fluffy_Pillow 61.4/100 61% focus bloodlust, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:33.909Darcane_shot
[st]
Fluffy_Pillow 49.7/100 50% focus bloodlust, precise_shots, in_the_rhythm, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:34.931Gexplosive_shot
[st]
Fluffy_Pillow 33.2/100 33% focus bloodlust, streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:35.954Hsteady_shot
[st]
Fluffy_Pillow 20.7/100 21% focus bloodlust, streamline(2), in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:36.977Faimed_shot
[st]
Fluffy_Pillow 48.3/100 48% focus bloodlust, streamline(2), lock_and_load, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:38.000Darcane_shot
[st]
Fluffy_Pillow 55.8/100 56% focus bloodlust, precise_shots, streamline(2), in_the_rhythm, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:39.022Faimed_shot
[st]
Fluffy_Pillow 39.3/100 39% focus bloodlust, streamline(2), in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:40.085Darcane_shot
[st]
Fluffy_Pillow 26.0/100 26% focus precise_shots, in_the_rhythm, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:41.412Hsteady_shot
[st]
Fluffy_Pillow 9.5/100 10% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:42.742Hsteady_shot
[st]
Fluffy_Pillow 37.1/100 37% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:44.072Faimed_shot
[st]
Fluffy_Pillow 64.6/100 65% focus streamline, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:45.911Darcane_shot
[st]
Fluffy_Pillow 47.0/100 47% focus precise_shots, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
0:47.240Hsteady_shot
[st]
Fluffy_Pillow 30.7/100 31% focus streamline, on_target, moving_target, lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:48.518Hsteady_shot
[st]
Fluffy_Pillow 58.3/100 58% focus streamline, on_target, moving_target, lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:49.796Faimed_shot
[st]
Fluffy_Pillow 85.8/100 86% focus streamline, on_target, moving_target, lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:51.565Darcane_shot
[st]
Fluffy_Pillow 68.2/100 68% focus precise_shots, on_target, lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:52.844Erapid_fire
[st]
Fluffy_Pillow 51.9/100 52% focus streamline, on_target(2), moving_target, lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:54.778Darcane_shot
[st]
Fluffy_Pillow 83.8/100 84% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(6), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:56.010Faimed_shot
[st]
Fluffy_Pillow 67.3/100 67% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:57.288Darcane_shot
[st]
Fluffy_Pillow 53.8/100 54% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:58.567Hsteady_shot
[st]
Fluffy_Pillow 37.3/100 37% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
0:59.843Hsteady_shot
[st]
Fluffy_Pillow 64.8/100 65% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:01.127Faimed_shot
[st]
Fluffy_Pillow 92.4/100 92% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:02.901Darcane_shot
[st]
Fluffy_Pillow 72.0/100 72% focus precise_shots, in_the_rhythm, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:04.234Hsteady_shot
[st]
Fluffy_Pillow 55.5/100 56% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:05.566Gexplosive_shot
[st]
Fluffy_Pillow 83.0/100 83% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:06.901Hsteady_shot
[st]
Fluffy_Pillow 70.6/100 71% focus streamline(2), moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:08.233Faimed_shot
[st]
Fluffy_Pillow 98.1/100 98% focus streamline(2), moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:09.620Darcane_shot
[st]
Fluffy_Pillow 79.0/100 79% focus precise_shots, lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:10.954Ctrueshot
[st]
Fluffy_Pillow 62.6/100 63% focus streamline, moving_target, lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:10.954Hsteady_shot
[st]
Fluffy_Pillow 62.6/100 63% focus streamline, trueshot, moving_target, lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:12.290Brapid_fire
[st]
Fluffy_Pillow 90.1/100 90% focus streamline, trueshot, moving_target, lunar_storm_ready, flask_of_alchemical_chaos_mastery
1:14.345Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline(2), in_the_rhythm, trueshot, moving_target, bulletstorm(6), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:15.677Darcane_shot
[st]
Fluffy_Pillow 88.3/100 88% focus precise_shots, in_the_rhythm, trueshot, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:17.010Faimed_shot
[st]
Fluffy_Pillow 72.1/100 72% focus streamline, in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:18.564Darcane_shot
[st]
Fluffy_Pillow 56.7/100 57% focus precise_shots, streamline, lock_and_load, in_the_rhythm, on_target, trueshot, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:19.848Faimed_shot
[st]
Fluffy_Pillow 40.3/100 40% focus streamline(2), lock_and_load, in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:21.130Darcane_shot
[st]
Fluffy_Pillow 52.8/100 53% focus precise_shots, streamline(2), in_the_rhythm, on_target, trueshot, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:22.412Erapid_fire
[st]
Fluffy_Pillow 36.3/100 36% focus streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:24.361Faimed_shot
[st]
Fluffy_Pillow 67.8/100 68% focus precise_shots, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(6), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:25.644Darcane_shot
[st]
Fluffy_Pillow 61.3/100 61% focus precise_shots, in_the_rhythm, on_target, trueshot, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:26.926Faimed_shot
[st]
Fluffy_Pillow 44.8/100 45% focus streamline, in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
1:28.482Darcane_shot
[st]
Fluffy_Pillow 29.4/100 29% focus precise_shots, in_the_rhythm, on_target, trueshot, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
1:29.764Hsteady_shot
[st]
Fluffy_Pillow 13.2/100 13% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_vers
1:30.995Erapid_fire
[st]
Fluffy_Pillow 40.7/100 41% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_vers
1:32.970Darcane_shot
[st]
Fluffy_Pillow 72.8/100 73% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(6), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_vers
1:34.199Faimed_shot
[st]
Fluffy_Pillow 56.3/100 56% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_vers
1:35.478Darcane_shot
[st]
Fluffy_Pillow 43.1/100 43% focus precise_shots, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_vers
1:36.707Gexplosive_shot
[st]
Fluffy_Pillow 26.3/100 26% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_vers
1:37.984Faimed_shot
[st]
Fluffy_Pillow 18.9/100 19% focus streamline(2), lock_and_load, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_vers
1:39.262Darcane_shot
[st]
Fluffy_Pillow 31.3/100 31% focus precise_shots, streamline(2), in_the_rhythm, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_vers
1:40.592Hsteady_shot
[st]
Fluffy_Pillow 14.8/100 15% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_vers
1:41.921Faimed_shot
[st]
Fluffy_Pillow 42.4/100 42% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_vers
1:43.303Darcane_shot
[st]
Fluffy_Pillow 29.2/100 29% focus precise_shots, in_the_rhythm, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_vers
1:44.630Hsteady_shot
[st]
Fluffy_Pillow 12.9/100 13% focus streamline, on_target, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_vers
1:45.906Faimed_shot
[st]
Fluffy_Pillow 40.4/100 40% focus streamline, on_target, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_vers
1:47.674Hsteady_shot
[st]
Fluffy_Pillow 22.8/100 23% focus precise_shots, streamline, lock_and_load, on_target, lunar_storm_ready, flask_of_alchemical_chaos_vers
1:48.952Darcane_shot
[st]
Fluffy_Pillow 50.3/100 50% focus precise_shots, streamline, lock_and_load, on_target, lunar_storm_ready, flask_of_alchemical_chaos_vers
1:50.230Faimed_shot
[st]
Fluffy_Pillow 33.9/100 34% focus streamline(2), lock_and_load, on_target, moving_target, lunar_storm_ready, flask_of_alchemical_chaos_vers
1:51.508Brapid_fire
[st]
Fluffy_Pillow 41.4/100 41% focus precise_shots, streamline(2), on_target, lunar_storm_ready, flask_of_alchemical_chaos_vers
1:53.426Darcane_shot
[st]
Fluffy_Pillow 72.7/100 73% focus precise_shots, streamline(2), in_the_rhythm, on_target, bulletstorm(5), lunar_storm_cooldown, flask_of_alchemical_chaos_vers
1:54.703Hsteady_shot
[st]
Fluffy_Pillow 56.0/100 56% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_vers
1:56.033Faimed_shot
[st]
Fluffy_Pillow 83.5/100 84% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_vers
1:57.414Darcane_shot
[st]
Fluffy_Pillow 75.3/100 75% focus precise_shots, in_the_rhythm, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_vers
1:58.744Hsteady_shot
[st]
Fluffy_Pillow 58.9/100 59% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_vers
2:00.074Hsteady_shot
[st]
Fluffy_Pillow 86.4/100 86% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:01.409Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:03.256Darcane_shot
[st]
Fluffy_Pillow 72.0/100 72% focus precise_shots, in_the_rhythm, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:04.589Hsteady_shot
[st]
Fluffy_Pillow 55.5/100 56% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:05.922Hsteady_shot
[st]
Fluffy_Pillow 83.1/100 83% focus streamline, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:07.255Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:09.101Darcane_shot
[st]
Fluffy_Pillow 72.0/100 72% focus precise_shots, lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:10.435Gexplosive_shot
[st]
Fluffy_Pillow 55.8/100 56% focus streamline, on_target, moving_target, lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:11.717Erapid_fire
[st]
Fluffy_Pillow 43.3/100 43% focus streamline(2), on_target, moving_target, lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:13.669Darcane_shot
[st]
Fluffy_Pillow 74.7/100 75% focus precise_shots, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(6), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:14.951Faimed_shot
[st]
Fluffy_Pillow 58.2/100 58% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:16.283Darcane_shot
[st]
Fluffy_Pillow 45.1/100 45% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:17.564Hsteady_shot
[st]
Fluffy_Pillow 28.6/100 29% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:18.846Hsteady_shot
[st]
Fluffy_Pillow 61.1/100 61% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:20.129Faimed_shot
[st]
Fluffy_Pillow 88.5/100 88% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:21.975Brapid_fire
[st]
Fluffy_Pillow 70.9/100 71% focus precise_shots, in_the_rhythm, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_mastery
2:24.006Darcane_shot
[st]
Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline, in_the_rhythm, on_target, bulletstorm(6), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:25.287Faimed_shot
[st]
Fluffy_Pillow 83.5/100 84% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:26.619Darcane_shot
[st]
Fluffy_Pillow 70.3/100 70% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:27.902Hsteady_shot
[st]
Fluffy_Pillow 58.9/100 59% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:29.186Hsteady_shot
[st]
Fluffy_Pillow 91.4/100 91% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
2:30.469Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:32.327Darcane_shot
[st]
Fluffy_Pillow 72.0/100 72% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:33.604Hsteady_shot
[st]
Fluffy_Pillow 60.3/100 60% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:34.933Hsteady_shot
[st]
Fluffy_Pillow 87.8/100 88% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:36.259Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline, lock_and_load, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:37.588Darcane_shot
[st]
Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:38.916Ctrueshot
[st]
Fluffy_Pillow 88.5/100 89% focus streamline(2), moving_target, lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:38.916Erapid_fire
[st]
Fluffy_Pillow 88.5/100 89% focus streamline(2), trueshot, moving_target, lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:40.926Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline(2), in_the_rhythm, trueshot, moving_target, bulletstorm(6), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:42.256Darcane_shot
[st]
Fluffy_Pillow 88.3/100 88% focus precise_shots, in_the_rhythm, trueshot, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:43.584Faimed_shot
[st]
Fluffy_Pillow 72.2/100 72% focus streamline, in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:45.133Darcane_shot
[st]
Fluffy_Pillow 56.8/100 57% focus precise_shots, in_the_rhythm, on_target, trueshot, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:46.411Faimed_shot
[st]
Fluffy_Pillow 40.3/100 40% focus streamline, in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:47.958Darcane_shot
[st]
Fluffy_Pillow 24.9/100 25% focus precise_shots, in_the_rhythm, on_target, trueshot, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:49.235Erapid_fire
[st]
Fluffy_Pillow 8.6/100 9% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:51.022Faimed_shot
[st]
Fluffy_Pillow 39.6/100 40% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(5), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
2:52.252Darcane_shot
[st]
Fluffy_Pillow 33.1/100 33% focus precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_crit
2:53.482Hsteady_shot
[st]
Fluffy_Pillow 16.6/100 17% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_crit
2:54.713Faimed_shot
[st]
Fluffy_Pillow 44.1/100 44% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_crit
2:56.204Darcane_shot
[st]
Fluffy_Pillow 28.7/100 29% focus precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_crit
2:57.435Brapid_fire
[st]
Fluffy_Pillow 12.4/100 12% focus streamline, in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_crit
2:59.271Faimed_shot
[st]
Fluffy_Pillow 43.9/100 44% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(5), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:00.551Darcane_shot
[st]
Fluffy_Pillow 30.7/100 31% focus precise_shots, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:01.781Hsteady_shot
[st]
Fluffy_Pillow 14.4/100 14% focus streamline, in_the_rhythm, on_target(3), moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:02.969Faimed_shot
[st]
Fluffy_Pillow 41.8/100 42% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:04.672Darcane_shot
[st]
Fluffy_Pillow 24.2/100 24% focus precise_shots, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:05.903Hsteady_shot
[st]
Fluffy_Pillow 12.7/100 13% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:07.132Faimed_shot
[st]
Fluffy_Pillow 40.0/100 40% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:08.901Gexplosive_shot
[st]
Fluffy_Pillow 22.4/100 22% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:10.179Hsteady_shot
[st]
Fluffy_Pillow 10.2/100 10% focus precise_shots, streamline, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:11.410Darcane_shot
[st]
Fluffy_Pillow 37.5/100 38% focus precise_shots, streamline, on_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:12.686Faimed_shot
[st]
Fluffy_Pillow 21.1/100 21% focus streamline(2), on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:14.014Hsteady_shot
[st]
Fluffy_Pillow 7.9/100 8% focus precise_shots, on_target, lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:15.292Darcane_shot
[st]
Fluffy_Pillow 35.4/100 35% focus precise_shots, on_target, lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:16.570Erapid_fire
[st]
Fluffy_Pillow 18.9/100 19% focus streamline, on_target, moving_target, lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
3:18.378Faimed_shot
[st]
Fluffy_Pillow 54.6/100 55% focus precise_shots, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(5), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:19.703Darcane_shot
[st]
Fluffy_Pillow 41.3/100 41% focus precise_shots, in_the_rhythm, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:21.031Hsteady_shot
[st]
Fluffy_Pillow 25.0/100 25% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:22.307Faimed_shot
[st]
Fluffy_Pillow 52.5/100 53% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:24.074Darcane_shot
[st]
Fluffy_Pillow 34.9/100 35% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:25.352Hsteady_shot
[st]
Fluffy_Pillow 23.7/100 24% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:26.583Faimed_shot
[st]
Fluffy_Pillow 51.2/100 51% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
3:28.387Brapid_fire
[st]
Fluffy_Pillow 34.2/100 34% focus precise_shots, streamline, lock_and_load, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_crit
3:30.213Darcane_shot
[st]
Fluffy_Pillow 65.3/100 65% focus precise_shots, streamline(2), lock_and_load, in_the_rhythm, on_target, bulletstorm(5), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
3:31.496Faimed_shot
[st]
Fluffy_Pillow 48.8/100 49% focus streamline(2), lock_and_load, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
3:32.780Darcane_shot
[st]
Fluffy_Pillow 56.6/100 57% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
3:34.017Hsteady_shot
[st]
Fluffy_Pillow 45.1/100 45% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
3:35.253Faimed_shot
[st]
Fluffy_Pillow 72.4/100 72% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_mastery
3:36.584Darcane_shot
[st]
Fluffy_Pillow 59.2/100 59% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:37.867Hsteady_shot
[st]
Fluffy_Pillow 48.0/100 48% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:39.103Faimed_shot
[st]
Fluffy_Pillow 75.5/100 75% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:40.815Darcane_shot
[st]
Fluffy_Pillow 57.9/100 58% focus precise_shots, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:42.049Gexplosive_shot
[st]
Fluffy_Pillow 41.4/100 41% focus streamline, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:43.285Hsteady_shot
[st]
Fluffy_Pillow 29.0/100 29% focus streamline(2), on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:44.519Faimed_shot
[st]
Fluffy_Pillow 56.5/100 56% focus streamline(2), on_target(2), moving_target, lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:45.801Darcane_shot
[st]
Fluffy_Pillow 43.3/100 43% focus precise_shots, on_target(2), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:47.036Hsteady_shot
[st]
Fluffy_Pillow 26.9/100 27% focus streamline, on_target(2), moving_target, lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:48.273Erapid_fire
[st]
Fluffy_Pillow 54.5/100 54% focus streamline, on_target(2), moving_target, lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:50.139Faimed_shot
[st]
Fluffy_Pillow 85.8/100 86% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(5), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:51.421Darcane_shot
[st]
Fluffy_Pillow 72.5/100 73% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:52.703Faimed_shot
[st]
Fluffy_Pillow 56.2/100 56% focus streamline, lock_and_load, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:53.938Darcane_shot
[st]
Fluffy_Pillow 63.8/100 64% focus precise_shots, streamline, in_the_rhythm, on_target(2), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:55.174Hsteady_shot
[st]
Fluffy_Pillow 47.3/100 47% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:56.409Faimed_shot
[st]
Fluffy_Pillow 74.5/100 75% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:57.742Darcane_shot
[st]
Fluffy_Pillow 61.3/100 61% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_mastery
3:59.025Hsteady_shot
[st]
Fluffy_Pillow 44.9/100 45% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_mastery
4:00.306Hsteady_shot
[st]
Fluffy_Pillow 72.7/100 73% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_haste
4:01.529Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline, in_the_rhythm, on_target, moving_target, bullseye, bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_haste
4:03.218Darcane_shot
[st]
Fluffy_Pillow 72.0/100 72% focus precise_shots, bullseye(2), bulletstorm(10), lunar_storm_ready, flask_of_alchemical_chaos_haste
4:04.488Hsteady_shot
[st]
Fluffy_Pillow 55.5/100 56% focus streamline, moving_target, bullseye(4), lunar_storm_ready, flask_of_alchemical_chaos_haste
4:05.757Hsteady_shot
[st]
Fluffy_Pillow 83.1/100 83% focus streamline, moving_target, bullseye(4), lunar_storm_ready, flask_of_alchemical_chaos_haste
4:07.026Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline, moving_target, bullseye(5), lunar_storm_ready, flask_of_alchemical_chaos_haste
4:08.784Brapid_fire
[st]
Fluffy_Pillow 72.0/100 72% focus precise_shots, bullseye(6), lunar_storm_ready, flask_of_alchemical_chaos_haste
4:10.823Darcane_shot
[st]
Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline, in_the_rhythm, bullseye(13), bulletstorm(6), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:12.092Gexplosive_shot
[st]
Fluffy_Pillow 83.5/100 84% focus streamline(2), in_the_rhythm, moving_target, bullseye(17), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:13.361Faimed_shot
[st]
Fluffy_Pillow 71.0/100 71% focus streamline(2), in_the_rhythm, moving_target, bullseye(17), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:14.881Darcane_shot
[st]
Fluffy_Pillow 59.0/100 59% focus precise_shots, in_the_rhythm, bullseye(17), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:16.151Hsteady_shot
[st]
Fluffy_Pillow 42.6/100 43% focus streamline, in_the_rhythm, moving_target, bullseye(19), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:17.421Hsteady_shot
[st]
Fluffy_Pillow 70.1/100 70% focus streamline, in_the_rhythm, moving_target, bullseye(19), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:18.690Faimed_shot
[st]
Fluffy_Pillow 97.6/100 98% focus streamline, in_the_rhythm, moving_target, bullseye(20), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:20.601Darcane_shot
[st]
Fluffy_Pillow 72.0/100 72% focus precise_shots, in_the_rhythm, bullseye(21), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:21.871Hsteady_shot
[st]
Fluffy_Pillow 55.5/100 56% focus streamline, in_the_rhythm, moving_target, bullseye(23), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:23.141Hsteady_shot
[st]
Fluffy_Pillow 83.1/100 83% focus streamline, moving_target, bullseye(23), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:24.412Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus streamline, moving_target, bullseye(24), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:26.167Darcane_shot
[st]
Fluffy_Pillow 72.0/100 72% focus precise_shots, bullseye(25), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:27.438Erapid_fire
[st]
Fluffy_Pillow 55.7/100 56% focus streamline, on_target, moving_target, bullseye(27), lunar_storm_cooldown, flask_of_alchemical_chaos_haste
4:29.236Ctrueshot
[st]
Fluffy_Pillow 86.8/100 87% focus precise_shots, streamline(2), in_the_rhythm, on_target, moving_target, bullseye(30), bulletstorm(5), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:29.236Hsteady_shot
[st]
Fluffy_Pillow 86.8/100 87% focus precise_shots, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bullseye(30), bulletstorm(5), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:30.514Faimed_shot
[st]
Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:31.791Darcane_shot
[st]
Fluffy_Pillow 88.3/100 88% focus precise_shots, in_the_rhythm, on_target, trueshot, bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:33.069Faimed_shot
[st]
Fluffy_Pillow 72.1/100 72% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:34.563Darcane_shot
[st]
Fluffy_Pillow 56.8/100 57% focus precise_shots, in_the_rhythm, on_target(2), trueshot, bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:35.794Faimed_shot
[st]
Fluffy_Pillow 45.5/100 45% focus streamline, in_the_rhythm, on_target(3), trueshot, moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:37.234Darcane_shot
[st]
Fluffy_Pillow 34.8/100 35% focus precise_shots, in_the_rhythm, on_target(2), trueshot, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:38.466Hsteady_shot
[st]
Fluffy_Pillow 18.3/100 18% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:39.695Brapid_fire
[st]
Fluffy_Pillow 45.8/100 46% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bullseye(30), bulletstorm(10), lunar_storm_ready, entropic_embrace, flask_of_alchemical_chaos_crit
4:41.538Darcane_shot
[st]
Fluffy_Pillow 77.1/100 77% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bullseye(30), bulletstorm(5), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:42.768Faimed_shot
[st]
Fluffy_Pillow 60.4/100 60% focus streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:44.046Darcane_shot
[st]
Fluffy_Pillow 53.9/100 54% focus precise_shots, in_the_rhythm, on_target, trueshot, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:45.325Faimed_shot
[st]
Fluffy_Pillow 42.6/100 43% focus streamline, in_the_rhythm, on_target, trueshot, moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:46.873Darcane_shot
[st]
Fluffy_Pillow 27.2/100 27% focus precise_shots, in_the_rhythm, on_target, trueshot, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:48.149Erapid_fire
[st]
Fluffy_Pillow 10.9/100 11% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:49.941Faimed_shot
[st]
Fluffy_Pillow 41.9/100 42% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), moving_target, bullseye(30), bulletstorm(5), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:51.219Darcane_shot
[st]
Fluffy_Pillow 28.7/100 29% focus precise_shots, in_the_rhythm, on_target(2), bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:52.450Hsteady_shot
[st]
Fluffy_Pillow 12.4/100 12% focus streamline, in_the_rhythm, on_target(3), moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:53.637Faimed_shot
[st]
Fluffy_Pillow 45.0/100 45% focus streamline, in_the_rhythm, on_target(3), moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:55.278Darcane_shot
[st]
Fluffy_Pillow 27.0/100 27% focus precise_shots, in_the_rhythm, on_target(2), bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:56.508Hsteady_shot
[st]
Fluffy_Pillow 10.5/100 11% focus streamline, in_the_rhythm, on_target(2), moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, flask_of_alchemical_chaos_crit
4:57.738Faimed_shot
[st]
Fluffy_Pillow 37.8/100 38% focus streamline, in_the_rhythm, on_target, moving_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_crit
4:59.506Erapid_fire
[st]
Fluffy_Pillow 20.3/100 20% focus precise_shots, in_the_rhythm, on_target, bullseye(30), bulletstorm(10), lunar_storm_cooldown, entropic_embrace, flask_of_alchemical_chaos_haste

Stats

Level Bonus (80) Race Bonus (void_elf) Raid-Buffed Unbuffed Gear Amount
Strength10765-310762107620
Agility176471338163304613825 (12795)
Stamina86452018130317267086218
Intellect14471214907144730
Spirit00000
Health362606034534000
Focus1001000
Spell Power14907144730
Crit24.99%25.42%7996
Haste18.50%12.53%8272
Swing Speed36.87%29.98%8272
Versatility4.54%1.91%1492
Attack Power35506330460
Mastery11.06%9.81%5389
Armor190811908119081
Run Speed700

Gear

Source Slot Average Item Level: 538.00
Local Head Chitinoid Coif of the Harmonious (chitinoid_coif)
ilevel: 623, stats: { 4,447 Armor, +19,463 Sta, +3,269 AgiInt, +939 Mastery, +939 Vers }
Local Neck Cloudstrike Pendant
ilevel: 606, stats: { +8,601 Sta, +2,595 Crit, +2,000 Haste }
Local Shoulders Dalaran Defender's Epaulets
ilevel: 493, stats: { 1,412 Armor, +3,255 Sta, +458 Haste, +354 Mastery, +730 AgiInt }
Local Chest Shivbreaker Vest
ilevel: 528, stats: { 2,988 Armor, +6,822 Sta, +541 Crit, +661 Mastery, +1,349 AgiInt }
Local Waist Impaler's Girdle
ilevel: 541, stats: { 1,792 Armor, +5,806 Sta, +489 Crit, +470 Haste, +1,142 AgiInt }
Local Legs Hopping Mad Leggings
ilevel: 519, stats: { 2,261 Armor, +6,084 Sta, +597 Crit, +597 Haste, +1,240 AgiInt }
Local Feet Blastwalker Footguards
ilevel: 535, stats: { 1,932 Armor, +5,588 Sta, +494 Crit, +438 Mastery, +1,080 AgiInt }
Local Wrists Shadow Puppet Bracers
ilevel: 528, stats: { 1,494 Armor, +3,837 Sta, +357 Crit, +330 Mastery, +759 AgiInt }
Local Hands Gloves of Explosive Pain
ilevel: 548, stats: { 1,858 Armor, +5,994 Sta, +480 Haste, +499 Mastery, +1,219 AgiInt }
Local Finger1 Ring of Malice
ilevel: 548, stats: { +4,496 Sta, +1,213 Haste, +1,733 Mastery }
Local Finger2 Unearthed Relic Band
ilevel: 593, stats: { +7,078 Sta, +2,030 Crit, +2,149 Haste }
Local Trinket1 Weathered Northrend Sigil
ilevel: 480, stats: { +273 StrAgiInt }
item effects: { equip: Weathered Northrend Sigil }
Local Trinket2 Faded Ebony Scale
ilevel: 480, stats: { +820 StrAgiInt }
Local Back Phantasmal Drape
ilevel: 548, stats: { 897 Armor, +4,496 Sta, +280 Crit, +553 Vers, +914 StrAgiInt }
Local Main Hand Vault Piercer
ilevel: 499, weapon: { 1,627 - 3,023, 3 }, stats: { +1,030 Agi, +4,698 Sta, +673 Haste, +435 Mastery }, temporary_enchant: Algari Mana Oil
Local Tabard Ren'dorei Tabard
ilevel: 1

Profile

hunter="Saaku"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/saaku"
spec=marksmanship
level=80
race=void_elf
role=attack
position=ranged_back
talents=C4PAIKKe/J2LdooRW3uJg8yy0zADsMGNWGQmtYDAAAAAAAAAAAAAgZMjZMzMMjmZMGGDzywMLzgtZmx2YZ2MjxM8AzMzMmZmFjBLD

# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
actions.precombat+=/variable,name=stronger_trinket_slot,op=setif,value=1,value_else=2,condition=!trinket.2.is.house_of_cards&(trinket.1.is.house_of_cards|!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)))
actions.precombat+=/summon_pet,if=talent.unbreakable_bond
actions.precombat+=/aimed_shot,if=active_enemies=1|active_enemies=2&!talent.volley
actions.precombat+=/steady_shot

# Executed every time the actor is available.
actions=variable,name=trueshot_ready,value=cooldown.trueshot.ready&((!raid_event.adds.exists|raid_event.adds.count=1)&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>5|trinket.1.cooldown.ready|trinket.2.has_use_buff&trinket.2.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>5|trinket.2.cooldown.ready|trinket.1.has_use_buff&trinket.1.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
actions+=/auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

actions.st=volley,if=!talent.double_tap&(talent.aspect_of_the_hydra|active_enemies=1|buff.precise_shots.down&(cooldown.rapid_fire.remains+action.rapid_fire.execute_time<6|!talent.bulletstorm))&(!raid_event.adds.exists|raid_event.adds.in>cooldown|active_enemies>1)
actions.st+=/rapid_fire,if=hero_tree.sentinel&buff.lunar_storm_cooldown.down|!talent.aspect_of_the_hydra&talent.bulletstorm&active_enemies>1&buff.trick_shots.up&(buff.precise_shots.down|!talent.no_scope)
actions.st+=/trueshot,if=variable.trueshot_ready
actions.st+=/explosive_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
actions.st+=/aimed_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
actions.st+=/volley,if=talent.double_tap&buff.double_tap.down
actions.st+=/kill_shot,target_if=min:dot.black_arrow_dot.ticking|max_prio_damage,if=talent.black_arrow&(talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up)
actions.st+=/kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=!talent.black_arrow&(talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up)
actions.st+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&active_enemies>1&!talent.aspect_of_the_hydra&(talent.symphonic_arsenal|talent.small_game_hunter)
actions.st+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.st+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
actions.st+=/rapid_fire,if=(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)
actions.st+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.st+=/explosive_shot,if=!set_bonus.thewarwithin_season_2_4pc|!talent.precision_detonation
actions.st+=/kill_shot,if=talent.black_arrow&!talent.headshot
actions.st+=/steady_shot

actions.trickshots=volley,if=!talent.double_tap
actions.trickshots+=/trueshot,if=variable.trueshot_ready
actions.trickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|buff.trick_shots.down
actions.trickshots+=/volley,if=talent.double_tap&buff.double_tap.down
actions.trickshots+=/kill_shot,if=talent.black_arrow&buff.trick_shots.up
actions.trickshots+=/aimed_shot,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.trick_shots.up&buff.bulletstorm.up&full_recharge_time<gcd
actions.trickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3|buff.lunar_storm_cooldown.down)
actions.trickshots+=/explosive_shot,if=talent.precision_detonation&(buff.lock_and_load.up|!set_bonus.thewarwithin_season_2_4pc)&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.trickshots+=/aimed_shot,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.trick_shots.up
actions.trickshots+=/explosive_shot
actions.trickshots+=/steady_shot,if=focus+cast_regen<focus.max
actions.trickshots+=/multishot

actions.trinkets=variable,name=buff_sync_ready,value=cooldown.trueshot.ready
actions.trinkets+=/variable,name=buff_sync_remains,value=cooldown.trueshot.remains
actions.trinkets+=/variable,name=buff_sync_active,value=buff.trueshot.up
actions.trinkets+=/variable,name=damage_sync_active,value=buff.trueshot.up
actions.trinkets+=/variable,name=damage_sync_remains,value=cooldown.trueshot.remains
actions.trinkets+=/use_items,slots=trinket1:trinket2,if=this_trinket.has_use_buff&(variable.buff_sync_ready&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)|!variable.buff_sync_ready&(variable.stronger_trinket_slot=this_trinket_slot&(variable.buff_sync_remains>this_trinket.cooldown.duration%3&fight_remains>this_trinket.cooldown.duration+20|other_trinket.has_use_buff&other_trinket.cooldown.remains>variable.buff_sync_remains-15&other_trinket.cooldown.remains-5<variable.buff_sync_remains&variable.buff_sync_remains+45>fight_remains)|variable.stronger_trinket_slot!=this_trinket_slot&(other_trinket.cooldown.remains&(other_trinket.cooldown.remains-5<variable.buff_sync_remains&variable.buff_sync_remains>=20|other_trinket.cooldown.remains-5>=variable.buff_sync_remains&(variable.buff_sync_remains>this_trinket.cooldown.duration%3|this_trinket.cooldown.duration<fight_remains&(variable.buff_sync_remains+this_trinket.cooldown.duration>fight_remains)))|other_trinket.cooldown.ready&variable.buff_sync_remains>20&variable.buff_sync_remains<other_trinket.cooldown.duration%3)))|!this_trinket.has_use_buff&(this_trinket.cast_time=0|!variable.buff_sync_active)&(!this_trinket.is.junkmaestros_mega_magnet|buff.junkmaestros_mega_magnet.stack>10)&(!other_trinket.has_cooldown&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|!this_trinket.is.junkmaestros_mega_magnet&variable.damage_sync_remains>this_trinket.cooldown.duration%3)|other_trinket.has_cooldown&(!other_trinket.has_use_buff&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|variable.damage_sync_remains>this_trinket.cooldown.duration%3&!this_trinket.is.junkmaestros_mega_magnet|other_trinket.cooldown.remains-5<variable.damage_sync_remains&variable.damage_sync_remains>=20)|other_trinket.has_use_buff&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|!this_trinket.is.junkmaestros_mega_magnet&variable.damage_sync_remains>this_trinket.cooldown.duration%3)&(other_trinket.cooldown.remains>=20|other_trinket.cooldown.remains-5>variable.buff_sync_remains)))|fight_remains<25&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)

head=chitinoid_coif,id=224685,bonus_id=11969/6652/12176/11964/1714/3152/10255
neck=cloudstrike_pendant,id=144127,bonus_id=6652/8812/11945/7756/10392/10394/12090/10034/10254
shoulders=dalaran_defenders_epaulets,id=218075,bonus_id=10313/8902/10872/1615/8767
back=phantasmal_drape,id=144208,bonus_id=6652/12067/7756,drop_level=79
chest=shivbreaker_vest,id=143968,bonus_id=6652/12067/7756,drop_level=76
tabard=rendorei_tabard,id=157758
wrists=shadow_puppet_bracers,id=144200,bonus_id=6652/12067/7756,drop_level=76
hands=gloves_of_explosive_pain,id=144212,bonus_id=6652/12067/7756,drop_level=79
waist=impalers_girdle,id=144095,bonus_id=6652/8811/12067/7756,drop_level=78
legs=hopping_mad_leggings,id=143975,bonus_id=6652/12067/7756,drop_level=75
feet=blastwalker_footguards,id=143986,bonus_id=6652/12067/7756,drop_level=77
finger1=ring_of_malice,id=144133,bonus_id=6652/8811/12067/7756,drop_level=79
finger2=unearthed_relic_band,id=211061,bonus_id=12049/6652
trinket1=weathered_northrend_sigil,id=220304,bonus_id=10341/11311/9927/8767
trinket2=faded_ebony_scale,id=223513,bonus_id=10341/11311/3209/8767
main_hand=vault_piercer,id=193796,bonus_id=9639/6652/9147/10315/3178/8767

# Gear Summary
# gear_ilvl=537.93
# gear_agility=13825
# gear_stamina=86218
# gear_crit_rating=7615
# gear_haste_rating=8272
# gear_mastery_rating=5389
# gear_versatility_rating=1492
# gear_armor=19081

Simulation & Raid Information

Iterations: 10023
Threads: 24
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 45520040
Max Event Queue: 99
Sim Seconds: 3007134
CPU Seconds: 41.5091
Physical Seconds: 23.6069
Speed Up: 72445

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
Saaku Saaku aimed_shot 19434 50300591 167656 13.40 423800 1269678 66.1 67.0 38.6% 0.0% 0.0% 0.0% 4.51sec 71857915 300.02sec
Saaku Saaku arcane_shot 185358 17007485 56687 15.11 139273 360012 75.7 75.6 38.9% 0.0% 0.0% 0.0% 3.95sec 17007485 300.02sec
Saaku Saaku augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.02sec
Saaku Saaku auto_shot 75 4871056 16236 18.14 34216 86472 90.9 90.7 37.3% 0.0% 0.0% 0.0% 3.29sec 6958645 300.02sec
Saaku Saaku explosive_shot 212431 3333180 11110 1.55 288533 698723 7.8 7.8 34.3% 0.0% 0.0% 0.0% 37.15sec 3333180 300.02sec
Saaku Saaku flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.02sec
Saaku Saaku food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.02sec
Saaku Saaku lunar_storm_initial 1217459 846165 2820 1.85 60757 147626 0.0 9.3 35.1% 0.0% 0.0% 0.0% 0.00sec 846165 300.02sec
Saaku Saaku lunar_storm_periodic 450883 26317875 87719 53.59 61695 157974 0.0 268.0 37.9% 0.0% 0.0% 0.0% 0.00sec 26317875 300.02sec
Saaku Saaku master_marksman ticks -269576 9407058 31357 27.48 68468 0 169.1 137.4 0.0% 0.0% 0.0% 0.0% 1.77sec 9407058 300.02sec
Saaku Saaku potion 431932 0 0 0.00 0 0 1.5 0.0 0.0% 0.0% 0.0% 0.0% 305.76sec 0 300.02sec
Saaku Saaku rapid_fire ticks -257044 18403333 61344 47.22 47213 124779 23.7 236.1 39.9% 0.0% 0.0% 0.0% 13.09sec 26290450 300.02sec
Saaku Saaku sentinel ticks -450412 12918951 43063 0.00 55686 141472 0.0 0.0 37.3% 0.0% 0.0% 0.0% 0.00sec 12918951 300.02sec
Saaku Saaku steady_shot 56641 2748710 9162 10.31 36580 86732 51.6 51.5 33.4% 0.0% 0.0% 0.0% 5.58sec 3926724 300.02sec
Saaku Saaku trueshot 288613 0 0 0.00 0 0 4.1 0.0 0.0% 0.0% 0.0% 0.0% 86.33sec 0 300.02sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

Resource Out In Waiting APM Active
Health472,046.60.00.00%0.0100.0%

Scale Factors for other metrics

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Lunar Storm9.2258.834.1s1.1s18.9s57.95%0.00%258.8 (258.8)8.6

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_lunar_storm
  • max_stacks:1
  • base duration:8.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.4s / 73.2s
  • trigger_min/max:0.4s / 61.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 19.6s
  • uptime_min/max:45.19% / 65.69%

Stack Uptimes

  • lunar_storm_1:57.95%

Spelldata

  • id:450884
  • name:Lunar Storm
  • tooltip:Damage taken from {$@=}auracaster and their pets increased by {$=}w1%.
  • description:{$@spelldesc450385=Every {$451803d=30 seconds} your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] launches a celestial arrow that conjures a {$450978s1=12} yd radius Lunar Storm at the target's location dealing {$1217459s1=0} Arcane damage. For the next {$450978d=12 seconds}, a random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }
  • max_stacks:0
  • duration:8.00
  • cooldown:0.00
  • default_chance:0.00%
Spotter's Mark32.71.79.2s8.7s3.2s34.68%0.00%1.7 (1.7)0.0

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_spotters_mark
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.40
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.6s / 121.0s
  • trigger_min/max:0.6s / 121.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 9.0s
  • uptime_min/max:13.50% / 59.25%

Stack Uptimes

  • spotters_mark_1:34.68%

Spelldata

  • id:466872
  • name:Spotter's Mark
  • tooltip:Your next Aimed Shot deals {$s1=20}% increased damage to this target.
  • description:{$@spelldesc466867=The damage bonus of Spotter's Mark is increased by {$s1=20}%. {$@=}spellicon466872 {$@=}spellname466872 Damaging an enemy with abilities empowered by Precise Shots has a {$1219616s1=30}% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal {$466872s1=20}% increased damage to the target. }
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by {$s1=3}%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Hunter's Mark

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:257284
  • name:Hunter's Mark
  • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
  • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by {$=}w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by {$=}w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Sentinel

Buff Details

  • buff initial source:Saaku
  • cooldown name:buff_sentinel
  • max_stacks:10
  • base duration:1200.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:450387
  • name:Sentinel
  • tooltip:Sentinel from {$@=}auracaster has a chance to start dealing {$450412s1=0} Arcane damage every sec.
  • description:{$@spelldesc450369=Your attacks have a chance to apply Sentinel on the target, stacking up to {$450387u=10} times. While Sentinel stacks are higher than {$s1=3}, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal {$450412s1=0} Arcane damage. }
  • max_stacks:10
  • duration:1200.00
  • cooldown:0.00
  • default_chance:101.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%

Resources

Change Start Gain/s Loss/s Overflow End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 9999
Mean 300.02
Minimum 240.02
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 19.99%
DPS
Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 487198.61
Minimum 410215.45
Maximum 578256.22
Spread ( max - min ) 168040.76
Range [ ( max - min ) / 2 * 100% ] 17.25%
Standard Deviation 20854.8467
5th Percentile 454097.57
95th Percentile 521944.51
( 95th Percentile - 5th Percentile ) 67846.94
Mean Distribution
Standard Deviation 208.5589
95.00% Confidence Interval ( 486789.84 - 487607.38 )
Normalized 95.00% Confidence Interval ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 71
0.1% Error 7039
0.1 Scale Factor Error with Delta=300 3712767
0.05 Scale Factor Error with Delta=300 14851068
0.01 Scale Factor Error with Delta=300 371276680
HPS
Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength00000
Agility00000
Stamina00000
Intellect00000
Spirit00000
Health01827234350
Melee Crit5.00%5.00%0
Spell Crit0.00%0.00%0
Haste0.00%0.00%0
Versatility0.00%0.00%0
Mitigation Versatility0.00%0.00%0
Mastery0.00%0.00%0
Armor428574285742857
Run Speed700
Tank-Miss3.00%3.00%0
Tank-Dodge3.00%3.00%0
Tank-Parry3.00%3.00%0
Tank-Block3.00%3.00%0
Tank-Crit0.00%0.00%0

Gear

Source Slot Average Item Level: 0.00

Profile

tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.